Poll

Which proposal do you think is ok?

all proposal are good
3 (42.9%)
only humans/alien #1
0 (0%)
only humans/alien #2
0 (0%)
only the "both" part
0 (0%)
all except "both" part
0 (0%)
I think every proposal here sucks
4 (57.1%)

Total Members Voted: 7

Voting closed: April 15, 2007, 12:41:12 pm

Author Topic: little humans/aliens mods  (Read 4521 times)

Luker

  • Posts: 9
  • Turrets: +0/-0
little humans/aliens mods
« on: April 15, 2007, 12:41:12 pm »
some ideas for both sides, humans and aliens. nothing really added.


HUMANS:
1- wepons (_all_ weapons) can be modified in armory to have a faster OR more powerful shoot. the full damage/time remains the same.
2-nades-launch: as I posted here (the 5th post): http://tremulous.net/phpBB2/viewtopic.php?t=4352
nades have timing, can be launched further... just look at the post :)

ALIENS:
1-aliens can be changed at spawn-time for a faster-hitting OR more powerful alien. just as #1for humans. after spawn you can change your hit-speed/power with overmind.
the speed/power rate is the same.
2-biles dretches can be blown up immediately with mouse-key-2 or with a 5-10sec delay if you press mouse-key-1.

BOTH:
1- at spawn time you can set your speed/strenght. so you can have slow-but-hard_to_kill-dretches or fast-but-easy-killed dretches.
this setting is decided ONLY at spawn-time.

whitebear

  • Posts: 659
  • Turrets: +35/-20
little humans/aliens mods
« Reply #1 on: April 15, 2007, 10:12:35 pm »
Is this ment for balance mod? (since you sed bile drech)
if so don't make new thread for it.

Vector_Matt

  • Posts: 732
  • Turrets: +2/-1
little humans/aliens mods
« Reply #2 on: April 15, 2007, 10:51:26 pm »
I like everything except the bile dretch and nade bits.