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Started by Quakin, April 09, 2007, 12:18:48 AM

Quakin

How do you create the see through windows? I looked around and couldn't find any tutorials. :)

Rawr

Afaik, there is a transparency toggle.  :roll:

Quakin

Where's the toggle? I looked around and couldn't find it. I'm using GtkRadiant 1.4

Survivor

No toggle. Transparency is done by shaders.

textures/mapname/transparentglass
{
qer_editorimage textures/mapname/transparentglasstexture.jpg
surfaceparm nolightmap
surfaceparm trans
surfaceparm solid
surfaceparm nomarks
{
map textures/mapname/transparentglasstexture.tga
tcGen environment
blendfunc GL_ONE GL_ONE
               }
}
I'm busy. I'll ignore you later.

BULLSEYE@linux.be

man i see so manny ppl posting codes

but what am i supposed to do whit em?

Survivor

Although your spelling leads me to suggest we will have many more posts before you understand the codes directly related to mapping are shaders and particle scripting. Particle scripting is a seperate art for which there still needs to be written a decent tutorial. Shaders however are common.

Read up on the following
I'm busy. I'll ignore you later.