Author Topic: more ubuntu problems  (Read 5794 times)

st0rmforce

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more ubuntu problems
« on: April 14, 2007, 01:06:07 am »
Hi all!
too bad that my first post is a problem...
I'm using Ubuntu edgy and I get to the point where I'm about to join a game (I've tried an Internet server and a local server with same problem) when the game crashes and I have a good old windows style crash (Ctrl+Alt+BS).
when it crashes I'm left with the desktop but with no mouse and at 640X480.  the last words on the terminal I could see were:
"stitched 184 LoD cracks
loaded 7526 faces,706 meshes, 1 trisurfs, 0 flares
killed"
can't scroll up to see more.
also looking some other posts most people say to check graphics drivers. mine are up to date (hey, I got beryl running on this geforce 2)
anyways, I'd be grateful for some help here
'm far too intellectual to resort to petty name calling, you stupid noob!

next_ghost

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« Reply #1 on: April 14, 2007, 10:29:46 am »
Try not using Beryl. Some accelerated games don't work properly in it.
If my answer to your problem doesn't seem helpful, it means I won't help you until you show some effort to fix your problem yourself!
1.2.0 release's been delayed for 5:48:00 already because of stupid questions.

st0rmforce

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« Reply #2 on: April 15, 2007, 12:27:46 am »
sorry I wasn't very clear. (I was in a hurry)
when I said I've got beryl working I meant that I've already gone through the process of getting some 3D support and my drivers should be ok. I've disabled beryl while im trying this.
basically i haven't got a clue what I'm looking at here. the game starts loading, the map loading bar gets to 90%, then I get a windows-like crash.
Has anyone got any idea where I should start looking. has anyone dealt with a problem like this before.
'm far too intellectual to resort to petty name calling, you stupid noob!

next_ghost

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« Reply #3 on: April 15, 2007, 09:54:50 am »
Run Tremulous from terminal and dump the output to a file, eg `tremulous &>dump.txt`. Then post the complete output here.
If my answer to your problem doesn't seem helpful, it means I won't help you until you show some effort to fix your problem yourself!
1.2.0 release's been delayed for 5:48:00 already because of stupid questions.

tomek-k

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« Reply #4 on: April 15, 2007, 10:40:05 am »
and if the game freezes so that you can't do anything other than ctrl+alt+baskspace, then try another shortcut instead - ctrl+alt+escape (the mouse cursor should change) and then click on the window that freezed (in case of fullscreen app just click whereever you want :wink: ), what will kill the app whose window you've clicked on.
This should bring you back to your desktop (but if the game owned your mouse then after killing it you may have no control over the mouse, then you can restart X but there is a less 'agressive' way - just run the game again and turn it off right after it starts (of course this time with out writing it's output to a file).

st0rmforce

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« Reply #5 on: April 15, 2007, 07:06:36 pm »
Thanks for looking at this. this is the whole output:

[: 32: ==: unexpected operator
tremulous 1.1.0 linux-x86 Jul 20 2006
----- FS_Startup -----
Current search path:
/home/pete/.tremulous/base
/usr/share/games/tremulous/base/vms-1.1.0.pk3 (4 files)
/usr/share/games/tremulous/base/map-uncreation-1.1.0.pk3 (110 files)
/usr/share/games/tremulous/base/map-tremor-1.1.0.pk3 (45 files)
/usr/share/games/tremulous/base/map-transit-1.1.0.pk3 (135 files)
/usr/share/games/tremulous/base/map-niveus-1.1.0.pk3 (134 files)
/usr/share/games/tremulous/base/map-nexus6-1.1.0.pk3 (151 files)
/usr/share/games/tremulous/base/map-karith-1.1.0.pk3 (118 files)
/usr/share/games/tremulous/base/map-atcs-1.1.0.pk3 (87 files)
/usr/share/games/tremulous/base/map-arachnid2-1.1.0.pk3 (67 files)
/usr/share/games/tremulous/base/data-1.1.0.pk3 (1229 files)
/usr/share/games/tremulous/base
/usr/lib/tremulous/base

----------------------
2080 files in pk3 files
execing default.cfg
execing autogen.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----

------- Input Initialization -------
Joystick is not active.
------------------------------------
...loading libGL.so.1:
Calling SDL_Init(SDL_INIT_VIDEO)...
SDL_Init(SDL_INIT_VIDEO) passed.
Initializing OpenGL display
...setting mode 3: 640 480
Using 8/8/8 Color bits, 24 depth, 8 stencil display.
GL_RENDERER: GeForce2 MX/AGP/SSE/3DNOW!
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce2 MX/AGP/SSE/3DNOW!
GL_VERSION: 1.5.3 NVIDIA 71.84
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/uncreation.shader'
...loading 'scripts/q3map2_tremor.shader'
...loading 'scripts/tremor.shader'
...loading 'scripts/transit.shader'
...loading 'scripts/niveus.shader'
...loading 'scripts/nexus6.shader'
...loading 'scripts/karith.shader'
...loading 'scripts/atcs.shader'
...loading 'scripts/arachnid2.shader'
...loading 'scripts/jetpack.shader'
...loading 'scripts/core.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/misc.shader'
...loading 'scripts/common-trem.shader'
...loading 'scripts/titan.shader'
...loading 'scripts/water.shader'
...loading 'scripts/displays.shader'
...loading 'scripts/plant_life.shader'
...loading 'scripts/stasis.shader'
...loading 'scripts/booster.shader'
...loading 'scripts/eggpod.shader'
...loading 'scripts/medistat.shader'
...loading 'scripts/mgturret.shader'
...loading 'scripts/reactor.shader'
...loading 'scripts/telenode.shader'
...loading 'scripts/trapper.shader'
...loading 'scripts/overmind.shader'
...loading 'scripts/tesla.shader'
...loading 'scripts/dcc.shader'
...loading 'scripts/hive.shader'
...loading 'scripts/level2.shader'
...loading 'scripts/human.shader'
...loading 'scripts/null.shader'
...loading 'scripts/weapons.shader'
...loading 'scripts/conkit.shader'
...loading 'scripts/advckit.shader'
...loading 'scripts/psaw.shader'
...loading 'scripts/mdriver.shader'
...loading 'scripts/flamer.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/grenade.shader'
...loading 'scripts/splash.shader'
...loading 'scripts/marks.shader'
...loading 'scripts/sprites.shader'
...loading 'scripts/muzzleflashes.shader'
----- finished R_Init -----
------ Initializing Sound ------
Initializing SDL audio driver...
SDL audio driver is "alsa".
SDL_AudioSpec:
  Format:   AUDIO_S16LSB
  Freq:     22050
  Samples:  512
  Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
    1 stereo
16384 samples
   16 samplebits
    1 submission_chunk
22050 speed
0x8b25650 dma buffer
No background file.
----------------------
Sound intialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1075 jump table targets
VM file ui compiled to 786313 bytes of code
ui loaded in 4596672 bytes on the hunk
UI menu load time = 1211 milli seconds
UI menu load time = 84 milli seconds
UI menu load time = 92 milli seconds
--- Common Initialization Complete ---
Opening IP socket: localhost:30720
ERROR: UDP_OpenSocket: bind: Address already in use
Opening IP socket: localhost:30721
Hostname: localhost
Alias: pete-desktop
Alias: pete-desktop
IP: 127.0.0.1
IP: 127.0.1.1
Started tty console (use +set ttycon 0 to disable)
Resolving master.tremulous.net
master.tremulous.net resolved to 72.36.226.187:30710
192.168.1.4:30720 resolved to 192.168.1.4:30720
----- FS_Startup -----
Current search path:
/usr/share/games/tremulous/base/vms-1.1.0.pk3 (4 files)
    on the pure list
/usr/share/games/tremulous/base/map-uncreation-1.1.0.pk3 (110 files)
    on the pure list
/usr/share/games/tremulous/base/map-tremor-1.1.0.pk3 (45 files)
    on the pure list
/usr/share/games/tremulous/base/map-transit-1.1.0.pk3 (135 files)
    on the pure list
/usr/share/games/tremulous/base/map-niveus-1.1.0.pk3 (134 files)
    on the pure list
/usr/share/games/tremulous/base/map-nexus6-1.1.0.pk3 (151 files)
    on the pure list
/usr/share/games/tremulous/base/map-karith-1.1.0.pk3 (118 files)
    on the pure list
/usr/share/games/tremulous/base/map-atcs-1.1.0.pk3 (87 files)
    on the pure list
/usr/share/games/tremulous/base/map-arachnid2-1.1.0.pk3 (67 files)
    on the pure list
/usr/share/games/tremulous/base/data-1.1.0.pk3 (1229 files)
    on the pure list
/home/pete/.tremulous/base
/usr/share/games/tremulous/base
/usr/lib/tremulous/base

handle 1: sound/ui/heartbeat.wav
----------------------
4160 files in pk3 files
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce2 MX/AGP/SSE/3DNOW!
GL_VERSION: 1.5.3 NVIDIA 71.84
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/uncreation.shader'
...loading 'scripts/q3map2_tremor.shader'
...loading 'scripts/tremor.shader'
...loading 'scripts/transit.shader'
...loading 'scripts/niveus.shader'
...loading 'scripts/nexus6.shader'
...loading 'scripts/karith.shader'
...loading 'scripts/atcs.shader'
...loading 'scripts/arachnid2.shader'
...loading 'scripts/jetpack.shader'
...loading 'scripts/core.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/misc.shader'
...loading 'scripts/common-trem.shader'
...loading 'scripts/titan.shader'
...loading 'scripts/water.shader'
...loading 'scripts/displays.shader'
...loading 'scripts/plant_life.shader'
...loading 'scripts/stasis.shader'
...loading 'scripts/booster.shader'
...loading 'scripts/eggpod.shader'
...loading 'scripts/medistat.shader'
...loading 'scripts/mgturret.shader'
...loading 'scripts/reactor.shader'
...loading 'scripts/telenode.shader'
...loading 'scripts/trapper.shader'
...loading 'scripts/overmind.shader'
...loading 'scripts/tesla.shader'
...loading 'scripts/dcc.shader'
...loading 'scripts/hive.shader'
...loading 'scripts/level2.shader'
...loading 'scripts/human.shader'
...loading 'scripts/null.shader'
...loading 'scripts/weapons.shader'
...loading 'scripts/conkit.shader'
...loading 'scripts/advckit.shader'
...loading 'scripts/psaw.shader'
...loading 'scripts/mdriver.shader'
...loading 'scripts/flamer.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/grenade.shader'
...loading 'scripts/splash.shader'
...loading 'scripts/marks.shader'
...loading 'scripts/sprites.shader'
...loading 'scripts/muzzleflashes.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1075 jump table targets
VM file ui compiled to 786313 bytes of code
ui loaded in 4596672 bytes on the hunk
UI menu load time = 2361 milli seconds
UI menu load time = 84 milli seconds
UI menu load time = 194 milli seconds
Loading vm file vm/cgame.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1284 jump table targets
VM file cgame compiled to 1341806 bytes of code
cgame loaded in 34239040 bytes on the hunk
UI menu load time = 647 milli seconds
...loading 'scripts/buildables.trail'
...loading 'scripts/weapons.trail'
...loading 'scripts/uncreation.particle'
...loading 'scripts/tremor.particle'
...loading 'scripts/niveus.particle'
...loading 'scripts/nexus6.particle'
...loading 'scripts/karith.particle'
...loading 'scripts/atcs.particle'
...loading 'scripts/arachnid2.particle'
...loading 'scripts/jetpack.particle'
...loading 'scripts/misc.particle'
...loading 'scripts/weapons.particle'
...loading 'scripts/buildables.particle'
stitched 184 LoD cracks
...loaded 7526 faces, 706 meshes, 1 trisurfs, 0 flares
'm far too intellectual to resort to petty name calling, you stupid noob!

Caveman

  • Guest
more ubuntu problems
« Reply #6 on: April 16, 2007, 12:40:07 am »
Just a hunch, try not to use alsa.

kevlarman

  • Posts: 2737
  • Turrets: +291/-295
more ubuntu problems
« Reply #7 on: April 16, 2007, 04:47:32 am »
geforce2 requires the legacy driver iirc, and since you're running beryl, i'm guessing that you're using the beta nvidia driver with GL_EXT_texture_from_pixmap. try installing the nvidia-glx-legacy package (and be sure to disable beryl first), and running tremulous.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

the_one

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    • http://unixclan.no-ip.org
Fuck Nvidia and ATI
« Reply #8 on: April 18, 2007, 06:08:52 am »
Howbout buying hardware that doesn't require broken binary drivers?

Caveman

  • Guest
more ubuntu problems
« Reply #9 on: April 18, 2007, 11:41:37 am »
Ok, tell us Oh Great One, what hardware are you talking about?

Last time I looked, it is only Nvidia that does a compile on the install system and does not bring any binary-only drivers.

next_ghost

  • Posts: 892
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more ubuntu problems
« Reply #10 on: April 18, 2007, 06:09:07 pm »
Quote from: "Caveman"
Ok, tell us Oh Great One, what hardware are you talking about?

Last time I looked, it is only Nvidia that does a compile on the install system and does not bring any binary-only drivers.


Really? What's in the usr/src/nv/precompiled directory inside the nVidia Linux driver installer package then and how did they manage to squeeze OpenGL drivers to a dozen chipsets into 200KB of C? The compilation you see is kernel <-> binary driver interface module.  It must be compiled for the kernel because there's no real kernel API you can link to from precompiled module. BTW, ATi drivers do exactly the same thing.

And a short quote of nVidia software product manager:
Quote from: "Andrew Fear"
It's so hard to write a graphics driver that open-sourcing it would not help


The only "real" graphics chipset vendor that DOES provide open-source drivers is Intel...
If my answer to your problem doesn't seem helpful, it means I won't help you until you show some effort to fix your problem yourself!
1.2.0 release's been delayed for 5:48:00 already because of stupid questions.

kevlarman

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« Reply #11 on: April 18, 2007, 08:07:07 pm »
Quote from: "next_ghost"

The only "real" graphics chipset vendor that DOES provide open-source drivers is Intel...
well, ati used to provide enough specs on their graphics cards under NDA to get an open source driver written for those cards, but they stopped.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

next_ghost

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« Reply #12 on: April 18, 2007, 08:38:47 pm »
Quote from: "kevlarman"
well, ati used to provide enough specs on their graphics cards under NDA to get an open source driver written for those cards, but they stopped.


I know, my big Linux box with Radeon 8500 uses MESA DRI r200 open-source driver.
If my answer to your problem doesn't seem helpful, it means I won't help you until you show some effort to fix your problem yourself!
1.2.0 release's been delayed for 5:48:00 already because of stupid questions.

st0rmforce

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« Reply #13 on: April 20, 2007, 08:35:35 pm »
not a lot of time on my hands at the moment, but thanks for the suggestions people.
when I get a chance I'll have a proper look at my system.
my favorite quote "Linux is only free if your time is worthless"

also I don't want to buy any new hardware, the_one, this computer is made of parts I've got from other pcs and whatever else I could get for free. the entire system has cost me nothing.
'm far too intellectual to resort to petty name calling, you stupid noob!