Author Topic: Problem Effectively dumping demos to tgas (cl_avidemo)  (Read 3016 times)

dextertrax

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Problem Effectively dumping demos to tgas (cl_avidemo)
« on: April 16, 2007, 07:16:23 pm »
Hi,

I've been wanting to create some videos of trem gameplay captured from prerecorded demos, but I've been running into a couple of issues --

My preferred option for capturing the gameplay is by using a cl_avidemo style command to record screenshots.  Unfortunately, cl_avidemo doesn't seem to be a valid command in trem 1.1 (or ioquake3 as a whole -- no joy in Urban Terror's standalone version either) & I haven't been able to find an appropriate alternative.  There is a command for cl_forceavidemo, but I'm not entirely sure what it does as I haven't been able to get it working.

A trem friend of mine wrote a script which effectively does the same thing, but he had to turn off the console due to the wrote to screenshot message filling half the screen.  This would be ideal, except that in turning off the console it also turns off the HUD & the weapon, killing your frame of reference for the action.

So, (sorry for the lengthy preamble :)) I was wondering if anyone knows of a solution to my problem.  I've had a few ideas, but I have no knowledge of how to realize them (see below)

-is there an equivalent command to cl_avidemo in ioquake3 ?
-is there a way to turn off the 'wrote to screenshot' spam in console without having to turn off everything else?
-Or is there a way to load trem 1.1 as a mod for quake3 so I could capture the frames from there?
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Any help would be greatly appreciated ^_^





--quick additional notes--

-I had a quick shot at using /video in trem, but found that my framerates were horrible & the picture came up way too dark -- I had a look on icculus.org & there's a mention that /video runs unbearably slowly under OSX (I'm running OSX).

-I'd prefer not to use a fraps style program as I think frames will still be an issue there, particularly as I'm wanting to capture at a high res, so I can crop & zoom and have room to play with the footage in post.

-The script I mentioned was used to create this video:
http://octothorn.com/base/coolarchives.html
You can see from the vid he made that that all of the onscreen 2D elements are missing, which leaves you feeling somewhat disembodied.

Caveman

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Problem Effectively dumping demos to tgas (cl_avidemo)
« Reply #1 on: April 16, 2007, 07:26:10 pm »
I guess you are looking for "fraps" .)

kevlarman

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Problem Effectively dumping demos to tgas (cl_avidemo)
« Reply #2 on: April 16, 2007, 08:24:55 pm »
the command you're looking for is /video and /stopvideo
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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|..d| #
|.@.-##
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dextertrax

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Problem Effectively dumping demos to tgas (cl_avidemo)
« Reply #3 on: April 16, 2007, 10:48:51 pm »
Thanks for the advice guys, but I covered fraps & /video in my initial post.   I'm really looking for a way to capture each frame including HUD & weapon in trem, or for a way to load trem into quake3 (so I can use cl_avidemo).

dextertrax

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Problem Effectively dumping demos to tgas (cl_avidemo)
« Reply #4 on: April 18, 2007, 08:15:58 pm »
cl_noprint 1 appears to be a quick temporary fix in conjunction w/ the scriptt.  Thanks.