Author Topic: SkyCastle [Gameflowtest]  (Read 19798 times)

DarkRogue

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SkyCastle [Gameflowtest]
« Reply #30 on: April 30, 2007, 04:25:27 pm »
Well since we're discussing craptastic mapping contributions I may as well add my 2 cents eh?

Floater map in trem. Looks interesting. An mass driver practice map! :)
n game name: Xiane

durand

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SkyCastle [Gameflowtest]
« Reply #31 on: May 01, 2007, 05:05:38 pm »
Quote from: "DarkRogue"
Well since we're discussing craptastic mapping contributions I may as well add my 2 cents eh?

Floater map in trem. Looks interesting. An mass driver practice map! :)


Perfect ;)

QuentinTyrantino

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SkyCastle [Gameflowtest]
« Reply #32 on: May 02, 2007, 12:35:41 pm »
Great work Plague!
This map is great, and very funny to play!

I have added it to the map-rotation on my home server, but I need an easy way to disable jetpack, or humans will always win just at Stage 2.

I could stuck humans to Stage 1... but it's a too drastic solution.

So, is there a console command to disable weapon/alien classes ?

Plague Bringer

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SkyCastle [Gameflowtest]
« Reply #33 on: May 02, 2007, 12:40:14 pm »
Somehow Overflow did it with siege, I'll ask him!

Thanks Tyrantino. It's just a test map, really, but I hope it turns out to be a fun map where there's no real gameplay, just messing around. (Think Benmachine's mod, no offence though, ben)
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techhead

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SkyCastle [Gameflowtest]
« Reply #34 on: May 04, 2007, 01:13:28 am »
I believe its:
g_disabledequiptment
Along with these two:
g_disabledclasses
g_disabledbuilables
Spelling might be off, so use tab auto-completion.
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durand

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SkyCastle [Gameflowtest]
« Reply #35 on: May 04, 2007, 05:06:47 pm »
I think he means, on just that map, not for the whole server.

Plague Bringer

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SkyCastle [Gameflowtest]
« Reply #36 on: May 04, 2007, 08:24:30 pm »
That could probably be put into the map rotation to effect only that map.
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Survivor

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SkyCastle [Gameflowtest]
« Reply #37 on: May 04, 2007, 08:47:31 pm »
Be a sadistic bastard plague, trigger_equipment (jetpack) -> target_kill
I’m busy. I’ll ignore you later.

Plague Bringer

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SkyCastle [Gameflowtest]
« Reply #38 on: May 04, 2007, 08:55:08 pm »
Bwahaha, I'll have to make some sign textures that warn against wasting cash on one first, though. >:D
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QuentinTyrantino

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SkyCastle [Gameflowtest]
« Reply #39 on: May 05, 2007, 10:17:18 am »
Quote from: "techhead"
I believe its:
g_disabledequiptment
Along with these two:
g_disabledclasses
g_disabledbuilables
Spelling might be off, so use tab auto-completion.


I have tried them... but can't change them: they are read only.

Quote from: "Survivor"

Be a sadistic bastard plague, trigger_equipment (jetpack) -> target_kill


Hi! Please, can you be more clear? If it can work, what should I write exactly into the map-rotation, or the specific skycastle.cfg ?

Survivor

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SkyCastle [Gameflowtest]
« Reply #40 on: May 05, 2007, 10:54:14 am »
It's not up to the server in this example. It's a mapside triggersystem that kills anyone with a jetpack equipped. So if you buy one, you die.

Now come to think of it. You should add in a trigger delay of 20 seconds or so plague :wink:
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Plague Bringer

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SkyCastle [Gameflowtest]
« Reply #41 on: May 05, 2007, 01:04:32 pm »
Quote from: "Survivor"
It's not up to the server in this example. It's a mapside triggersystem that kills anyone with a jetpack equipped. So if you buy one, you die.

Now come to think of it. You should add in a trigger delay of 20 seconds or so plague :wink:


I'll grab the "Bwahahaha" sound from whitebear's map; (forget the name, gimmics coming out the ears.... nvm) HIGHRISE.
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n00b pl0x

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SkyCastle [Gameflowtest]
« Reply #42 on: May 06, 2007, 05:20:47 am »
Quote from: "TinMan"
http://www.youtube.com/watch?v=-YnM3iJ9fjU


<3 that little guy's grunts lol
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techhead

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SkyCastle [Gameflowtest]
« Reply #43 on: May 07, 2007, 03:36:06 am »
Undo it as part of the game over trigger.
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