Poll

Would you play a mod like this?

Yes, definitely
8 (25.8%)
Maybe, I'd have to try it
14 (45.2%)
No, thank you
9 (29%)

Total Members Voted: 27

Voting closed: April 29, 2007, 10:17:06 pm

Author Topic: Rewards Mod  (Read 14098 times)

player1

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Rewards Mod
« on: April 29, 2007, 10:17:06 pm »
Rewards

NBW=Non-Blaster Weapon (for Humans)

Human - Destroy
A - Reload (gives 1/2 max. ammo up to max. carry - NBW)
B - HealthBoost (gives 1/2 max. health up to health max.)
C - ArmorBoost (gives 1/2 current armor value up to max. armor)
D - Vengeance (explosive death: slag animation)
Note: If Alien slayer survives explosive death of Human Avenger, Alien gains Vengeance benefit, but the animation is acid splash damage, instead of hot slag explosion

Human - Build
E - Damage (increases damage done by player - Blaster only?)
F - Attack (increases fire rate - Blaster only?)

Human & Alien - Hunt
G - Stealth (dampens movement noise)
H - Cloak (makes avatar translucent)
I - Invisibility (makes avatar almost transparent)
J - Toxic (makes player poisonous to nearby teammates)
K - Hazard (player does radiation damage to own team's structures)

Human - Fix (Repair)
L - HealthPlus (max. health ceiling increased to 125)

Alien - Fix (Heal)
M - Reflect (damage returned to attacker)

Human & Alien - Slap
N - Poison (Aliens can't get poison from Booster, Humans get poisoned with Alien Booster poison)
O - Xenophobe (gives radiation sickness to player which also affects nearby enemies)

Alien - Build
V - Invulnerability (player takes no damage)
W - Shield (bestows armor value)

Alien - Destroy
X - Strength (increases damage done by melee attack)
Y - Speed (decreases melee attack 'reload' time or increases dretch movement speed or enables dretch double-dodge or dash)
Z - Endurance (reduces received damage)
Other - Regen (increases health regen rate)

They make sense, too.
Humans who destroy enemy structures get resupplied (or, their deaths avenged).
All of the following effects could be of limited duration.
Human builders whose structures kill multiple enemies or survive successive attacks get a more powerful sidearm.
Players who hunt get abilities which help them in the hunt, but slightly penalized for killing enemies beneath their stage.
Humans who repair a lot get a higher maximum health value.
Aliens who heal a lot get to reflect damage back upon their attackers.
Teamkillers get poisoned (Humans) or denied Booster poison (Aliens).
'Shotgun' deconners get radiation sickness, which affects the enemy team.
Aliens who build successful structures get more durable.
Aliens who destroy enemy structures get enhanced battle abilities.

Not only is it in the very spirit of Tremulous, I believe you'll find it somewhat balanced, reflects all five categories of Risujin's query, adds in whitebear's evil runes, and 'slaps' players who do 'bad' stuff. It took me a while, and I'd like to thank you all for the challenge.

Note also that you could make the Rewards harder to get, such as so many times in a single spawning, or so many times within a certain time limit.

You wouldn't necessarily get Stealth just for killing one same-stage enemy. You might have to kill three within a single spawning for a Human, and five within three minutes for an Alien, or something. The same could be said for all of these activities.

Maybe one TK wouldn't get you poisoned (or denied access to Booster poison), but three would be enough to kill a Human who did it, and deny an Alien who did it Booster poison for the next ten minutes.

Destroying one Type I structure might not be enough to get the Reload or Strength. A Human might have to destroy two in three minutes while an Alien might have to destroy two in one spawning.

Parameters will need adjustment and are accordingly left vague. As DoorKnob said, intensive play-balancing will be needed, as always. Cheers.

Other possible names: Pavlovia, Carrotstick, The Hunt, Seek and Destroy, PowerBuilder, etc.

Odin

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Rewards Mod
« Reply #1 on: April 29, 2007, 10:53:22 pm »
Do we need AmEx cards for this?

Plague Bringer

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Rewards Mod
« Reply #2 on: April 29, 2007, 10:54:52 pm »
How many threads has there been for this?
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Risujin

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Rewards Mod
« Reply #3 on: April 30, 2007, 12:12:34 am »
Quote from: "Plague Bringer"
How many threads has there been for this?

Name one that we haven't hijacked for Heaven of Relics. ;)

Plague Bringer

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Rewards Mod
« Reply #4 on: April 30, 2007, 12:47:02 am »
Name one for HoR that hasn't been hijacked (atleast partially) by Rewards.  :roll:
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f0rqu3

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Rewards Mod
« Reply #5 on: April 30, 2007, 12:54:25 am »
how about a punishment mod

whitebear

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Rewards Mod
« Reply #6 on: April 30, 2007, 08:03:26 am »
The Punisher!(?)
Like judgenaught :D (or w/e it's name is)

ShadowNinjaDudeMan

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Rewards Mod
« Reply #7 on: April 30, 2007, 09:33:12 pm »
No, no, no.

How about a admin called...
the

INVIGILATOR!
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

player1

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the other part of the equation
« Reply #8 on: May 01, 2007, 06:57:22 am »
Risujin,

I was wondering if you are still interested in this idea. I made a little matrix a while back, based on your list of Tremulous actions worth rewarding. I've divided them into four major types: Destroy, Build, Hunt (kill enemies), and Fix (repair/heal teammates & team structures). Maybe we can even change the name of the mod to Rewards.

Reward System

Destroy
Divide structures into three or four major types by one of the two following systems:

1) by build point value: 8, 10, 12 or 0 (Reactor/Overmind)
2) by Stage at which structure becomes available (and 4th type, again, for Reac/OM)

Type: Human/Alien
I: A/X
II: B/Y
III: C/Z
0: D/other

Build
Not just building, but skilled building.
Reward builder for multiple kills by active, defensive structure (e.g.- turret, acid tube).
Also, reward builder for structure persistence by passive, non-defensive structure (e.g. - telenode, egg).

Type:Human/Alien
Kills by structure (#TBD):E/V
Persistence (time TBD):F/W

Hunt
For killing enemies only. Players ranked by stage. Can be done one of two ways. Either the actual stage of the entire team is the value used, OR, the player's current loadout/class (any item or class unlocked by a certain stage) determines that player's stage value (just for the purposes of determining the following Rewards):

Player's Stage Value: Opponents Stage Value (Reward)
1:1(G)
1:2(H)
1:3(I)
2:1(J)
2:2(G)
2:3(H)
3:1(K)
3:2(J)
3:3(G)

G - same stage
H - opponent one stage above
I - opponent two stages above
J - opponent one stage below
K - opponent two stages below

Fix (Repair/Heal)
Humans are rewarded for repairing team structures.
Aliens are rewarded for healing teammates.

Type: Human
Repair (total damage TBD): L

Type: Alien
Heal (total damage TBD): M

Deterrents
TeamKill: N
'Shotgun' Decon: O

For a complete list of rewards, see above. I have not associated this matrix with the list of rewards, so that the above could be a generic template, and the list of Rewards can be reworked as necessary. Also note that these are not specifically the Relics from HoR; I've played enough of these mods to know what I think goes where, and we can find which relics most closely approximate what we are looking for and tweak from there. That is, you can, Ris. All I can do is suggest.

Some notes: The Rewards are mostly enhancements of limited duration, but a few are one-time benefits (the first three in the following list). The maximum number of rewards that any player can be "carrying" is one. After it wears off you can get another. One-time benefits will take some short space of time to take effect, after which you can get another. Rewards in first post.

player1

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threads within threads within threads
« Reply #9 on: May 01, 2007, 07:00:24 am »
Quote from: "Risujin"
Quote from: "Plague Bringer"
How many threads has there been for this?

Name one that we haven't hijacked for Heaven of Relics. ;)


 :D  8)  :)  :P

Here's a couple of links (we never really finished the discussion):
Relic Mod - by Risujin

Mod Idea - PowerUpGrades

And the idea has changed and evolved a little. Plus people who said they'd never play Relics have and do. *cough* {MMD}Bringer{L} *cough* So I wondered if you still hated the idea or were warming up to it a bit. Mr. Luci Healer.

The Neutral

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OUCH!
« Reply #10 on: May 04, 2007, 05:34:50 pm »
This is a common idea, but the concept behind it would say that if you're good, you get better.  The problem with this is obvious, it spaces the leetness gaps even more, say I am a Tyrant, go around and totaly pwn everything, I get more powerful, eventually I could be near unstopable.  We would need some sort of handi-cap system to balance this.
n our world, neutral is non-exsistant.

Plague Bringer

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Re: threads within threads within threads
« Reply #11 on: May 04, 2007, 08:23:36 pm »
Quote from: "player1"
Quote from: "Risujin"
Quote from: "Plague Bringer"
How many threads has there been for this?

Name one that we haven't hijacked for Heaven of Relics. ;)


 :D  8)  :)  :P

Here's a couple of links (we never really finished the discussion):
Relic Mod - by Risujin

Mod Idea - PowerUpGrades

And the idea has changed and evolved a little. Plus people who said they'd never play Relics have and do. *cough* {MMD}Bringer{L} *cough* So I wondered if you still hated the idea or were warming up to it a bit. Mr. Luci Healer.


Relic is one thing, rewards is another.
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player1

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Re: threads within threads within threads
« Reply #12 on: May 05, 2007, 09:04:41 pm »
Quote from: "Plague Bringer"
Quote from: "player1"
Quote from: "Risujin"
Quote from: "Plague Bringer"
How many threads has there been for this?

Name one that we haven't hijacked for Heaven of Relics. ;)


 :D  8)  :)  :P

Here's a couple of links (we never really finished the discussion):
Relic Mod - by Risujin

Mod Idea - PowerUpGrades

And the idea has changed and evolved a little. Plus people who said they'd never play Relics have and do. *cough* {MMD}Bringer{L} *cough* So I wondered if you still hated the idea or were warming up to it a bit. Mr. Luci Healer.


Relic is one thing, rewards is another.


Right. Which is why I keep trying to separate the two. Would you play this mod, as currently described, and why or why not?

player1

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Re: OUCH!
« Reply #13 on: May 16, 2007, 06:55:51 pm »
Quote from: "The Neutral"
This is a common idea, but the concept behind it would say that if you're good, you get better.  The problem with this is obvious, it spaces the leetness gaps even more, say I am a Tyrant, go around and totaly pwn everything, I get more powerful, eventually I could be near unstopable.  We would need some sort of handi-cap system to balance this.


Neutral: let's say you are a Tyrant, and totally own everything. What Rewards could you get?

Remember, you can only have one Reward at a time.

What classes of activities would you be involved in?

You would probably Hunt, and Destroy (although on some servers you could also Heal, but maybe makers could make it so you had to consciously heal teammates or possibly be denied the Rewards if you had engaged in a lot of teammate-damage-dealing - e.g. no enemy present + full health+ damage any one teammate for more than 50% health).

For hunting you would be handicapped for killing enemies beneath your stage. The best reward you could be awarded would be Stealth, for killing a same-stage enemy. You can't get Cloak, and you can't get Invisibility, because there are no enemies who are a higher stage than a Tyrant. And if you didn't refrain from killing lower stage enemies, you could possibly be given either Toxic or Hazard (and would be dangerous to nearby teammates or your own team's buildings).

If you were out destroying enemy structures, you could get Strength, Speed, Endurance or Regen, true. Very good Rewards. But the idea of the mod is to drive the type of play that Tremulous players always say they want. That is, players attacking structures, with kills as collateral damage, and inevitably as the way to stage up (but you could tweak that, too, by making stage-up dependent on destroying, building and fixing as well as hunting).

In the rare case that you were a Tyrant who was actually engaged in healing teammates, you might possibly be awarded Reflect. Which would make you want to heal teammates, instead of randomly slashing at them,  as you charge away from the enemy base.

Also, one thing that is yet TBD is how many of each actions you would have to perform to get awarded the Reward, and it could possibly be stage-dependent (harder for rich humans, big aliens; easier for poor humans, little aliens).

Note, also, that the coolest Rewards are for damaging structures, or killing enemies who are stage-up from you, which aren't even really acknowledged by the current scoring system. You also get fairly decent Rewards for building and maintaining successful structures, another item that never shows in the killcounts (although it directly affects who wins). Healing teammates will become an action players will find worth doing. And the "bad" stuff - killwhoring, TKing, and damage-deconning - will get you a little in-game detriment (which can be used creatively).

Build - Destroy - Hunt - Fix (Repair/Heal)

Plus, as Ris has suggested, if you get one of the Rewards, you could get a Q3a-type badge over your avatar's head, and the in-game voice says the name of the Reward - "Vengeance" - in that robotic god-voice from the Arena.

Alien-Vengeance Mara+, FTW!!!

The Neutral

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Robots pwn
« Reply #14 on: May 18, 2007, 04:51:54 am »
If we made the rewards things like healing and team buffs...
But I would totally do that robotic voice saying Vengence
n our world, neutral is non-exsistant.

player1

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Re: Robots pwn
« Reply #15 on: May 18, 2007, 05:05:50 am »
Quote from: "The Neutral"
If we made the rewards things like healing and team buffs...
But I would totally do that robotic voice saying Vengence


Quote from: "Arena Announcer Robot God-Voice"
"Vengeance"
"MultiKill"
"You Destroyed the Reactor"
"Aliens Win"

Steely Ann

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Rewards Mod
« Reply #16 on: May 18, 2007, 06:37:54 am »
Quote from: "Arena Announcer Robot God-Voice"
"CROTCH SHOT"
"Haxxing Spree"
"You Broke The Intarwebs"
"ULTRA GIIIB"


// Crotch shot.
// It's what's for dessert. :o
// Oh, and it brings Tyrants down damned quick. :D

player1

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robotz r t3h l33tz
« Reply #17 on: May 18, 2007, 07:35:19 am »
Quote from: "Steely Ann"
Quote from: "Arena Announcer Robot God-Voice"
"Groin Pull"
"Aimbot Alert"
"You Ruined My Record"
"UBERl33tz CROTCH SHOT"


// Groin Pull.
// It's what's for breakfast. :P
// Oh, and it fills up killcounts darned slow. =)


XD
8]
;p

Morx

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Rewards Mod
« Reply #18 on: May 18, 2007, 02:10:52 pm »
I think that your mod is good but i gotta see it first

Plague Bringer

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Rewards Mod
« Reply #19 on: May 18, 2007, 03:35:57 pm »
Risujin's not making it because it's not an Unreal Tournament gametype. xD

PlayerOne, if you make it, I'll play it. There's your fuel for learning all the coding you need to make your mod a reality. xD
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player1

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oh, sweet hope...
« Reply #20 on: May 18, 2007, 10:45:54 pm »
Quote from: "Plague Bringer"
Risujin's not making it because it's not an Unreal Tournament gametype. xD

PlayerOne, if you make it, I'll play it. There's your fuel for learning all the coding you need to make your mod a reality. xD



You've given my life purpose....
Nope, it's gone again.
XD

Quote from: "Morx"
I think that your mod is good but i gotta see it first


Really, if it's anyone's mod, it'll hafta be somebody like Risujin, who can actually accomplish making it. I just thought it would be cool to see something with powerups or upgrades, something a little arcade in nature, but still directly related to Tremulous gameplay. At the same time, Ris was porting HoR for Trem, and I was PMing him about how cool runes would be for Tremulous. Me am a suggester. Risujin is t3h codemaster. Hope he tries messing with this idea... He might, if you all say how cool it sounds...

And Bringer, this would be a very UT-esque gametype, and Tremulous could use some alt+trem gametypes (well, besides Dom and Relics and TremX and Balance and Balance Lite and whatever else I forgot).
:P:):D8)

P.S. Nice new sig, {MMD}Bringer{L}. That guy really stuck the landing. "Face plant, awaaaaaaaaay...." XD

Risujin

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Rewards Mod
« Reply #21 on: May 20, 2007, 07:53:00 pm »
I have an evil plot to bring back Balance Mod, refocus it on arcade gameplay, and rename it to Tremulous Arcade. It would be interesting to add a small number of "feats" players could accomplish and be rewarded for. In this setting it would be a minor buff, more for prestige than anything. It's not quite what player1 has in mind though since it wouldn't reward so aggressively. Rather than rewarding "hunting" or repairing, it would be show-off things like a golden saw for sawwing 10 aliens in a row etc.

player1

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w00t!!!
« Reply #22 on: May 21, 2007, 02:53:52 am »
Yay!!!
TremArcade!
add classic Quake/Doom weapons (nailgun/super-shotty)?
or maybe some
cool new alienz?
plz use Arena Announcer Robot God Voice!
and badges!

Quote from: "Arena Announcer Robotic God Voice"
Kewl!


a golden saw with a shield?
that shoots flames?
and heals teammates?

enjoy Maui...

P.S. True arcade gameplay needs outrageous powerups and mind-bending combo moves, like X-Men: Children of the Atom or Capcom vs. Marvel.

lolz, l8z <3 #1 Relics Fan (am me)

edit: would balance and relics run at the same time? just the one with the later alphabetic name? could they be combined? HoRBalanceLiteDom server? or can't they be combined like in UT? game modes vs. gameplay modifiers type thing? (i.e., in UT u can play lo-grav/rocket launcher Assault, but not DominationCTF)

player1

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another thing just occured to me...
« Reply #23 on: May 29, 2007, 06:50:57 pm »
A Reward for the Stage-Up kill (or multikill): whoever gets the kill that results in your team gaining the next stage could be given some kind of powerup, upgrade, or one-time benefit.

Like, say you go mara and get three hallway kills in a row without anybody else on your team getting a kill, and that gets your team Stage Two, you'd get Stillshield until you died, or Regen for three minutes or something (enhanced regen, since you're an Alien).

Also, I think I could start to put preliminary values on the original Reward table. 3 kills in one spawning for Stealth (same stage), 6 KIOS for Cloak (one stage above), 9 KIOS for Invisibility (two stages above, thus: Stage 3 players can't get Cloak or Inviso). Just a thought...
Stealth - 3 same-stage KIOS
Cloak - 6 one-stage-above KIOS
Inviso - 9 two-stages-above KIOS
and the rest of the table will suggest itself from that...

KIOS=kills in one spawning