Author Topic: could not load OpenGL subsystem  (Read 4400 times)

TransParent.NoLife

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could not load OpenGL subsystem
« on: April 07, 2007, 12:53:15 pm »
I'm unable to execute Tremulous.
My log say :
Quote
tremulous 1.1.0 win_mingw-x86 Feb 28 2006
----- FS_Startup -----
Current search path:
C:\Program Files\Tremulous\base\vms-1.1.0.pk3 (4 files)
C:\Program Files\Tremulous\base\map-uncreation-1.1.0.pk3 (110 files)
C:\Program Files\Tremulous\base\map-tremor-1.1.0.pk3 (45 files)
C:\Program Files\Tremulous\base\map-transit-1.1.0.pk3 (135 files)
C:\Program Files\Tremulous\base\map-niveus-1.1.0.pk3 (134 files)
C:\Program Files\Tremulous\base\map-nexus6-1.1.0.pk3 (151 files)
C:\Program Files\Tremulous\base\map-karith-1.1.0.pk3 (118 files)
C:\Program Files\Tremulous\base\map-atcs-1.1.0.pk3 (87 files)
C:\Program Files\Tremulous\base\map-arachnid2-1.1.0.pk3 (67 files)
C:\Program Files\Tremulous\base\data-1.1.0.pk3 (1229 files)
C:\Program Files\Tremulous/base

----------------------
2080 files in pk3 files
execing default.cfg
couldn't exec autogen.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found generic

------- Input Initialization -------
No window for DirectInput mouse init, delaying
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...35 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 32, 24, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (3)
...setting mode 3: 640 480 FS
...using colorsbits of 16
...calling CDS: ok
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 16, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 16, 16, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (3)
...shutting down QGL
...unloading OpenGL DLL
...assuming '3dfxvgl' is a standalone driver
...initializing QGL
...WARNING: missing Glide installation, assuming no 3Dfx available
...shutting down QGL
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
GLW_StartOpenGL() - could not load OpenGL subsystem


David

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could not load OpenGL subsystem
« Reply #1 on: April 07, 2007, 01:22:33 pm »
There is a search button at the top.
Were you to search for the error it gave, you hight have found out that to play tremulous you need graphics drivers.
Go install them.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

TransParent.NoLife

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could not load OpenGL subsystem
« Reply #2 on: April 07, 2007, 06:59:46 pm »
But, it's a new portable PC. The drivers must be the lasts ones.

Thanks you for answer.

next_ghost

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could not load OpenGL subsystem
« Reply #3 on: April 07, 2007, 07:48:13 pm »
Let me guess, WVista inside? Then the latest drivers are most likely from Microsoft. And Microsoft drivers have no OpenGL support... :roll:
If my answer to your problem doesn't seem helpful, it means I won't help you until you show some effort to fix your problem yourself!
1.2.0 release's been delayed for 5:48:00 already because of stupid questions.

Caveman

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could not load OpenGL subsystem
« Reply #4 on: April 07, 2007, 08:00:14 pm »
What gfx-card, what driver and what Windows are you using?

TransParent.NoLife

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could not load OpenGL subsystem
« Reply #5 on: April 21, 2007, 11:53:34 am »
Yes, i'm using Windows Vista. (In fact, i'm on the PC of someone in my family. I was not so stupid to use Vista).

One more time, I see how Microsoft is clever.

Thanks you for answer, and forget my english fault (I'm from Belgium.)

Enjoy Tremulous.

Xovan

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could not load OpenGL subsystem
« Reply #6 on: April 25, 2007, 12:49:05 am »
did you happen to set your resolution very high?
eed me.

next_ghost

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could not load OpenGL subsystem
« Reply #7 on: April 25, 2007, 09:00:37 am »
Quote from: "Xovan"
did you happen to set your resolution very high?


Yeah, 640x480 is definitely "very high" resolution. :roll:
If my answer to your problem doesn't seem helpful, it means I won't help you until you show some effort to fix your problem yourself!
1.2.0 release's been delayed for 5:48:00 already because of stupid questions.