My idea is that you are frozen when an enemy "kills" you. The exceptions to this would be 0 evo aliens and humans with $0 of equipment, you would just be put into respawn with a timer for your death. You could freeze structures, but they can't freeze you, you'd just die.
It sort of relates to a real game of trem, if you don't want to feed and suffer (=being frozen) then you try to die by a structure kill, not by an enemy. Dying after spending 0 credits is no sweat, so neither should it be in the mod.
Some of these other ideas sound good too, I hadn't thought of freezing structures originally, but that would make it more trem-like which is cool.
I don't see the Alien's speed vs. Human's weapon guns thing being affected by this gameplay any more than on a usual game, if someone could explain their thoughts about this to me I'd appreciate it. If there is an unbalance it could possibly be evened out by alien or human thaw time.
