Author Topic: Rotating func_trains?  (Read 2774 times)

Plague Bringer

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Rotating func_trains?
« on: April 25, 2007, 10:58:51 pm »
I don't think it's possible, but if it is, and someone knows how to do it, do tell.
U R A Q T

Survivor

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Rotating func_trains?
« Reply #1 on: April 26, 2007, 09:59:25 am »
Other way around. What do you want to do? There might be a better way.
And if you're deadset on rotating explain it better. Do you want the train to follow a circle or do you want it to turn around it's axis?
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Plague Bringer

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Rotating func_trains?
« Reply #2 on: April 26, 2007, 12:27:15 pm »
I want it to rotate on it's axis.

I.E.,

I want a train that goes on one of those platforms that spins it and it then goes on another route

-or-

I want a transport shuttle that turns around when it reaches it's destination so it won't be going backwards to get back to the original pickup location.
U R A Q T

Survivor

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Rotating func_trains?
« Reply #3 on: April 26, 2007, 05:57:50 pm »
The only way to do that is so complicated (designing the train in a specific way which allows its parts to turn independantly and giving each part its own path) that you're better off designing a train to look like it could go each way.
I’m busy. I’ll ignore you later.

Dersaidin

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Rotating func_trains?
« Reply #4 on: April 27, 2007, 08:19:48 am »
You could do it with mapscripts, but that'd be tricky to get it right.

Much easier to just make it stop, and go backwards.