player1, I think I owe you an apology. Over PMs I told you your idea wouldn't mesh with the game theme (and well it really doesn't!) but after seeing an implementation of it, frankly I think it could be very fun. :oops:
When we're talking about new gametypes we can assume the target audience are seasoned Trem veterans looking for a new twist. Their brains have already rewired to see bounding boxes in places of models so you can get away with breaking the theme a bit.
breaking the habit(?)
Why don't you just do something completely crazy like bubble gun that no-one agrees on. I'm sure that you'd become legend in seconds if you ain't yet.
Actually I did make something no one agrees on. I don't think I'm becoming a legend (in a good sense...) anytime soon for it though.
I ported UT2k3's Heaven of Relics to Tremulous. This is why I apologized to player1, because it's fairly close to his idea and probably even more out-of-theme. Problem is that, after playing a couple games I now realize that I was actually right in the beginning ... mods that break theme with Tremulous belong in a different game. Maybe if I'd made this for Warsow it would make sense but for Trem, it's just retarded.
However, I now have proof of this. Brave souls are invited to venture to "Risujin's Heaven of Relics mod" server. Bring a friend to frag or the relics won't spawn. Be warned though, this lolmod is just that, hardly worth the novelty. I have some screenshots.
LOL'dCan you leave that up for a couple of days? I have to take the MacBook in to have the SuperDrive fixed/replaced. All of those mods look fun.
TBH, I haven't played that much modded Trem. I was just responding to the idea of modding it with Deus Ex/UT/Q3a/Daikatana-influenced console-type arcade player levelups for the endgame. Just for certain conditions. When a game has gotten really long (over an hour), when it's already been Sudden Death for a while (SD +10 minutes), and when people start to call a lot of timevotes to distract from play (extendtime/reducetime callvote >2).
Also, Ris, would it be worth toning it down a bit, and making it dependent on destroying enemy structures, as well as making the PowerUps and UpGrades distinct and team-specific?
Maybe the Human Upgrades could also be structure-dependent (just Reload, Tesla Cannon, and Healthboost), just like the Alien ones (they'd be respectively, for destroying Acid Tubes, Barricades and Eggs). No icons or pickups required.
He who fires the final shot which destroys said structure gets the UpGrade (a one-time use which either reloads his weapon with some ammo, converts his weapon to the fabled Tesla Cannon, or gives him some kind of HealthBoost). The Tesla Cannon dies with the player, since Tremulous does not allow for battlefield pickups and dropped weapons or multiple carry, (beyond the blaster-and-one default). Reload would give you half of your total ammo, up to max carry. Tesla Cannon is the Lightning Gun. HealthBoost is half of total health up to full health (instant mini-medkit for destroying Egg). Tesla Cannon not available at Armoury, only awarded for destroying a Barricade/Trapper/Hive/Hovel (10 bp structure). Reload awarded for destroying an Acid Tube (for your weapon which is not your Blaster).
The Alien PowerUps would be awarded to the Alien player who destroys a Turret, Tesla or Telenode, whoever deals the final blow, again, no pickups or icons required, and woud be respectively: Strength, Speed, and Endurance. They could not be picked up by Humans (and Aliens cannot get Human UpGrades). Strength would give some added damage to the player's attack. Speed could either make the player move faster, or, ideally, make the player's reload time between melee attacks decrease - you could actually slash faster (dretches would have some kind of supersprint). Endurance would be akin to the HealthBoost in that you could either make the player invulnerable to damage for a certain period (Invulnerabilty) or have an additional armor value besides a health value (Shield) or you could simply make the player's health regenerate faster (Regen). Again, these would not be runes or icons, they would simply be a response by the Alien organism's hormones to the stimulus of having destroyed a structure. (echo: You destroyed a Turret. You have Strength!) These effects would be of short duration (say thirty seconds to three minutes) and again, no icons, he who destroys it gets the PowerUp.
Again, only in really long games, that are turning into a votefest, a campfest, or Rampage (I have nothing against Rampage, I just like variety). Only for destroying enemy structures (isn't that what Trem is all about?). What do you think of making it a little less over-the-top, team-oriented (we go attack their stuff, and we get new powers, it's a friggin' quest already, no-one can get two PowerUpgrades at the same time maybe so you might as well bring a buddy, it introduces RPG elements into RTS-oriented FPS).
The explication for the Human UpGrades is that the clones of Ked that are being telenoded to the battlefield have a built-in rewards system, using embedded nanite technology, which gives them a carrot for obeying the stick of their programming, under certain conditions (destroy stuff, get more bullets! destroy more stuff!)