Author Topic: THE (proposed) [no.] COMMANDMENTS OF PUBLIC MAPPING, WiP  (Read 6196 times)

ShadowNinjaDudeMan

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THE (proposed) [no.] COMMANDMENTS OF PUBLIC MAPPING, WiP
« on: April 25, 2007, 08:58:36 pm »
THE {no.} COMMANDMENTS OF PUBLIC MAPPING


SCREW YOU WB AND SURVIVOR!
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Survivor

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THE (proposed) [no.] COMMANDMENTS OF PUBLIC MAPPING, WiP
« Reply #1 on: April 25, 2007, 09:03:17 pm »
1. Speedmapping
2. Remakes
3. True
4. Fully textured yes. Self tested, not necessarily. testing needs to be done in the alpha stage.
5. It's one of those obvious ones.
6. Nonsense

Never sticky such a post. The people that would read it don't need it.
I’m busy. I’ll ignore you later.

Thorn

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THE (proposed) [no.] COMMANDMENTS OF PUBLIC MAPPING, WiP
« Reply #2 on: April 25, 2007, 09:27:06 pm »
If all maps require to be tested then Uncreation should be removed from Tremulous...

Lava Croft

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THE (proposed) [no.] COMMANDMENTS OF PUBLIC MAPPING, WiP
« Reply #3 on: April 26, 2007, 03:50:09 am »
Be gone thy heathen!

Pacra

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THE (proposed) [no.] COMMANDMENTS OF PUBLIC MAPPING, WiP
« Reply #4 on: April 26, 2007, 04:29:50 am »
BUUURN HIM! BURN HIM AT THE STAKE!
url=http://sga.jconserv.net][/url]

f0rqu3

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Re: THE (proposed) [no.] COMMANDMENTS OF PUBLIC MAPPING, WiP
« Reply #5 on: April 26, 2007, 10:55:43 am »
Quote from: "ShadowNinjaDudeMan"
THE {no.} COMMANDMENTS OF PUBLIC MAPPING


1. ALWAYS submit a map that took you less than 5 days to complete.
2. ALWAYS rip maps from other mappers.
3. ALWAYS call it something completely irrelevant in the PAK3 file, like Fluffybunnieskickass (unless that is what your map is about, if it is, can I have a copy?)
4. ALWAYS submit a beta which isnt fully textured.
5. ALWAYS make a layout that is completely sh!te.


Found this is a cupboard, anything to add or take away?


fixxored

Caveman

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THE (proposed) [no.] COMMANDMENTS OF PUBLIC MAPPING, WiP
« Reply #6 on: April 26, 2007, 11:08:26 am »
6. ALWAYS check for serverload and use loads of hints.

Stof

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THE (proposed) [no.] COMMANDMENTS OF PUBLIC MAPPING, WiP
« Reply #7 on: April 26, 2007, 11:38:34 am »
0. Never use an all caps title in a topic
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

whitebear

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THE (proposed) [no.] COMMANDMENTS OF PUBLIC MAPPING, WiP
« Reply #8 on: April 26, 2007, 07:58:24 pm »
Can someone lock this thread? Jeez! Some people are so anoying when they try to set rules to community.

ShadowNinjaDudeMan

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THE (proposed) [no.] COMMANDMENTS OF PUBLIC MAPPING, WiP
« Reply #9 on: April 27, 2007, 06:51:36 am »
These aint RULES, these are just a hints on how the community may prefer to see a map, geez, some ppl get so worked about things, this aint official.
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Survivor

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THE (proposed) [no.] COMMANDMENTS OF PUBLIC MAPPING, WiP
« Reply #10 on: April 27, 2007, 08:47:57 am »
Ill-written hints then because almost everything you say can be taken the wrong way.
I’m busy. I’ll ignore you later.

Ingar

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THE (proposed) [no.] COMMANDMENTS OF PUBLIC MAPPING, WiP
« Reply #11 on: April 27, 2007, 12:41:01 pm »
If you want to show new mappers
the do's and the don'ts, than write a mapping guide. Rules can be
bend and broken to fit the situation and in real life,
they are.

Mapping is 4 times as hard than it looks.

whitebear

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THE (proposed) [no.] COMMANDMENTS OF PUBLIC MAPPING, WiP
« Reply #12 on: April 27, 2007, 01:19:31 pm »
any desent mapper already knows these things. Only fool would release an half-assed map and shame himself

DarkRogue

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THE (proposed) [no.] COMMANDMENTS OF PUBLIC MAPPING, WiP
« Reply #13 on: April 27, 2007, 04:44:45 pm »
heh speaking from experience eh white?

And lo and behold Xiane came down from the mountain carrying with him a single tablet, cause god was a cheat bastard and couldn't afford a second set of two, upon this tablet were written the 5 and a half commandments for mapping:

1. Thou shalt not steal your neighbours map, even if you lack any skill to even set up the editor.

2. Thou shall not release your alpha map. Hell, god doesn't even want to see the betas that would better be called alpha. Nobody else does either.

3. Thou shalt not fill a map with gimmicks, for gimmicks in abundance do not a map make. Thou shalt get a clue and inclue one sweet eye candy or trap and not contaminate the rest of the map with gimmicks.

4. Thou shalt not bring other non team play based maps from other mods to Trem. For the maps are not designed for base setups. Again, God wishes thou to have a clue that no matter how good it will look, it WILL play like shit.

5. Thou shouldst always provide helpful advice to mappers least fortunate of skill than thyself, for in teaching they shalt learn to not suck. Refusing to teach only ensures that you are plagued by that which you hate so you only have thyself to blame, so quite yer whining bitch.

5.5. These commandments are full of shit. Map for thyself and if it makes you happy then it is something to be proud of, for god realizes that mapping is like art. While it looks like complete shit to some, to others it is a masterpeice, thou shalt only drive thyself batty mapping to someone elses expectations.
n game name: Xiane

KobraKaine

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THE (proposed) [no.] COMMANDMENTS OF PUBLIC MAPPING, WiP
« Reply #14 on: April 27, 2007, 05:04:27 pm »
Quote from: "DarkRogue"
heh speaking from experience eh white?

And lo and behold Xiane came down from the mountain carrying with him a single tablet, cause god was a cheat bastard and couldn't afford a second set of two, upon this tablet were written the 5 and a half commandments for mapping:

1. Thou shalt not steal your neighbours map, even if you lack any skill to even set up the editor.

2. Thou shall not release your alpha map. Hell, god doesn't even want to see the betas that would better be called alpha. Nobody else does either.

3. Thou shalt not fill a map with gimmicks, for gimmicks in abundance do not a map make. Thou shalt get a clue and inclue one sweet eye candy or trap and not contaminate the rest of the map with gimmicks.

4. Thou shalt not bring other non team play based maps from other mods to Trem. For the maps are not designed for base setups. Again, God wishes thou to have a clue that no matter how good it will look, it WILL play like shit.

5. Thou shouldst always provide helpful advice to mappers least fortunate of skill than thyself, for in teaching they shalt learn to not suck. Refusing to teach only ensures that you are plagued by that which you hate so you only have thyself to blame, so quite yer whining bitch.

5.5. These commandments are full of shit. Map for thyself and if it makes you happy then it is something to be proud of, for god realizes that mapping is like art. While it looks like complete shit to some, to others it is a masterpeice, thou shalt only drive thyself batty mapping to someone elses expectations.


Blasphemous, yet funny... a strangely gratifying combination.  :)

rdizzle

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THE (proposed) [no.] COMMANDMENTS OF PUBLIC MAPPING, WiP
« Reply #15 on: April 27, 2007, 06:23:16 pm »
1. cover all visible surfaces with a nobuild shader brush.

2. new gimmicks should occur at a frequency of 64gu apart or less.

3. buildable surfaces should be solids with transparent shaders only.

4. walls that meet at a seam to enclose the map from the void should have a 1gu gap between them.

5. your default layout should have more buildables placed than most servers have BPS.

6. do not read tutorials or the tremmapping wiki.  they are all full of lies!!

7. create your own textures using ms paint.