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The ".game" directoryGtkRadiant 1.5 will look for files in a directory with the same name as your .game file. In this case it will be looking in GtkRadiant-1.5/trem.game/. Create this directory. The files that GtkRadiant looks for in this directory can be downloaded in a zip file here.This zip file contains: * game.xlink: Links to mapping related documentation. * default_build_menu.xml: Default compile strings for GtkRadiant's Build menu. * entities.def: Entity definition file with all the tremulous specific entities. * default_shaderlist.txt: Lists all the shaders to be loaded by the editor and q3map2.Extract this archive to GtkRadiant-1.5/.If everything is in the right place you should find game.xlink and default_build_menu.xml in GtkRadiant-1.5/trem.game/ while entities.def' and default_shaderlist.txt should be in GtkRadiant-1.5/trem.game/base/.Common filesBecause GtkRadiant does not natively support Tremulous, there are a number of necessary files missing. These files can be downloaded in a zip file here or here.This zip file contains: * entities.def: Entity definition file with all the tremulous specific entities. * common-spog.pk3: Contains all the editor images for the common shaders. * common.shader: All the common shaders, caulk, nonsolid, nodraw, etc. * shaderlist.txt: Lists all the shaders to be loaded by the editor and q3map2.Extract this archive to Tremulous/base/.If everything is in the right place you should find common-spog.pk3 in Tremulous/base/. The rest of the files, entities.def', common.shader and shaderlist.txt, should be in Tremulous/base/scripts/.
My favorite player is Jesus, because everything is forgiven when he respawns.
except for Code: enginepath_win32="<path to Tremulous>/" Which shows you did not enter the path to tremulous.