Author Topic: tremulous celshading  (Read 8509 times)

f0rqu3

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tremulous celshading
« on: April 19, 2007, 11:30:18 pm »
currently there is no celshading, only outlining
windows binary:
http://www.mercenariesguild.net/tremx/tremulout.x86.exe
it has some nasty bugs sorry

source code:
http://www.mercenariesguild.net/patches/?do=details&task_id=48#comment134
see the credits

so to build a binary
1) tjw's client backport patch
2) http://www.mercenariesguild.net/patches/?do=details&task_id=48#comment134

Odin

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tremulous celshading
« Reply #1 on: April 20, 2007, 02:44:38 am »
Screenshots?

Greudin

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tremulous celshading
« Reply #2 on: April 20, 2007, 09:27:43 am »
Nice cartoon-looking like Warsow.

http://en.wikipedia.org/wiki/Cell_shading
url=http://tremulous.bricosoft.com][/url]

f0rqu3

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tremulous celshading
« Reply #3 on: April 20, 2007, 07:39:23 pm »
Quote from: "Odin"
Screenshots?

look at the topic in the general discussion
it is quite primitive right now

[insert name here]

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tremulous celshading
« Reply #4 on: April 21, 2007, 10:44:22 pm »
Nice so far. The outlines work very well on the units/buildings but the ones on the map seem glitchy especially on opening doors. One thing i gotta say is that when I'm close to a -let's say- machine gun turret the lines are thin and nice. But when i go farther it gets really thick and blotchy. Other than that good job.  :D

f0rqu3

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