Author Topic: CG_IAmACheaterWannabe()  (Read 2885 times)

invictus

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CG_IAmACheaterWannabe()
« on: April 12, 2007, 12:55:13 am »
Interesting function....


Modify the source and you'd have an interesting triggerbot eh?

Pull in the usefulness of the nick fade timer and you'd have a pretty hard to catch (even by spec'ing).

What's your guy's ideas?

TinMan

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CG_IAmACheaterWannabe()
« Reply #1 on: April 12, 2007, 02:55:13 am »
Well, you wouldn't last on a good server, only the ones where nobody would really care.
A server running TJW's binary with a newer QVM would most likely have flood protection enabled and you'd have a slot # on the server that would be associated with you no matter what your name is.

...not to mention that tremulous doesn't exactly have any "sniper" weapons, unless for if the MD is fast enough for you.
Code: [Select]
Linux: ~/.tremulous/base/
Mac: ~/Library/Application\ Support/Tremulous/base/
Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\
NeonPulse
http://neonpulse.net/media/games/tremulous/base/autoexec.cfg

Risujin

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Re: CG_ScanForCrosshairEntity()
« Reply #2 on: April 12, 2007, 06:12:59 am »
Quote from: "invictus"
Modify the source and you'd have an interesting triggerbot eh?

We have an unwritten rule of not discussing exploits. They exist but we want to at least make people learn the Tremulous source code on their own in order to use them ... and then they become modders ... and make really lousy mods ripping off UT game types that no one wants to play ...

Perhaps I've said too much.  :granger:

Timbo

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CG_IAmACheaterWannabe()
« Reply #3 on: April 12, 2007, 10:46:08 am »
Obviously, it's relatively straight forward to write cheats. Doesn't mean you should be doing so or discussing doing so here.