Author Topic: idiots  (Read 18202 times)

Shafe

  • Posts: 75
  • Turrets: +0/-0
idiots
« on: April 05, 2006, 01:50:58 am »
I just had a really ugly experience.. on my server... and ended up spending 15 minutes kicking and banning people who kept comming back..

maps where lasting a minute or 2.. .and i eventually just got fed up and took down the server...

But I put my banlist in a separate config...

It's here if any admins have to go through the same thing:

http://bg.tnlsoft.com/bg/banned.cfg

I'd be willing to add any IPs to that of people who are causing problems.. just find me on irc.
URL=http://www.beer-garden.org/bg2/][/URL]

CanadaDemon

  • Posts: 44
  • Turrets: +0/-0
idiots
« Reply #1 on: April 05, 2006, 02:11:16 am »
Thank you. Finally someone is starting to get rid of those morons.
color=yellow]{STS103}[/color]CanadaDemon

OverFlow

  • Posts: 386
  • Turrets: +44/-1
    • http://bobbin.vilkacis.net
idiots
« Reply #2 on: April 05, 2006, 02:11:39 am »
Eh, I think there are a few errors in there... should be...

Code: [Select]
// Banned.cfg

reset g_banIPs

// Begin Banned IP's List
//addIP "IP"
//addIP "127.0.0.1"
addIP "12.65.60.51"
addIP "12.203.63.40"
addIP "12.241.73.81"
addIP "144.139"
addIP "219.162.1"
addIP "131.204"
addIP "70.2"
addIP "60.39"
addIP "206.248.133"
addIP "70.231.135"

// End Banned IP's List



Shafe

  • Posts: 75
  • Turrets: +0/-0
idiots
« Reply #3 on: April 05, 2006, 02:32:48 am »
Heh.. thanks!  Was a bit p/o'ed and in a hurry when I put that up there...
URL=http://www.beer-garden.org/bg2/][/URL]

Nosfore

  • Posts: 116
  • Turrets: +0/-0
idiots
« Reply #4 on: April 05, 2006, 02:37:42 am »
Hey my IP address is in the lot!

72.10.131.xxx

I was there when the trouble happened but I did not do any trouble.

Can you please not ban me?

Shafe

  • Posts: 75
  • Turrets: +0/-0
idiots
« Reply #5 on: April 05, 2006, 02:52:42 am »
sorry about that...

You where there.. that was absolutely insane, def wasnt just one person was def a group of people....

I'd guess they where on teamspeak or vent, because it seemed awfully coordinated.
URL=http://www.beer-garden.org/bg2/][/URL]

Nosfore

  • Posts: 116
  • Turrets: +0/-0
idiots
« Reply #6 on: April 05, 2006, 02:56:33 am »
No problem.

But from what I've seen, its only one guy. I saw him respawn and patiently destroy egg/teleporter, then destroy other structures.

When kicked, he just changed nickname and came back.

I personally thank the feature to "find friend" while choosing server. I put the part he don't change from his nick and tried to find the friend. I noted wich server he was and then joined another. ;)

Stannum

  • Posts: 336
  • Turrets: +108/-321
idiots
« Reply #7 on: April 05, 2006, 03:39:35 am »
Adding these to abort. I'll tell echon to add these to quakedev.
Blue © 2004 Natural Selection.

Nosfore

  • Posts: 116
  • Turrets: +0/-0
idiots
« Reply #8 on: April 05, 2006, 03:52:19 am »
Just make sure you don't add mine please!
72.10.131.xxx

Shafe

  • Posts: 75
  • Turrets: +0/-0
idiots
« Reply #9 on: April 05, 2006, 04:04:31 am »
Actually the incident I was talking about was multiple people... very different IPs and 1,2 and 3 of em on the server at once...
URL=http://www.beer-garden.org/bg2/][/URL]

mindfray

  • Posts: 44
  • Turrets: +0/-0
idiots
« Reply #10 on: April 05, 2006, 04:42:22 pm »
Team killing is also becomming an issue, I was in another match and sereral "childish players" started to team kill.

I think if friendly fire settings are in this mod they should be used, it also sucks to get killed accidently by a team member5 aswell. Esepcially when the tension is high its easy to miss you're shot and hit a teamate.

if there is a friendly fire option admins please make sure it is on, if there is not a friendly fire option it needs to be implemented.
url=http://profile.xfire.com/beast7of7disgrace][/url]

OverFlow

  • Posts: 386
  • Turrets: +44/-1
    • http://bobbin.vilkacis.net
idiots
« Reply #11 on: April 05, 2006, 06:17:05 pm »
Quote from: "mindfray"
if there is a friendly fire option admins please make sure it is on, if there is not a friendly fire option it needs to be implemented.


The default option for servers is that there is no team damage.  So most servers will be running like that.  Though I'm interested in how a game would play out with team damage on, assuming there are careful players on my team...

CanadaDemon

  • Posts: 44
  • Turrets: +0/-0
idiots
« Reply #12 on: April 05, 2006, 09:15:51 pm »
Played on a server last night that had it on. With a few minor mishaps, it actually went fine.

Of course, I'm used to FF being on, because I play ET. ET without FF is like toast without butter. Just dumb. :P This is why I really don't care when I kill my own team mate or my team mate kills me... because ACCIDENTS HAPPEN. Now, if you are doing it on purpose, then that's a whole different matter.
color=yellow]{STS103}[/color]CanadaDemon

tjw

  • Posts: 210
  • Turrets: +10/-0
idiots
« Reply #13 on: April 05, 2006, 10:45:44 pm »
Quote from: "CanadaDemon"
Played on a server last night that had it on. With a few minor mishaps, it actually went fine.

Of course, I'm used to FF being on, because I play ET. ET without FF is like toast without butter. Just dumb. :P This is why I really don't care when I kill my own team mate or my team mate kills me... because ACCIDENTS HAPPEN. Now, if you are doing it on purpose, then that's a whole different matter.



I think part of the problem is that in Trem it doesn't really give you an idication that you killed your teammate, just a name.  I think some people just thought they were getting lots of enemy kills until they were yelled at.

I hacked in a server-side obituary that says TEAMMATE in big red letters now for teamkills (like ET does) on tremulous.tjw.org

patch:
http://www.tjw.org/tremulous/tremulous-svn_HACK_notify_teamkills.patch

[EVIL]Unknown

  • Posts: 263
  • Turrets: +1/-1
    • http://www.evil-clan.com
idiots
« Reply #14 on: April 05, 2006, 11:02:40 pm »
yeah shafe u missed someone around 10:30 this morning who was a complete ahole... he wrecked the base and ended the game within a few mins all purposly and on a few maps in a row...kicking did nothing and i couldnt ban him...he kept coming back as diff names such as klingon,karl,nigger hater...very rude behavior and language...complete jerk...ruined it for no reason...if there is a way u can look at some log and get his ip i say ban his ass to f'n hell!!!!!!!!
url=http://userbars.org][/url]


Nosfore

  • Posts: 116
  • Turrets: +0/-0
idiots
« Reply #15 on: April 06, 2006, 12:14:09 am »
Quote from: "tjw"

I hacked in a server-side obituary that says TEAMMATE in big red letters now for teamkills (like ET does) on tremulous.tjw.org


Played and seen it. Good job. It's clearer now.

My IP address is still wrongly banned on Beer Garden.
72.10.131.xxx

Anybody can do something about it please?

[EVIL]Unknown

  • Posts: 263
  • Turrets: +1/-1
    • http://www.evil-clan.com
idiots
« Reply #16 on: April 06, 2006, 02:32:28 am »
shafe is the one to talk to on that one.... :roll:
url=http://userbars.org][/url]


CanadaDemon

  • Posts: 44
  • Turrets: +0/-0
idiots
« Reply #17 on: April 06, 2006, 02:52:02 am »
Hey, tjw

Just played on your server. That tk script works really well. Gave me a chance to test out the quick chat script as well!!

v45 "Oops!" v44 "Sorry!"

:D
color=yellow]{STS103}[/color]CanadaDemon

Shafe

  • Posts: 75
  • Turrets: +0/-0
idiots
« Reply #18 on: April 06, 2006, 03:08:21 am »
Quote from: "Nosfore"
Quote from: "tjw"

I hacked in a server-side obituary that says TEAMMATE in big red letters now for teamkills (like ET does) on tremulous.tjw.org


Played and seen it. Good job. It's clearer now.

My IP address is still wrongly banned on Beer Garden.
72.10.131.xxx

Anybody can do something about it please?


Give it a shot now.. you should be off the list
URL=http://www.beer-garden.org/bg2/][/URL]

Nosfore

  • Posts: 116
  • Turrets: +0/-0
idiots
« Reply #19 on: April 06, 2006, 12:53:30 pm »
Quote from: "Shafe"
Give it a shot now.. you should be off the list


I can connect! Thank you!

Ninjas

  • Posts: 1
  • Turrets: +0/-0
idiots
« Reply #20 on: April 07, 2006, 04:50:21 am »
These idiots have really made the game less fun, and I was thinking of ways that the damages these folks could do could be minimized.

-do not allow the last spawn to be deleted.

-it might be interesting if you have to team vote to delete the genrator/om.

-make it take time to delete a structure.

I have been playing a lot and seen these guys on a bunch of different servers. This is their MO
-pretend to be the victim, vote to kick other players

-place spawn where people spawning fall to their death (avoidable, but annoying)

-delete everything except all guns around the generator. They never leave, and so it makes it very hard for the alien team to win.

-Delete everything in base causing the team to lose

I swear, when they do type it is like they are retarded. They can't get a single word spelled correctly.

CanadaDemon

  • Posts: 44
  • Turrets: +0/-0
idiots
« Reply #21 on: April 07, 2006, 08:31:01 am »
And you forgot:

- creates name with "all" at the start, and calls a vote so it kicks all players.
color=yellow]{STS103}[/color]CanadaDemon

Pat AfterMoon

  • Posts: 53
  • Turrets: +3/-1
    • http://www.aftermoon.net
idiots
« Reply #22 on: April 07, 2006, 08:47:37 am »
Don't be too much paranoid, yesterday when playing human a vote was requested for kicking a player who deconstruct the reactor and some spawners. In fact it was an experienced player who has decided to move the base on a better place. Result of the vote : 4 vs 4 ouf, not kicked !
Maybe the player has send a message for informed teamates about his intention, but it's hard to look at all messages. I was one of the 4 newbies who have voted "kick" :D

I agree with Ninjas about "do not allow the last spawn to be deleted".

Edit : Exact CanadaDemon, I've replaced "ban" by "kick"

CanadaDemon

  • Posts: 44
  • Turrets: +0/-0
idiots
« Reply #23 on: April 07, 2006, 08:52:15 am »
Um.. you can't vote ban... only kick... there is a difference ;)
color=yellow]{STS103}[/color]CanadaDemon

Nosfore

  • Posts: 116
  • Turrets: +0/-0
idiots
« Reply #24 on: April 07, 2006, 03:42:26 pm »
What are the commands you can't call a /callvote on?

fader

  • Posts: 3
  • Turrets: +0/-0
idiots
« Reply #25 on: April 07, 2006, 11:52:28 pm »
Is there any chance to get the IP of connected players logged? This would help much in tracking down such repeated and pointed attacks by people like that nexterholland guy in the last couple of days. I've blocked IPs and some dialin ranges, but it was where annoying to lurk, only because I have to type "status" to see their IP.

I allready looked into the code and in the ClientConnect function, the IP is allready present. I only do not want to reinvent the wheel, so thats why I'm asking if there was an allready existing solution (not much familiar with that strange quake stuff).

Draconishinobi

  • Posts: 68
  • Turrets: +0/-0
idiots
« Reply #26 on: April 08, 2006, 12:11:45 am »
In the meanwhile ... you can try some psychological warfare on the bastards:

see: http://tremulous.net/phpBB2/viewtopic.php?t=430

Quote from: "Draconishinobi"

I just wanted to post a few psychologically effective steps in dealing with these people (as suggested by Mouse and modified by me) (I hope it's alright to post it here, I'm assuming the enemy will not try to counter this strategy):

1) Do NOT talk to them or acknowledge their presence in any way whatsoever.
2) Keep cycling the map. Vote to cycle the map until he leaves ... he derives fun from making people feel bad ... by cycling the map he gets no chance to do so, gets bored and leaves for another server. Also do not play with him ... he wants that.
3) Do NOT kick him if he has quotes in his name ... it may kick everyone. Kicking is generally NOT effective at deterring them. I hope vote ban will be implemented as this will definately help.

Howitzer

  • Posts: 269
  • Turrets: +0/-1
idiots
« Reply #27 on: April 08, 2006, 04:05:57 pm »
Do you guys know this dude K U R W A (something else follow, i think it was Manca or something)?
He's a general pain in the ass, deletes spawns, deletes OM/RE, TK's..
He came in today and i warned everybody and he left immediatly...

CanadaDemon

  • Posts: 44
  • Turrets: +0/-0
idiots
« Reply #28 on: April 08, 2006, 04:24:02 pm »
color=yellow]{STS103}[/color]CanadaDemon

fader

  • Posts: 3
  • Turrets: +0/-0
idiots
« Reply #29 on: April 09, 2006, 03:25:54 pm »
Quote from: "fader"
Is there any chance to get the IP of connected players logged?


Ok, so here is a little one liner to show up ip addresses of connecting players on the server console.

Code: [Select]

--- sv_client.c.orig    Fri Feb 24 23:04:35 2006
+++ sv_client.c Sun Apr  9 02:18:31 2006
@@ -155,6 +155,7 @@

                ping = svs.time - svs.challenges[i].pingTime;
                Com_Printf( "Client %i connecting with %i challenge ping\n", i, ping );
+               Com_Printf( "Client %i connecting from %s\n", i, Info_ValueForKey( userinfo, "ip" ));
                svs.challenges[i].connected = qtrue;

                // never reject a LAN client based on ping



Quote

I allready looked into the code and in the ClientConnect function, the IP is allready present. I only do not want to reinvent the wheel, so thats why I'm asking if there was an allready existing solution (not much familiar with that strange quake stuff).


Seems I did not have any luck on this. I patched the ClientConnect function in g_client.c with a G_LogPrintf statement. But this is dead code in tremded? Does anyone know, where the "ClientConnect: X" logmessages are coming from? Are they sent thru the client? By grepping the sources, this is the only code part, where a "ClientConnect" string appears.

Meanwhile, I'm logging the console output with redirection of fd2 and tee. But it would be interesting to have a real log instead of this dirty hack.

One word to the players: please, if some troublemaker is on the server, do not things make worse by running insane too. The admin can't allways see what you see, so actually you have to *tell* it. It makes no sense to state "f*ck, kick him". Who? Admins can't read your mind. Please tell exactly _who_ did _what_ in an _understandable_ fashion. Thanks.