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what is the name of this map???

Started by f0rqu3, April 10, 2007, 09:24:23 PM


Plague Bringer

Try - a map created specifically for that video.
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Pat AfterMoon

Just in case you need a traduction, the video is called in french "TREMULOUS : Génération de niveaux aléatoires" -> "TREMULOUS : Random map generation".
It's a student project that create terrain maps, based on algorithm.

f0rqu3

Quote from: Pat AfterMoonJust in case you need a traduction, the video is called in french "TREMULOUS : Génération de niveaux aléatoires" -> "TREMULOUS : Random map generation".
It's a student project that create terrain maps, based on algorithm.
thanks :D and it sounds cool

dada


mooseberry

Lol, even these terrain design students had to use ATCS textures for the background... Though it does match the rest of the map so I guess there's no point in making a new background. Looks like a pretty good map to me.. Anyone know if this is ever really coming to tremulous? I think also maybe 2 short underground tunnels would be a nice addition to this map.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Paradox

This thread could be useful. In the 2nd promo vid, the one for modDB, what was the map with the fog and the outside and the red that looked martian. Is it unreleased? I know they showed flap before it came out.

∧OMG ENTROPY∧

Plague Bringer

That's Seige.

100% sure.

No...I didn't steal the map when Overflow put his Tremulous directory link up.  :roll:
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TRaK

Quote from: ParadoxThis thread could be useful. In the 2nd promo vid, the one for modDB, what was the map with the fog and the outside and the red that looked martian. Is it unreleased? I know they showed flap before it came out.

Wasn't that Siege?

Paradox


∧OMG ENTROPY∧

Plague Bringer

I could upload it.... but I shouldn't. I don't think OverFlow would want me giving out a link to his unfinished, unreleased map that I shouldnt even have.
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zeta_2

Hello

I'm one of the French students (so please excuse my bad English...) who are working on this projects.

Before presenting the project, I want to say that we are not student in a terrain generation course. In fact our school is teaching us general programming skills (this year oop [java], os an d compilation). Beside, we  had to do a "Projet de science de l'ingénieur" (translate into something like : Engineering's skills project). We love Tremulous (but are not very good gamers) and we have an ex professor who happens to like it too. So after a little bit of brainstorming we decided to launch ourselves into this projects.

So what is the project  ?
We are trying to do random map generation for tremulous. It's just a bunch of C++ sources which generating a .map file. We compile it/package it into a pk3 and "hop a new map". That was for the theory. At the moment, we have terrain generator, a forest generator, some water, and an algorithm to lay some objects in the map.
In the future we'd plan to have a room and corridor / alien-tunnels generator.

We certainly will be shortly in need of testers (we are not really skilled at playing tremulous [too much coding :( ;) ] ), artwork and help in mastering shaders. A web page presenting the project will be available soon (and better written, I do hope!).

So Stay tuned!!

Survivor

I'm busy. I'll ignore you later.

NeZetiC

Hello,

I'm the second student on this cool project.

We've tried three maps last friday during a school lan. I join to this post two screenshots made during a match.

See them as a proof of concept, again there's a lot of work. :granger:

 

Survivor

Is it possible to partially generate an outdoor area in .map after which a mapper can perform handwork for including specifics like structures triggers etc?
I'm busy. I'll ignore you later.

f0rqu3

Quote from: NeZetiCHello,

I'm the second student on this cool project.

We've tried three maps last friday during a school lan. I join to this post two screenshots made during a match.

See them as a proof of concept, again there's a lot of work. :granger:

 

great I am so happy

mooseberry

Those are some really cool screen shots. Do you have any dates for when this is going to be tested? I would volenteer...  :D
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

zeta_2

Quote from: SurvivorIs it possible to partially generate an outdoor area in .map after which a mapper can perform handwork for including specifics like structures triggers etc?

At the moment it's what we do! A simple terrain in .map format although I must say that sometimes gtkradiant doesn't understand what we are saying.

In my opinion, I think that with each pk3 that our generator does there will .map (inside or downloadable). But distribution is one of the points that we are still waiting to take position on.

As for a date... soon... After the tests from last Friday we have some work to do but after we will try to setup kind of a "public beta"!

Plague Bringer

Thank you! I am really looking forward to this. Your project will help alot of mappers. It's looking good so far, I can't wait. Good job.
U R A Q T

Survivor

You guys could have the next tremulous terragen on your hand :). I'd really like to see that beta in action.
I'm busy. I'll ignore you later.

Paradox

The quality of that map is better than that of any human map i have seen. If you guys slapped a purdy interface on it, and uploaded it to sourceforge, the tremulous mapping community would EXPLODE! it would be awesome.

∧OMG ENTROPY∧

Kaleo

Quote from: ParadoxThe quality of that map is better than that of any human map i have seen. If you guys slapped a purdy interface on it, and uploaded it to sourceforge, the tremulous mapping community would EXPLODE! it would be awesome.

For those of you that don't speak Paradox;
Purdy = Pretty

Ps: Paradox aka southern american/western australian (woop woop)
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

CATAHA

Where u got this tree models? If u have - post link here pls.
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

pluto soldier

awesome... nice screenshots!!! the trees look like in WoW :wink:
what about fps?? is that playable or not???

Hubert

(I'm the professor heading the project)
If you want to know more about this project you can read articles here :
 
http://professeurs.esiea.fr/wassner/?Projets

It's in french ...
I post information there for every significant foward steps ...

Survivor

Suddenly my french education has some use :)

I see that you have LANs to test performance, gameplay and such. Would it be possible for regular mappers to play with you the next time you have one? I know there will be at least a few knowledgable people on these boards that would love to learn about what you do.
I'm busy. I'll ignore you later.

f0rqu3

Quote from: Hubert(I'm the professor heading the project)
If you want to know more about this project you can read articles here :
 
http://professeurs.esiea.fr/wassner/?Projets

It's in french ...
I post information there for every significant foward steps ...
now this makes us a cool community. we have a professor :D

DarkWolf

These kind of maps look really nice, Can't wait for the open test  :) .
img]http://img115.imageshack.us/img115/7353/wolf6jo.jpg[/img]


Proud admin of the DB@ servers.

TRaK

This looks like a very promising project. The screenshots definitely look quite good. We'll have to see how well these maps play, though.

Félicitations! :)

Xonya

Looks really good, but I am afraid this specific map is bad in practice.  8)
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