Author Topic: benmachine's mod  (Read 48595 times)

f0rqu3

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benmachine's mod
« Reply #30 on: May 06, 2007, 05:35:30 pm »
Quote from: "dodo1122"
version 0017 out.
Now you can build lcannon turrets, flamer turrets, prifle turrets and grenade turrets. Also prifle has a secondary attack, which heals (like the love relic in relics mod). Also, a lot of bugs were fixed, although some of them are fixed on mac os x compilations only.


dodo

pwns :D

dodo1122

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« Reply #31 on: May 06, 2007, 05:40:07 pm »
Quote from: "f0rqu3"
Quote from: "dodo1122"
version 0017 out.
Now you can build lcannon turrets, flamer turrets, prifle turrets and grenade turrets. Also prifle has a secondary attack, which heals (like the love relic in relics mod). Also, a lot of bugs were fixed, although some of them are fixed on mac os x compilations only.


dodo

pwns :D


Indeed!
Still, compiling it on Linux gives out errors, and with TJW's tremded (which should be compatible) some bugs are still there (scoring system doesn't work, you just see 0's all the time etc).

dodo
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DarkWolf

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« Reply #32 on: May 06, 2007, 05:45:33 pm »
You can not only build the lcannon turrets etc... but every weapon turret, like shotgun turret, blaster turret, or lasgun turret :).
img]http://img115.imageshack.us/img115/7353/wolf6jo.jpg[/img]


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dodo1122

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« Reply #33 on: May 06, 2007, 05:52:00 pm »
my mistake :P
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benmachine

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« Reply #34 on: May 06, 2007, 07:10:04 pm »
Quote from: "DarkWolf"
You can not only build the lcannon turrets etc... but every weapon turret, like shotgun turret, blaster turret, or lasgun turret :).

Flamer turrets are still invisible though :(

If anyone can work that one out, they get a big hug. It's totally beyond me.

Also about the compilation errors: dodo, post me one, so the forum can work on it. There are people a lot cleverer than me around here.

In other news: I seem to have credited Survivor without actually including his icons :<
edit: no, I just checked, I've left the credit out too. They appear to have missed this release.

Sorry about that, I'll look into it later. Also sorry I couldn't reply to your mail, something was up with my sending from that address. Just to check - how would you like to be credited?
benmachine

DarkWolf

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« Reply #35 on: May 06, 2007, 07:19:14 pm »
Benmachine, could you make it so that turrets cant damage other turrets of that are on a team?
img]http://img115.imageshack.us/img115/7353/wolf6jo.jpg[/img]


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benmachine

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« Reply #36 on: May 06, 2007, 08:09:04 pm »
Quote from: "DarkWolf"
Benmachine, could you make it so that turrets cant damage other turrets of that are on a team?

I could.
I'm not going to though.
Try g_friendlyBuildableFire 0
benmachine

Evlesoa

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« Reply #37 on: May 06, 2007, 08:40:26 pm »
Whenever i type in /build flamer it doesnt do anything... do I have to put turret at end?

Plague Bringer

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« Reply #38 on: May 06, 2007, 08:43:27 pm »
I was confused also.

/build mgturret flamer
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mooseberry

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« Reply #39 on: May 06, 2007, 11:28:41 pm »
I just played benmachine's mod and I have to point out that it owns!!!  :D
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dodo1122

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« Reply #40 on: May 06, 2007, 11:34:59 pm »
ok then, here is the error i get when compiling it on linux:

Code: [Select]
gcc -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe -DUSE_OPENAL=1 -DUSE_CURL=1 -DUSE_CURL_DLOPEN=1 -DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1 -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -m32 -DUSE_LOCAL_HEADERS=1 -DSVN_VERSION=\"1.1.0_SVN939M\" -DNDEBUG -O3 -march=i586 -fomit-frame-pointer -ffast-math -funroll-loops -falign-loops=2 -falign-jumps=2 -falign-functions=2 -fstrength-reduce -MMD -fPIC -o build/release-linux-x86/base/game/g_team.o -c src/game/g_team.c
gcc -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe -DUSE_OPENAL=1 -DUSE_CURL=1 -DUSE_CURL_DLOPEN=1 -DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1 -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -m32 -DUSE_LOCAL_HEADERS=1 -DSVN_VERSION=\"1.1.0_SVN939M\" -DNDEBUG -O3 -march=i586 -fomit-frame-pointer -ffast-math -funroll-loops -falign-loops=2 -falign-jumps=2 -falign-functions=2 -fstrength-reduce -MMD -fPIC -o build/release-linux-x86/base/game/g_trigger.o -c src/game/g_trigger.c
gcc -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe -DUSE_OPENAL=1 -DUSE_CURL=1 -DUSE_CURL_DLOPEN=1 -DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1 -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -m32 -DUSE_LOCAL_HEADERS=1 -DSVN_VERSION=\"1.1.0_SVN939M\" -DNDEBUG -O3 -march=i586 -fomit-frame-pointer -ffast-math -funroll-loops -falign-loops=2 -falign-jumps=2 -falign-functions=2 -fstrength-reduce -MMD -fPIC -o build/release-linux-x86/base/game/g_utils.o -c src/game/g_utils.c
gcc -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe -DUSE_OPENAL=1 -DUSE_CURL=1 -DUSE_CURL_DLOPEN=1 -DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1 -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -m32 -DUSE_LOCAL_HEADERS=1 -DSVN_VERSION=\"1.1.0_SVN939M\" -DNDEBUG -O3 -march=i586 -fomit-frame-pointer -ffast-math -funroll-loops -falign-loops=2 -falign-jumps=2 -falign-functions=2 -fstrength-reduce -MMD -fPIC -o build/release-linux-x86/base/game/g_maprotation.o -c src/game/g_maprotation.c
gcc -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe -DUSE_OPENAL=1 -DUSE_CURL=1 -DUSE_CURL_DLOPEN=1 -DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1 -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -m32 -DUSE_LOCAL_HEADERS=1 -DSVN_VERSION=\"1.1.0_SVN939M\" -DNDEBUG -O3 -march=i586 -fomit-frame-pointer -ffast-math -funroll-loops -falign-loops=2 -falign-jumps=2 -falign-functions=2 -fstrength-reduce -MMD -fPIC -o build/release-linux-x86/base/game/g_ptr.o -c src/game/g_ptr.c
gcc -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe -DUSE_OPENAL=1 -DUSE_CURL=1 -DUSE_CURL_DLOPEN=1 -DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1 -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -m32 -DUSE_LOCAL_HEADERS=1 -DSVN_VERSION=\"1.1.0_SVN939M\" -DNDEBUG -O3 -march=i586 -fomit-frame-pointer -ffast-math -funroll-loops -falign-loops=2 -falign-jumps=2 -falign-functions=2 -fstrength-reduce -MMD -fPIC -o build/release-linux-x86/base/game/g_weapon.o -c src/game/g_weapon.c
gcc -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe -DUSE_OPENAL=1 -DUSE_CURL=1 -DUSE_CURL_DLOPEN=1 -DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1 -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -m32 -DUSE_LOCAL_HEADERS=1 -DSVN_VERSION=\"1.1.0_SVN939M\" -DNDEBUG -O3 -march=i586 -fomit-frame-pointer -ffast-math -funroll-loops -falign-loops=2 -falign-jumps=2 -falign-functions=2 -fstrength-reduce -MMD -fPIC -o build/release-linux-x86/base/game/g_admin.o -c src/game/g_admin.c
make[1]: *** No rule to make target `build/release-linux-x86/base/game/g_bot.o', needed by `build/release-linux-x86/base/gamex86.so'.  Stop.
make[1]: Leaving directory `/home/dominic/trunk'
make: *** [build_release] Error 2


everything patched cleanly, its svn939 with benmachine0017.patch only.

Also, get the same error trying to compile it on my server (debian etch)

and yes, my makefile has g_bot.o:

Code: [Select]
gentoo trunk # svn diff Makefile
Index: Makefile
===================================================================
--- Makefile    (revision 939)
+++ Makefile    (working copy)
@@ -1406,6 +1406,7 @@
   $(B)/base/game/g_ptr.o \
   $(B)/base/game/g_weapon.o \
   $(B)/base/game/g_admin.o \
+  $(B)/base/game/g_bot.o \
   \
   $(B)/base/qcommon/q_math.o \
   $(B)/base/qcommon/q_shared.o
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f0rqu3

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benmachine's mod
« Reply #41 on: May 06, 2007, 11:38:33 pm »
:O what is g_bot.c
sorry I thought everyone was building qvm files
edit: do you have g_bot.c?

dodo1122

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« Reply #42 on: May 06, 2007, 11:54:35 pm »
ben just pointed to me that svn diffs dont include new files, so it's not in the patch >_>

and no, i dont have it, ben is just sending me it :P


dodo
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benmachine

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« Reply #43 on: May 06, 2007, 11:56:24 pm »
Yeah, my bad. Thanks to kevlarman's ever-helpful advice, it should be in all patches from now on.
benmachine

deadoon

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« Reply #44 on: May 27, 2007, 02:13:31 am »
isn't ver 0019 out nowi was playing on a server with it and the tesla weapon doesn't work so i can't use lightning on opponents lol hive is fun no targeting needed need acid and tesla to be added acid would be fun
retty new to trem but i like it so far

mooseberry

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« Reply #45 on: May 28, 2007, 06:33:48 am »
ok: when you join a team, before you spawn type:

/class than for what you look like type, than for what you are/shoot type here.

Example: /class level2 hive= marauder with a hive. or

/class human_base level3upg human that is an adv. Dragoon.

allways /class first. Human_ whatever for human base or bsuit, thats all I think. Than level#

levels=
abuild=granger
0=dretch
1=basilisk
1upg= adv. basilisk
2=marauder
2upg=adv. marauder
3=dragoon
3upg= adv. dragoon.
4=tyrant
-----------------------------
Weapons=

rifle=""
construction kit=ckit
Painsaw=psaw
shotgun=""
las gun= not sure lgun?
mass driver=mdriver?
chaingun=""
Pulse Rifle=prifle
Flamer=""
Lucifer Cannon=lcannon
Grenade=""
----------------------------

Building weapons=

hive=""
Machinegun Turret= mgturret
tesla=""?

No acid tube or trapper I think.

------------------------------

Other=

rgun= shotgun that shoots blue pulse.
-------------------------------
Ckit decons people.

Everyone/thing can run on walls, and build ables can be build almost anywhere. (Including ceiling.)

Can't think of any thing else.

Just trying to put down all the info some place.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

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Plague Bringer

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« Reply #46 on: May 28, 2007, 12:22:39 pm »
Trapper = lockblob.

And wtf is an rgun. Raygun?

o_o
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benmachine

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« Reply #47 on: May 28, 2007, 12:42:23 pm »
Quote from: "Plague Bringer"
Trapper = lockblob.

And wtf is an rgun. Raygun?

o_o

Riot gun. So called because it knocks enemies away without damaging them.
It didn't work that well, I'm trying to think of ways in can be improved.
benmachine

deadoon

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« Reply #48 on: June 05, 2007, 02:50:25 am »
make a trapper thing to make em stick after move ennoying now lol

 and how use super nade admins are using!!!!!
retty new to trem but i like it so far

Paradox

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« Reply #49 on: June 05, 2007, 04:45:07 am »
Trapperturret

∧OMG ENTROPY∧

deadoon

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« Reply #50 on: June 05, 2007, 05:06:58 am »
not like that i was adding to riot gun thing
retty new to trem but i like it so far

dodo1122

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« Reply #51 on: June 05, 2007, 06:08:56 pm »
Quote from: "deadoon"
make a trapper thing to make em stick after move ennoying now lol

 and how use super nade admins are using!!!!!


you've answered your own question  :roll:
you have to be an admin :)

dodo
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Overdose

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« Reply #52 on: June 14, 2007, 01:59:54 am »
Can someone please host a download? I used to have it, but I had to reinstall Trem, and now I can't find a server thats hosting it :(
Chocolate Milk.

dodo1122

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« Reply #53 on: June 14, 2007, 11:00:22 am »
[Derelict]Benmachine's mod    is the server name, although it crashes ever-so-often, ask ben why that is :P




dodo
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www.rweb.co.nr

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« Reply #54 on: August 28, 2007, 04:01:27 pm »
Where can I download this mod??   Direct likt for IE???? Please upload it or host it in a website. PLZ PLZ PLZ! Thanks, ViRUS
color=red]ViRuS[/color]

-[=AHs=]- DarkEnix

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« Reply #55 on: October 16, 2007, 11:30:53 am »
ok u see..ben..ive got ur data n vms..i dun have ur game.qvm ..where can i get it?!
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benmachine

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« Reply #56 on: October 16, 2007, 02:29:10 pm »
Quote from: "-[=AHs=
- DarkEnix"]ok u see..ben..ive got ur data n vms..i dun have ur game.qvm ..where can i get it?!

http://www.bandstand.org.uk/~benm/trem/wwwBase/benmachine/game.qvm
benmachine

-[=AHs=]- DarkEnix

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« Reply #57 on: October 17, 2007, 04:02:12 am »
lol..thx..it rox..!! yeah..abt this..i oni get the version 20 to work or somehow..abt 21..i got an error..n 22..i got clien/server mismatch stuff..anything new in there?
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benmachine

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« Reply #58 on: October 17, 2007, 09:28:04 pm »
Quote from: "-[=AHs=
- DarkEnix"]lol..thx..it rox..!! yeah..abt this..i oni get the version 20 to work or somehow..abt 21..i got an error..n 22..i got clien/server mismatch stuff..anything new in there?


Yup. Are you doing +set fs_game benmachine
benmachine

Johnpp

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« Reply #59 on: October 18, 2007, 01:15:37 am »
Does anyone else get a weird yellow error ingame when trying to play this mod? Also, it doesn't let me beuild anything but repeaters, OM/RC and Medi/Arm.

It also has this weird effect as if I am bobbing through the ground, up and down over and over.