I have a failry large tiling texture. When I load it in radiant it looks fine. However, when I compile and test in game, it shrinks down and tiles very small. Now, if I apply it to a patch mesh it will tile in game at the normal size.
What's going on?
I've tried fitting it to a brush and it does nothing.
Do textures need to be of certain sizes? could that be the problem? And why is it tiling different between rect and patch meshes made from those rects?
Thanks!