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.srf and .prt

Started by twilight, April 16, 2007, 06:21:25 AM

twilight

when I compile my map I get a .srf and .prt and well as my .bsp....do I need to include these when I put my map into a .pk3? If so where? When I try to run my map I get an error that no spawn points are found yet I have placed them, I believe. All you have to do is create a telenode and egg, correct?
rder of Resistance Clan Leader

Check us out at http://resistanceorder.cjb.in

Lava Croft

the .srf file is used by the LIGHT stage of q3map2 to calculate the lighting, the .prt file is used by the VIS stage of q3map2 to calculate the Visibility Info Set, both files can be discarded after you have compiled.

Your other problem you can find out yourself by using the handy Search function this forum sports.

CATAHA

Place eggs and telenodes 4 points above floor. I think that will help'ya.
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

Plague Bringer

You also need an info-player_intermission, it's where the spectator spawns. You can add human and alien intermissions, but they're not needed. That's where the spectator spawns when you join said team.
U R A Q T

twilight

rder of Resistance Clan Leader

Check us out at http://resistanceorder.cjb.in