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tremulous celshading

Started by f0rqu3, April 19, 2007, 11:30:18 PM

f0rqu3

currently there is no celshading, only outlining
windows binary:
http://www.mercenariesguild.net/tremx/tremulout.x86.exe
it has some nasty bugs sorry

source code:
http://www.mercenariesguild.net/patches/?do=details&task_id=48#comment134
see the credits

so to build a binary
1) tjw's client backport patch
2) http://www.mercenariesguild.net/patches/?do=details&task_id=48#comment134

Odin


Greudin


f0rqu3

Quote from: OdinScreenshots?
look at the topic in the general discussion
it is quite primitive right now

[insert name here]

Nice so far. The outlines work very well on the units/buildings but the ones on the map seem glitchy especially on opening doors. One thing i gotta say is that when I'm close to a -let's say- machine gun turret the lines are thin and nice. But when i go farther it gets really thick and blotchy. Other than that good job.  :D