Author Topic: Skybox tutorials?  (Read 6884 times)

Pacra

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Skybox tutorials?
« on: April 12, 2007, 05:33:09 pm »
I've been searching round the net and the Quake3World forums for some kind of skybox tutorial, but any links I find are dead and the forums are dry.  Anyone know of a good skybox tutorial out there, or could give a few pointers on setting one up? :D
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Survivor

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Skybox tutorials?
« Reply #1 on: April 12, 2007, 07:24:55 pm »
The best one i encountered is the 1337 version by ydnar or rgoer's. Sadly the tutorial to the 1337 one is lost. I used it on the Q3toWer map though so i'll dig around and see if i can at least give you that one.
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TRaK

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Skybox tutorials?
« Reply #2 on: April 12, 2007, 07:31:31 pm »
http://www.map-craft.com/modules.php?name=Tutoriaux&rop=tutoriaux&did=4

A quick search found that. Not sure if it's quite what you want.

A lot of the time people use terragen to create the landscapes. Google it, its free and there's lots of tuts out there for it.

Hope that helps.

Pacra

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Skybox tutorials?
« Reply #3 on: April 12, 2007, 07:47:51 pm »
Thanks a lot, I thought terragen was just a terrain editor :D
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Survivor

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Skybox tutorials?
« Reply #4 on: April 12, 2007, 08:13:11 pm »
You might find what you need in terragen but for people who will search for this in the future I'll post this.

1337 sky / skybox by ydnar

shader

Code: [Select]
textures/MAPNAME/sky
{
qer_editorimage textures/MAPNAME/sky_clouds.tga

q3map_lightImage textures/MAPNAME/sky_clouds.tga

// light values tuned for -gamma 2 -compensate 4
q3map_sunExt 1 1 1 400 -30 45 2 12
q3map_skyLight 75 3

surfaceparm sky
surfaceparm noimpact
surfaceparm nolightmap
q3map_sun 3 2 2 70 315 65
q3map_surfacelight 75
skyparms - 512 -

skyparms textures/MAPNAME/env/sky 1337 -

nopicmip

{
map textures/MAPNAME/sky_clouds.tga
tcMod scroll 0.0025 -0.0075
rgbGen identityLighting
}
{
map textures/MAPNAME/sky_mask.tga
blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
tcMod transform 0.25 0 0 0.25 0.1075 0.1075
rgbGen identityLighting
}
}


Color of dustcloud below is decided by the env textures. All 8x8 pixels and exactly the same. Put them in textures/MAPNAME/env
l
sky_bk.tga
sky_dn.tga
sky_ft.tga
sky_lf.tga
sky_rt.tga
sky_up.tga


Two most important textures. Save both as targa.

sky_clouds.tga in textures/MAPNAME/

tileable high res picture of clouds. Too big to upload full res.

You might want to make this a tileable starscape. In any case high res and tileable.


sky_mask.tga in textures/MAPNAME/
mask. Don't know exactly why but here it is.



Image of it in action looking upwards.


Apply the sky shader on those areas which should be viewed as sky.
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Thorn

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Skybox tutorials?
« Reply #5 on: April 12, 2007, 09:41:45 pm »
Is that the q3w tower there, Surv? Lost the AVI :/

Survivor

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Skybox tutorials?
« Reply #6 on: April 12, 2007, 10:21:53 pm »
Yes, it's the Q3toWer map after my revisions to it to make it suited to ffa play. The original sky had a problem once you looked down. This shader skybox fixed that. And I'm also happy to report since i found it again i put it in fcp already with a starscape. Working marvelously.

Edit: also 701 = 701.
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TinMan

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Skybox tutorials?
« Reply #7 on: April 12, 2007, 10:27:14 pm »
<---Off Topic--->
Wow, I love that map...so many great memories.
http://www.jwivie.com/q3wtower01-04.avi
http://www.quakeunity.com/file=1930
Code: [Select]
Linux: ~/.tremulous/base/
Mac: ~/Library/Application\ Support/Tremulous/base/
Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\
NeonPulse
http://neonpulse.net/media/games/tremulous/base/autoexec.cfg

Survivor

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Skybox tutorials?
« Reply #8 on: April 12, 2007, 10:30:34 pm »
You were there then? At least I know you're not a regular q3wer. Same thing happened when i was going through my e-mails a week ago. Figured out i had been in contact with xiane as far back as 2004 iirc.
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TinMan

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Skybox tutorials?
« Reply #9 on: April 12, 2007, 10:40:49 pm »
I wasn't in on that one, but I had talked Storm of SiC into running it on there a couple of times and we had a tower of 30 or so and it was a hell of a lot of fun, and then I saw this video a bit later. I've been playing Quake 3 on and off with mods and standalone games using its engine since 2000. Right now I'm on a break from it again and playing Tremulous, W:EnemyTerritory, and World of Padman. (yeah...I love this engine)
I used to play on a server that the Ascend clan was always on that was Q3CTF4 24/7 until AscendWand decided to give it a break too, now I play on SiC or CROM whenever I get on. CTF4.com is gone now...   =/
Code: [Select]
Linux: ~/.tremulous/base/
Mac: ~/Library/Application\ Support/Tremulous/base/
Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\
NeonPulse
http://neonpulse.net/media/games/tremulous/base/autoexec.cfg

Survivor

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Skybox tutorials?
« Reply #10 on: April 12, 2007, 10:47:11 pm »
We should play :). I know thorny would enter as well and maybe i can convince boxboy to play Q3toWer. Wondering if you played the old or the new version though? Were there walls or fences?
And I played at CROM's ctf server like 2 times with duhard. Was fun.
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TinMan

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Skybox tutorials?
« Reply #11 on: April 12, 2007, 11:02:42 pm »
Allright, I'm down. Right now I'm using the icculus engine, I'll try to get my audio working with the official id binary, it's fussy with Linux.

I remember it being an early version, I think that the one in the video was newer, not sure.
SiC is known as the 1-map server, so not many people play there unless for if they love Space CTF and the occasional remake of it.
Yeah, CROM is great because there's always some people on one of them (like the SST or D*S of trem), I know a lot of them, they run good maps, and they don't run any whacked out mods like a lot of the servers do.
Code: [Select]
Linux: ~/.tremulous/base/
Mac: ~/Library/Application\ Support/Tremulous/base/
Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\
NeonPulse
http://neonpulse.net/media/games/tremulous/base/autoexec.cfg

Thorn

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Skybox tutorials?
« Reply #12 on: April 13, 2007, 01:32:09 am »
q3w rocks, but only for the LEM and void >.>

Sure i'll be there if i can

Also, still not got fcp done? :/

Survivor

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Skybox tutorials?
« Reply #13 on: April 13, 2007, 03:42:11 pm »
No thorn, fcp's still not done. You know i said 2069. I'll host the map on the latest cpma. If you want it early find me on msn thorn. Boxboy is in btw.
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Thorn

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Skybox tutorials?
« Reply #14 on: April 13, 2007, 11:39:14 pm »
When and where?