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tremulous 1.1.0 linux-x86 Feb 28 2006----- FS_Startup -----Current search path:/home/rorio2/.tremulous/base/usr/local/games/tremulous/base/vms-1.1.0.pk3 (4 files)/usr/local/games/tremulous/base/map-uncreation-1.1.0.pk3 (110 files)/usr/local/games/tremulous/base/map-tremor-1.1.0.pk3 (45 files)/usr/local/games/tremulous/base/map-transit-1.1.0.pk3 (135 files)/usr/local/games/tremulous/base/map-niveus-1.1.0.pk3 (134 files)/usr/local/games/tremulous/base/map-nexus6-1.1.0.pk3 (151 files)/usr/local/games/tremulous/base/map-karith-1.1.0.pk3 (118 files)/usr/local/games/tremulous/base/map-atcs-1.1.0.pk3 (87 files)/usr/local/games/tremulous/base/map-arachnid2-1.1.0.pk3 (67 files)/usr/local/games/tremulous/base/data-1.1.0.pk3 (1229 files)/usr/local/games/tremulous/base----------------------2080 files in pk3 filesexecing default.cfgexecing autogen.cfgcouldn't exec autoexec.cfgHunk_Clear: reset the hunk ok----- Client Initialization ---------- Initializing Renderer ---------------------------------------- Client Initialization Complete ---------- R_Init ------------ Input Initialization -------Joystick is not active.------------------------------------...loading libGL.so.1:Calling SDL_Init(SDL_INIT_VIDEO)...SDL_Init(SDL_INIT_VIDEO) passed.Initializing OpenGL display...setting mode 6: 1024 768libGL warning: 3D driver claims to not support visual 0x4bUsing 8/8/8 Color bits, 24 depth, 8 stencil display.GL_RENDERER: Mesa DRI R300 20060815 AGP 1x TCLInitializing OpenGL extensions...GL_S3_s3tc not found...ignoring GL_EXT_texture_env_add...using GL_ARB_multitexture...using GL_EXT_compiled_vertex_arrayGL_VENDOR: Tungsten Graphics, Inc.GL_RENDERER: Mesa DRI R300 20060815 AGP 1x TCLGL_VERSION: 1.3 Mesa 6.5.1GL_EXTENSIONS: GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_MESAX_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_convolution GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_gpu_program_parameters GL_EXT_histogram GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_APPLE_packed_pixels GL_ATI_blend_equation_separate GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texture_rectangle GL_NV_texgen_reflection GL_NV_vertex_program GL_OES_read_format GL_SGI_color_matrix GL_SGI_color_table GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lodGL_MAX_TEXTURE_SIZE: 2048GL_MAX_ACTIVE_TEXTURES_ARB: 8PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)MODE: 6, 1024 x 768 fullscreen hz:N/AGAMMA: hardware w/ 0 overbright bitsCPU:rendering primitives: single glDrawElementstexturemode: GL_LINEAR_MIPMAP_LINEARpicmip: 0texture bits: 0multitexture: enabledcompiled vertex arrays: enabledtexenv add: disabledcompressed textures: disabledInitializing Shaders...loading 'scripts/uncreation.shader'...loading 'scripts/q3map2_tremor.shader'...loading 'scripts/tremor.shader'...loading 'scripts/transit.shader'...loading 'scripts/niveus.shader'...loading 'scripts/nexus6.shader'...loading 'scripts/karith.shader'...loading 'scripts/atcs.shader'...loading 'scripts/arachnid2.shader'...loading 'scripts/jetpack.shader'...loading 'scripts/core.shader'...loading 'scripts/flame.shader'...loading 'scripts/misc.shader'...loading 'scripts/common-trem.shader'...loading 'scripts/titan.shader'...loading 'scripts/water.shader'...loading 'scripts/displays.shader'...loading 'scripts/plant_life.shader'...loading 'scripts/stasis.shader'...loading 'scripts/booster.shader'...loading 'scripts/eggpod.shader'...loading 'scripts/medistat.shader'...loading 'scripts/mgturret.shader'...loading 'scripts/reactor.shader'...loading 'scripts/telenode.shader'...loading 'scripts/trapper.shader'...loading 'scripts/overmind.shader'...loading 'scripts/tesla.shader'...loading 'scripts/dcc.shader'...loading 'scripts/hive.shader'...loading 'scripts/level2.shader'...loading 'scripts/human.shader'...loading 'scripts/null.shader'...loading 'scripts/weapons.shader'...loading 'scripts/conkit.shader'...loading 'scripts/advckit.shader'...loading 'scripts/psaw.shader'...loading 'scripts/mdriver.shader'...loading 'scripts/flamer.shader'...loading 'scripts/crosshairs.shader'...loading 'scripts/grenade.shader'...loading 'scripts/splash.shader'...loading 'scripts/marks.shader'...loading 'scripts/sprites.shader'...loading 'scripts/muzzleflashes.shader'----- finished R_Init ----------- Initializing Sound ------Initializing SDL audio driver...SDL audio driver is "alsa".SDL_AudioSpec: Format: AUDIO_S16LSB Freq: 22050 Samples: 470 Channels: 2Starting SDL audio callback...SDL audio initialized.----- Sound Info ----- 1 stereo16384 samples 16 samplebits 1 submission_chunk22050 speed0x90a7e78 dma bufferNo background file.----------------------Sound intialization successful.--------------------------------Sound memory manager startedLoading vm file vm/ui.qvm......which has vmMagic VM_MAGIC_VER2Loading 1075 jump table targetsVM file ui compiled to 786313 bytes of codeui loaded in 4596672 bytes on the hunkUI menu load time = 638 milli secondsUI menu load time = 43 milli secondsUI menu load time = 39 milli seconds--- Common Initialization Complete ---Opening IP socket: localhost:30720Hostname: kobylaIP: 127.0.1.1Started tty console (use +set ttycon 0 to disable)----- CL_Shutdown -----Closing SDL audio device...SDL audio device shut down.RE_Shutdown( 1 )---------------------------- CL_Shutdown ----------------------------Shutdown tty console