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GtkRadiant/compiler work flow/directory setup advise needed.

Started by rdizzle, April 27, 2007, 01:38:11 AM

rdizzle

As I work on my first map, and I need to be saving models, textures etc., should my directories relative to /base be

/base/maps/MYMAP/textures/texture.tga
/base/maps/MYMAP/mymap.map

or

/base/textures/MYMAP/mytexture.tga
/base/maps/mymap.map

or something else?

I'm really confused reading through tutorials and looking inside of PK3's, how I should have my workflow set up, especially for requirements of the compiler and how gtkradiant behaves when things are placed in the wrong spot.

Any help would be appreciated.

Survivor

If mac handles it the same as windows then it's

Tremulous
>base
>>maps

>>models

>>scripts

>>sound
>>>specification directory

>>textures
>>>mapname
I'm busy. I'll ignore you later.

rdizzle

cool, looks like i got everything in the right spot.

what do you mean by "specification directory"?

Survivor

if you associate a certain sound with a certain model or action it's usually put in it's own directory :).

like
sounds>machinegun
>>fire
>>reload
>>noammo
sounds>reactor
>>explode
>>smoke
>>powerup

etc
I'm busy. I'll ignore you later.

rdizzle

You should consider adding this info to the tremmapping wiki if it's not already there.

Survivor

http://tremmapping.pbwiki.com/Starting%20Tremulous%20Mapping#LayoutofthePK3

Except for the really specific subdirs it's there. It's a beginner's tutorial anyway.
So much work, so little time
I'm busy. I'll ignore you later.

rdizzle

i hear yah.

well at least this thread clears up a lot of questions I had while reading through the tutorials on the wiki and throughout the net.  this will definately clean up my workflow and hopefully prevent me from having any errors while I add complexity to my maps.

rdizzle

Adding a note for anyone stumbling upon this thread:

If you are using macradiant 1.4 for intel mac and the supplied version of q3map2 with GUI, you must copy your textures over from tremulous/base to tremulous/baseq3

This is a bug in the version of q3map2 that ships with macradiant 1.4, but just be glad the workaround is simple as copying your textures over to /baseq3

-R