Author Topic: Ideas for Tremulous mods  (Read 5149 times)

Spooky

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Ideas for Tremulous mods
« on: April 04, 2006, 12:25:42 pm »
Do you have any mod ideas? Post 'em here! I'll start it off with a few rather trivial ideas that should nonetheless change the gameplay drastically if implemented. Behold:

Humans:
Repeaters become portable generators, providing power for satellite bases
  • Maximum number of portable generators definable by server cvar
  • Maximum amount of power provided definable by server cvar (not related to reactor power)
  • They must be a significant distance away from the reactor
  • Cannot power telenodes (incentive to protect reactor)

Aliens:
Give the advanced basilisk a ranged (acid spit?) attack
  • Possibly replace the secondary gas attack with this
  • Goes straighter than adv. goon barbs but is still subject to gravity
  • The projectiles leave traces that give away the attacker's position
  • More shots and faster regen than adv. dragoon, but weaker projectiles


Both:
Give each player a certain amount of build points (definable by server cvar)
  • Reactor/Overmind can only support so many constructs  (defined by g_[human|alien]buildpoints)
  • Construct removal by friendly fire/builder definable by (client?) cvar
  • Certain constructs (overmind and reactor, at least) still belong to the team and not any individual player
  • (Humans) Limited number of some items per power source (e.g. only one armory)

Paradox

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Ideas for Tremulous mods
« Reply #1 on: April 17, 2006, 02:18:02 am »
Maby a halo mod, changing the aliens to covenant, and the humans to marines, and bsuit to spartan suit. Weapons change too.

∧OMG ENTROPY∧

Greewi

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Ideas for Tremulous mods
« Reply #2 on: April 17, 2006, 04:47:32 pm »
And what about a coop mod whith juste a human base to defend a hords of aliens rushing ? :lol:

More seriously : I had and univers idea, and it seem that tremulous was relatively near of it (But it is not realy alien VS human).

Explanations : It is in the futur (otherwise it will not be so funny), but the earth has not evolved so much. Therefore, it is time to appocalype (not the catholic's one).

Quote
All begin by a few unexplicable death near the canadian boundary, north of Chicago. The victims seem to been frozen, but somes where at home with a relatively warm temperature.

In the week that follow, there seem to be a "dead's line" that seem to start from there and follow to chicago. Naturally, inhabitants seem to pannic, but the authority dont order evacution. As the invisible wave of death approche, the number of death increased...

Some fact were quickly published : it seem that all the deaths happened by night, or in well sun protected undergrounds. That why, this was called "death shades".

Finally it arrive to chicago and no one can be protected. It was a disater and by only one night almost all the population died. All that as been said to survivors is that peoples died suddently around them, with no reason.  The survivors talk also about the cold air.

After chicago, this menace continue to Manhatan, and the unseeable menace - even with infrared googles or any spectral detector - seem to be unstopable. New York diseapered as Chicago did, but on the satellites images scanning the area, it seem that some kind of unformed mass was freezing the waters. By night the waters freeze on the surface, the day, water seem to freeze really deep.

Some scientist lose the lives to find anything for stopping it. Some thinks that sun where the key, an finnaly it seem that a spectral ray seem to be unpassable for this kinds. An other discovery were that somes materials where also good walls against them : some concrets that have cristal forms in theme. The idea exposed at this time was that light seem to be link with this horrors.

let's speek about technology at this time : in the civilian way almost nothing as moved : juste some nanotechnology used for medical purposes and hi-precisions treatments. Some laboratory where also near to build the first hi-power "portable" generator by usign new fusion technology.

But in the background, in the shades of the common knowledge, many research where made in the domaine of psycho-knowledge, hi-energy weapon, and the unbelievable orbital base project. In this times, almost all country were participating to these. So USA with the help of Canada and France develloped the "power beam" a very powerfull multispectral laser. German and japanese concentrate them selves on the nanotechnology, and arrived to very usable developpement stage. The energy has also made a big jump. The magnetic over craft has also been tested and report realy good result.

So, at this time a big puzzle beggin. Naturaly, with the knowledge of the spectral vulnerability of the "creature" (as it was defined on the Manatan observation), weapons and unpassable light walls were builded. The need of a powerfull autonom energy was also satisfied.

Fives month passed : many bases arround the world where builds, with a concret ground and great light walls. They had the weapon, and safe fortresse, so they evacuated poluation in these base. Before, all evacuation were osbolete : creatures seem to be attracted by life.

But a problem, a realy big problem remain : no one can see these creature. So peoples stay, terified in theire bases... Waiting for hope.

This arrived at last. At this time almost 4/5 of the world population died... The survivors tried to survives in small fortresse, with less and less supply. This last point started to be resolved when the usage of nanite where autorized and "farm extention" where builded next to the bases.

But the realy big hope where when the General Arkiensis do this announce : "World Inhabitant ! Mankind lived his worth month that we evered knowed. We lose so many parents, friends... But now we can defend ourselves ! We had the weapon, but were unable to aim ! Now we can ! Now we will fight !"

The announce on the TV (no realy holoTV were successfull) present, with poor quality, a fight where heavy soldiers where shooting with big laser gun (not gun that shot projectils like star wars, a realy continu beam of purple color). The camera do a zoom on a man place in the midele of the warriors and that this to spot targets. The man is white weared, and seem to hold no weapon.

"This is our hope ! Psionics research give it to us ! They can see them, and they can give their vision, so we can blast them !"

The next image a retranscipted image of the vision of one of the soldier : we can see their hud (some information printed on a king of google place on the left eye) printed over the real battle field. The hud print a big an great blob-like monstre. Something like nothing and pereaps vaporus. The beam of the weapon pass through the "thing" and seem to cut it.

The video stop, but the annoucement were made. Hope return.

The next month that follow, all the operation was rescuing the last survivors. But the second phase of the appocalypse were begining...

With no other message that "We're attack ! Help we're..." japanese base disapeared. A king of fog that recover all the islands made impossible any satelite observation. Quickly, some report in France seem to said : "It seem nanite can be totaly perturbed. They start to build electronics cards and stranges structures. In these case blast all of them with EMP grenades, take care of you psy they are also extremly sensitives !. We do not know what mad nanite build so DO NOT LOSE YOUR NANITES ! All abandoned material must be destroyed !"

The week that follow, three french base were invaded by robots. In fact, it seem that nanites that were contaminated by the death shades become autonomous and build self evolving structures. If they can get to a generator : all is lost nanite build a great unorganic structure and start to build robotic forces. It is important to notice that humans only knows that at the end of the war...

The war, because it become a war, was a deseperated battle for manking. The second phase where started.


What matter with a mod ? As you can see we have a easy correspondance : Human=Human and Alien=Death Shades+Robots. I will say "The menace" for the second forces.

There will also an other significative change : Tremulous give two king of class (to simplify) : builders and warriors. The first way, should be to add some new class. This can be a class-list :

Human :
- Figther : Wear guns and shoot :p
- Enginers : deploy elements, repair base and create some new elements using nanites (ammunitions, weapons, new deployables elements...)
- Psy : See dark shades and can spot any target for team mates. Can use moderated powered psy control to repulse some elements (smalls ennemeis for example). Totaly unable to use any energy device (as it might blind them totaly or put them unconcious.).

The menace :
- Darks shades : these float around, are invisible pass throw any thing (but donc pass throw some concrete walls nor purple light energy walls), kill any human in one touch and can create core by contaminig nanites.
- Architects : they build statics structures that deploy others units and auto defensives units.
- Warriors : main forces of the menace they are developed to one task. Some are melee other are purely range.

For the buildable/deployable structures it can be quite near of tremulous. The menace's building are not movable (must destroy and rebuild them), but the human's are "small" transpotable units and can be take to and other place juste by undeploy redeploy. Note that the menace can build new building a lot more quickly than the menace.

The only thing I dont see how to do is the humains spaws... Some civilian balise ? :/

Ok, this is already a big text, but it is not a concrete project (as I won't developpe it. I may is if I'm not alone, but I have already too many projects.). They are juste ideas, pick in it ! :wink:

PS : I'm realy sorry for my bad english, but it's not my native language.
'm sorry for my poor language : it is not my native...

Silverius

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Ideas for Tremulous mods
« Reply #3 on: April 17, 2006, 06:49:16 pm »
Hmm, I would think more of this.

Earth invaded, bad things, lot's of deaths. The culprit is a dark spirit which has managed to escape from the collective subconcious of the (vaguely psi capable) humans. As it was born out of the emotions of terror and hate it wants to destroy all mankind, etc.

The Great Shadow has a problem however, it can't exert much influence. It has managed however to form semi-physical hulls and to house dark spirits in them. These beings are capable of constructing semi-physical buildings and can in addition give up their physical side to become ghosts or give up their ghostly side to become purely physical.

The builders can also evolve into more powerful mixed classes. They do this by tapping into the power of the base. When the base damages humans it takes some of their live energy, this energy is used to repair the base but is also spread to builders.

The physical shadows aren't too interesting, think aliens. The strongest shadow type is physical. Basically these form a simple to play class for the player who likes things simple.

The ghosts are far more complex. Ghosts can fly, but not through walls (the walls are of a material that they can't get through). Smaller ghosts make excellent scouts, they can't do much damage and are easily killed, but a loner going out without a psi is well within their reach.

At higher level ghosts get a very important ability: spatial manipulation. It works like this: one ghost uses some life energy (stolen from humans of course) to gather. Another ghost can then (for free/semi-free) jump (trigger) to him over a certain distance. In addition if a mixed shadow is near a ghost when it triggers it gets triggered too.

In addition the attacks of ghosts increase by level, the highest level ones even have a ranged terror bolt attack.

The mixed shadows have the ability to go invisible (except to psi's) for a short period of time and have additional special attacks (think adv maurader electro attack).

It's worth noticing that shadows don't heal automatically, but only when damaging humans.

The shadows evolve when they eat enough life energy for the Great Shadow to be pleased with them.

After the shadows invaded scientists of a secret research program noticed that those humans who have a strong connection with the unseeable (the psi's) are capable of seeing the ghosts.

During an accident in which nanites spilled onto the head of a strong psi it was discovered that some psi's are capable of interfacing with nanites, forming psiborgs (sorry, couldn't refuse the pun).

Further experimentation revealed that a group of psi's will under combat conditions evolve in three steps. In the first step every psi is alone and there is no binding with nanites. In the second step psi's begin to connect to eachothers minds and to nanites. In the third step the group will have achieved a collective conciousness and full control of nanites.

Now combat trained psi's are capable of turning their gift down so that they can wield weapons. They are still much less vulnerable to ghost attacks as normal people though. Hence it was decided that only psi's can enter the realm of battle.

Unlike the class based shadows the humans progress with upgrades. As all humans are psi's all can act like psi's if they chose the right upgrades. The effective psi's are capable of seeing ghosts and have a small not really effective light gun to shoot at them and (more importantly) point them out to the others. The soldiers have light guns for ghosts (and mixeds, those are vulnerable to both type of guns, but less) and balistic/energy for physicals.

At step 2 soldiers get a kind of psychic map on their hud, showing where about ghosts are, if a psychic is near. At step 3 soldiers see the ghosts if psychics are near.

Psi's can at later levels become doctors (making humans much more mobile than Trem humans) or psi soldiers (capable of shooting with a special anti-ghost gun).

Soldiers get, in addition to the usual cool guns, some nice little upgrades. One of which is the chrono accelerator. This little device allows soldiers to move really quickly in one direction every once in a while. Also humans get hyper boots, allowing high jumping (as a jetpack replacement).


Another big text and another disclaimer ;): I also have a few too much things on my hands to get very involved.

Greewi

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Ideas for Tremulous mods
« Reply #4 on: April 17, 2006, 09:47:43 pm »
Death shades -----------------------------

I my idea, death shades haven't origine, no one know from where they, and they totaly be strange regarding physics. All corelations let them uncorresponding : only the psies can sense them.

They a totally unmaterial, but seem to freeze every thing they touch. They seem to be sensitive to one of the purple spectral ray, but are invisible in this spectral color. Every time they touch a human, the humain died and an second shade appear. The can also fusion into nanites, and therefore, control physical.

They are slow and big. Only dstructible by very powerfull purpule light laser. If psies can place color to their vision, the living are red, the non living gray, and the shade blue...

They are a totaly non understandable form of unknow... thing. This let them more disturbing and place them in a totaly uncontroled situation. Uncontroled by the human of course.

If the human had a psy, shades can't hope any thing. But also they are totaly invisible... And it is why, human should take care of their psy...

Nanite and nanotech -----------------------------

The nanotech is principaly used for constructing relatively small elements. They are also use for medecin, like "reparing" wounds or implenting implants. Nanite seem to be a black liquid with small blue lights inside that flash when activating. Nanite need energy to work and they can use direct electrical powering (they need to form a chain) or can be use with a solution of small caps containing charged ions. This carburant is relativly toxic, and seem to be a blue liquid.

For manipulating the nanites, enginers use a control computeur and activate programs. Nanite can't compose builded thing them selves, then can just transform things into other. So gathering resources can be extremly crucial (this is one on the most important reason for the expedition).

On the operation field, nanites are used in several ways :
- Building small parts (ammunition, small weapons like grenades...)
- Repearing (Weapons, strutures, mechamods...)

Therefore with a lot of reseources, they can be use to build biggers elements as the camps structures.

Psy -------------------------------

Only a very few proportion of the population is considered psy-capable. The test is automatically done when rescued civilians join bases. If they are psy-capable, they will be psi. This is not considered as an adventage.

A psy, is not able to do his job without a amplifier. This amplifier is that circlet that change a simple human to an over sensitive psy. Is warrior are the hand, psie are the eyes.

Their psy perception is omnidirectionnal. It can "see" through wall but only to a short distance (~10meters). In this case they only sens living and shades.

The second ability is that they can project their visions to a coordinator that will syncronise all troops huds and so reveal what the psy has spoted. in fact, the locking is active : it mean that the psy must not use his power to do other thing and they can only lock one gost a the same time (but they still see all).

The third and last "power" is a small telekinetic ability. It is used à defensive purpose, with this they can block and small robot or a shade. This break also the lock.

Psy are extremly electrical sensitive : if they carry an energy weapon, or use any electrical device when their amplifier is active, they will fall uncouncious...

Weapons -------------------------
The difference between the two forces is that human dont use melee weapon at all and the menace dont use any laser weapon.

The energy (laser) weapon is a powerfull laser device. It dont shoot projectiles but a instant continous ray. These devices are extremly overheat sensitive (in fact the weapon can do more, but not the user) and 5 shot in 20 secondes have been admited to be the max attack rate.
The energy weapons are classified into two category :
- The autonomous laser that can shot only 4 beam with an energy cell.
- The genertor powered laser that need to be linked to a generator but permit to fire in continous mode. This is realy more powerfull, but need to be close to a generator.

Standard weapon : they a bullets riffles or shotgun. Both side use them.

Mellee : the shades get a instant kill on contact, but some quick and deadly robots that can evolve into any surface are equiped with circular saw.

Roquette launcher : this weapon is said to be as dangerous for the user that for the victim in close battle. Amunition are very expensive in nanite so both side use them carefuly.

EMP Grenades : du to the blast radius only human use this weapon and them MUST handle this with care ! This can destroy any energy device. One of this grenade placed into the robot place can totaly disactivating it. But it is same if the grenade were accidentally lost in the human base... Notice that it dont hurt humans (just knockdown psy) but destroy all equippment...

Human structures ----------------------

All the human's structure are movable. They are strong but very hard to replace if destructed.

The main device stay the generator. As it made all the other device functionnal it must be protected.

The second device is the coordinator. It enable all communication and permit to the psy to lock target for teamates.

The third is the automatic laser turret. They are realy accurate but designed to destroy small and quick robots.

The civilian beacon. This is use to recall near civilians. This is the spawn point. Only one is needed, but, if it is destoyed... The civilians dont spawn on the beacon (this will be too easy) but at random point on the map. They must reach the base by foot... Notice that a fallen teamate can be saved if an enginer use nanite to heal (this take a few time...). The beacon has a stand alone battery that can power the beacon 5 minutes if the generator shut down.

The armoury : this need ressources to create nanites or weapons. The ressources are scanvenged from the destroyed ennemy robots. (An automatic process, as in standard tremulous, or will it be need to return to the armoury for storing ressources ?)

The radar : this device can locate near heavy structure. It has a relatively low range but can be usefull !

Menace Structures -----------------------

The menace structure can't be moved : the only way to move the base is to deconstruct and rebuild. The structure are quite heavy therefore and self repairing.

The core : this is a corrupted generator, the main center of all the physical menace. It had the same fonction as for the human.

The factory : this build robots. They are not realy spawn point, but it is the main way for the shades to go physical robots. As it store and produce nanite, a shade that touch the factory can "morph" into a robot.

The turrets : unlike human's these turret are designed to destroyed big people like human... They use standard ammunition but they will be destroyed with an EMP.

The chain factory : This is not realy a structure as it is autonomous. When it is build by a morphing robot, the factory can produce small robot. The robot that builded the factory will control all the robot builded. In fact the factory can build 10 robots, after a robot is killed an other is builded and ready to fight (the cerator dont respawn as the normal way but into the next robot). The idea is to place these factory near the ennemy base and create a big rush of little robots.

About scavenging : the menace dont need to scanvenge anything. All the structure eat the surface where they are and get what they need here. Therefore the mobiles units need to get there own ressources to morph into bigger robots !

About respawning : the menace respawn as shade. There is a certain number of shade in the area and when a shade kill a human, or when a robot scavenge a human, a new shade is avalaible. Shade respawn as spectator and need to get in a clear area (away form human) to spawn into real shade. Now they need to find a prey, or to get to the nearest factory...

(More to come later... Pereaps !)
'm sorry for my poor language : it is not my native...

Supa

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Ideas for Tremulous mods
« Reply #5 on: April 17, 2006, 11:16:20 pm »
I would *love* to see Alien vs Alien and Human vs Human game modes for Tremulous some day. Mission maps, too. =)

phaedrus

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Ninja vs. Pirates
« Reply #6 on: April 18, 2006, 04:40:16 am »
Ninja vs. Pirate mod for Tremulous.  

It would be totally simple.  

Aliens => Ninjas (primarily melee attacks, barb attacks turn into shuriken, many of the other alien powers can be found in some ninja myth somewhere)

Humans => Humans w/Pirate costumes to become Space Pirates!

It would rock like Slayer.

Jeff
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Silverius

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Ideas for Tremulous mods
« Reply #7 on: April 19, 2006, 01:00:40 pm »
I'd like a mod where the jetpack is replaced by a kind of leg exoskeleton enabling fast and very fast movement (later with sprint and at energy cost). Also it would allow high jumping and wall jumping.

In addition humans would get a relatively cheap anti-inertia armour, which would fix them at their current position yet still allow turning. The idea is that instead of jetpacking somewhere you'd jump and wall jump and when at the right spot go anti-inertia. That would allow most uses of jetpacks yet make jetpack stuff harder. At the same time however it would give an advantage to humans because in open spaces they would be more flexible and harder to hit for aliens (bouncy bouncy over the tyrant).

|Nex|TrEmMa

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Ideas for Tremulous mods
« Reply #8 on: May 24, 2006, 07:26:50 am »
Topics a little old, but I've been meaning to post this awhile (haven't gotten a working acocunt til now :():
Many games are pretty much impossible to end until sudden death.  Whether it be a perfect base, a camping team, etc. some games just have to go to sudden death.  I usually find this as the most fun part of these type of games, as you know it can end with that one big move.  Whichever team is more coordinated and has the best strategy.

Sudden Death/Blitzkrieg Mod:
Requires:
-Map layout redesigning
-Server/game configuration changes

Description:
-Players on both sides start the mod with max credits.
-Bases for all maps are redisgned to ideal locations with all necessary structures built (max 100 build points).
-Both sides start with Stage 3.
-There is a 1-3 minute period of building allowed. Builders are given 20 extra build points and ability to deconstruct anything in current base.
-After this period Sudden Death starts (lose all unused build points and do not regain any for lost structures - cannot build at all during this period).
-Timelimit 20 minutes.

I'm sure there would be balance concerns with aliens having s3, but the default human bases would be ideal for combatting this. And a team of humans with fortitude would just have to take out the Overmind and aliens would not be able to evolve.

The idea would be to make a faster-paced anti-camping game mode ideal for shorter, higher quality games promoting teamwork and skill.