Author Topic: DarkDeath  (Read 9209 times)

ShadowNinjaDudeMan

  • Posts: 1385
  • Turrets: +86/-58
    • Tremopolis
DarkDeath
« on: April 14, 2007, 11:00:41 am »
A map that I suggested the idea of a couple of thousand years ago I have started making!
If you understood that, you are damned good.

Anyway, its currently called DarkDeathm, but I think I will change that.
I have made the basic structure, but I was wondering just how you make an outdoor area without It being connected to the VOID.
#
Do you make 2 hemispheres or something?
Here are some screenies so far, Ill label them.



I still to add the east and West wings. A lot more details still have to be put in, this is only just begun. The human base in the next screenie is in the big grey block withn the landing pad on top of it.



The door to the rest of the complex is under the reactor bit.

This is my first map so Im pretty pleased right now.
Does anyone know how to make a trigger for a door where something stands or is infront of the door and it opens, if so, do tell, or point me somewhere.
I make make this into a storyline, where there are key positions which the aliens or humans need to control, like the command centre.

Good or bad?
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Plague Bringer

  • Posts: 3815
  • Turrets: +147/-187
DarkDeath
« Reply #1 on: April 14, 2007, 12:06:58 pm »
Lemme look through my bookmarks....

Bubba's Arena tutorials are quite useful (but if you're going to make a mirror, use the one in Outpost P4's texture set). http://bubba.planetquake.gamespy.com/mapping.html

RUST Level Editing tutorials are helpful. http://www.gamedesign.net/node/576

As for outside areas -

Make a large box around your map and then hollow it.
Find a sky shader in one of the texture sets (or make your own, there's a topic about that somewhere) and texture the box like that. Clone the box or make another box inside of it and give it the slick texture (common).

Make sure your ground brush goes all the way to the skybox.

You should create a large fence or forcefield sometime before the skybox. You should create another (bottomless) box over the rest of your map that's playerclipped and slicked so jettards wont get too high (playerclip) and you wond get flying wallwalkers (slick).

Survivor will be able to do better then that, but I hope that helps.

Oh, nice looking map, good concept.

Quote from: "ShadowNinjaDudeMan"
A map that I suggested the idea of a couple of thousand years ago I have started making!
If you understood that, you are damned good.


I'm damned good.
U R A Q T

ShadowNinjaDudeMan

  • Posts: 1385
  • Turrets: +86/-58
    • Tremopolis
DarkDeath
« Reply #2 on: April 14, 2007, 12:26:19 pm »
Quote from: "Plague Bringer"


I'm damned good.


That you are.
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Survivor

  • Posts: 1660
  • Turrets: +164/-159
DarkDeath
« Reply #3 on: April 14, 2007, 03:05:29 pm »
What plague bringer suggested should work.

So
tremmapping wiki
to do:
entity list (busy)
texturemaking
 tiling
 skyboxes
 transparency

State some more things you'd like to know which have to do with textures since that's what i'll be doing after i finish the entity explanation.
I’m busy. I’ll ignore you later.

ShadowNinjaDudeMan

  • Posts: 1385
  • Turrets: +86/-58
    • Tremopolis
DarkDeath
« Reply #4 on: April 15, 2007, 01:57:10 pm »
Ok, I need to know how to make doors that work when something comes near, when they are on a trigger for it.
Doors with trigger basically.

I cant seem to texture the big surrounding box right, always comes up with loads of tiny images instead of one huge one.

Compiling I still cant get.
I need to test the sizes of the doors so that this isnt a tiny or huge map.

Here is an updated image of the map:



Still need to make the complex hive structure.
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Plague Bringer

  • Posts: 3815
  • Turrets: +147/-187
DarkDeath
« Reply #5 on: April 15, 2007, 05:00:20 pm »
Quote
I cant seem to texture the big surrounding box right, always comes up with loads of tiny images instead of one huge one.


That's supposed to happen in the editor.

Are you using a shader?
U R A Q T

ShadowNinjaDudeMan

  • Posts: 1385
  • Turrets: +86/-58
    • Tremopolis
DarkDeath
« Reply #6 on: April 15, 2007, 05:24:19 pm »
yeah.
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Plague Bringer

  • Posts: 3815
  • Turrets: +147/-187
DarkDeath
« Reply #7 on: April 15, 2007, 05:27:17 pm »
Is it tiled in the editor? It's supposed to be, it'll look better in-game.
U R A Q T

ShadowNinjaDudeMan

  • Posts: 1385
  • Turrets: +86/-58
    • Tremopolis
DarkDeath
« Reply #8 on: April 15, 2007, 05:32:26 pm »
It is tiled, does it sort itself out once you play it then?
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Plague Bringer

  • Posts: 3815
  • Turrets: +147/-187
DarkDeath
« Reply #9 on: April 15, 2007, 05:34:08 pm »
Yeah. It looks fine in-game, don't worry.


Oh, I'll bet sleekslacker is gonna come in and criticise my <10 word answers.
U R A Q T

ShadowNinjaDudeMan

  • Posts: 1385
  • Turrets: +86/-58
    • Tremopolis
DarkDeath
« Reply #10 on: April 15, 2007, 05:42:00 pm »
Check out his post on us all being 3 year old whining kids in the off topic bit i posted there lol.

And thx, I hope your right.
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

ShadowNinjaDudeMan

  • Posts: 1385
  • Turrets: +86/-58
    • Tremopolis
DarkDeath
« Reply #11 on: April 15, 2007, 08:12:43 pm »
I cant compile this, well, actually I dont know how to. Tremmapping seems a bit vague for me.

Plz help Plague Bringer.
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Plague Bringer

  • Posts: 3815
  • Turrets: +147/-187
DarkDeath
« Reply #12 on: April 15, 2007, 08:20:04 pm »
Okay, let me open up GTK Radiant, here.

It's the "Build" menu - Right between "Modify" and "Grid".

use Q3Map2: (single) BPS -meta to get a basic comilation, no shadows, the same ambient light amount for the whole map, etc. I use this for finding leaks.

use Q3Map2: (test) BSP -meta, -vis, -fast, -filter to test your lights. Compiling will take longer.

use Q3Map2: (final) BSP -meta, -vis, -fast, -filter, -super 2 to get a final level. Compiling will take longer still.

Basically you can use any setting that has BSP -meta in it, those are just the three that I use exclusively.
U R A Q T

Thorn

  • Guest
DarkDeath
« Reply #13 on: April 15, 2007, 08:22:54 pm »
Meta is not required at all.

ShadowNinjaDudeMan

  • Posts: 1385
  • Turrets: +86/-58
    • Tremopolis
DarkDeath
« Reply #14 on: April 15, 2007, 08:45:28 pm »
When I open up Trem, create my own priv server.
Open console and type:

Code: [Select]

/sv_pure 0

Then
Code: [Select]

/devmap darkdeath


And it just doesnt work!
Says it cant find the map.
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Plague Bringer

  • Posts: 3815
  • Turrets: +147/-187
DarkDeath
« Reply #15 on: April 15, 2007, 08:49:01 pm »
Put darkdeath.bsp into C:/Program Files/Tremulous/Base/Maps

(I'm assuming you're running windows?)
U R A Q T

ShadowNinjaDudeMan

  • Posts: 1385
  • Turrets: +86/-58
    • Tremopolis
DarkDeath
« Reply #16 on: April 15, 2007, 08:53:22 pm »
I have already. It just doesnt find it!
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Plague Bringer

  • Posts: 3815
  • Turrets: +147/-187
DarkDeath
« Reply #17 on: April 15, 2007, 08:59:10 pm »
Hmm. Sorry, I can't help you. Ask a more experienced mapper. Sorry.
U R A Q T

Lava Croft

  • Guest
DarkDeath
« Reply #18 on: April 16, 2007, 08:35:01 am »
If it can't find the map you either have not set 'sv_pure 0', or your .bsp file is not in the correct location.

ShadowNinjaDudeMan

  • Posts: 1385
  • Turrets: +86/-58
    • Tremopolis
DarkDeath
« Reply #19 on: April 16, 2007, 09:01:33 am »
well, every time I try to load it, I always type

/sv_pure 0

then

/devmap darkdeath

The darkdeath.bsp is in tremulous/base/maps. I think that is right.
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!