Author Topic: Map : Cerberus (FINAL 2008-02-21)  (Read 42148 times)

TRaK

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Map : Cerberus (RC2 2007/06/13)
« Reply #30 on: May 17, 2007, 01:24:52 pm »
Quote from: "TinMan"
There's lava? Where? I took an overhead shot of the map in noclip and I still get lost sometimes. lol


Take a look at the second screenie ;)

E-Mxp

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Map : Cerberus (RC2 2007/06/13)
« Reply #31 on: May 17, 2007, 03:41:52 pm »

You can actually see a dretch running by in the reflection of the fence. :D

Plague Bringer

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Map : Cerberus (RC2 2007/06/13)
« Reply #32 on: May 17, 2007, 03:46:24 pm »
I was playing on UTCS with one other guy and that was scaring the freaking shit outta me untill I noticed he was a basi. ^_^
U R A Q T

TinMan

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Map : Cerberus (RC2 2007/06/13)
« Reply #33 on: May 17, 2007, 07:42:59 pm »
Quote from: "TRaK"
Quote from: "TinMan"
There's lava? Where? I took an overhead shot of the map in noclip and I still get lost sometimes. lol


Take a look at the second screenie ;)

Meh, needs more.  =/
Code: [Select]
Linux: ~/.tremulous/base/
Mac: ~/Library/Application\ Support/Tremulous/base/
Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\
NeonPulse
http://neonpulse.net/media/games/tremulous/base/autoexec.cfg

KOsAD

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Map : Cerberus (RC2 2007/06/13)
« Reply #34 on: May 18, 2007, 12:22:47 pm »
Good job !
looking forward to playing it :)

TRaK

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Map : Cerberus (RC2 2007/06/13)
« Reply #35 on: June 12, 2007, 11:58:52 pm »
Final version released.

Download :
http://uploaded.to/?id=a4g3s6

Changes :
- fixed pipe and changed it a bit.
- fixed a few graphical bugs.
- added a ladder to the bridge
- a few very minor changes here and there.

If your server is running this map, please update :).

Lakitu7

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Map : Cerberus (RC2 2007/06/13)
« Reply #36 on: June 13, 2007, 03:25:35 am »
Awesome. I can get into the pipe more easily as a dretch, trivially easy as a goon, and with some skill+effort, as a rauder.

Now I just need to get some playtime on it to form more of an opinion.

tuple

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Map : Cerberus (RC2 2007/06/13)
« Reply #37 on: June 13, 2007, 04:15:19 am »
Quote from: "E-Mxp"
You can actually see a dretch running by in the reflection of the fence. :D


The funny thing about that E-Mxp (in case this isn't what you're referring to ;) ) is that if you are alone on a server, you'll see that dretch in the reflection.  It's the same bars used in UTCSB, not sure where it's used first though.   Before I knew, I'd see that dretch on UTCSB and lose it, till I was alone on my server trying out some builds and I saw it.

Lakitu7

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Map : Cerberus (RC2 2007/06/13)
« Reply #38 on: June 13, 2007, 05:05:04 am »
Quote from: "tuple"
Quote from: "E-Mxp"
You can actually see a dretch running by in the reflection of the fence. :D


The funny thing about that E-Mxp (in case this isn't what you're referring to ;) ) is that if you are alone on a server, you'll see that dretch in the reflection.  It's the same bars used in UTCSB, not sure where it's used first though.   Before I knew, I'd see that dretch on UTCSB and lose it, till I was alone on my server trying out some builds and I saw it.


It's also in TheBunker.

tuple

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Map : Cerberus (RC2 2007/06/13)
« Reply #39 on: June 13, 2007, 02:47:47 pm »
This map has been uploaded to the MG map repo here

Paradox

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Map : Cerberus (RC2 2007/06/13)
« Reply #40 on: June 13, 2007, 04:04:37 pm »
You need to rename the bsp to something different than the original, so there arent version issues.

Also about the shiny bars, its just a patch with a mirror texture

∧OMG ENTROPY∧

TRaK

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Map : Cerberus (RC2 2007/06/13)
« Reply #41 on: June 13, 2007, 06:39:57 pm »
Quote from: "Paradox"
You need to rename the bsp to something different than the original, so there arent version issues.


It is different. Beta one was Cerberus_b1.bsp , this version is Cerberus.bsp .

Unless I made some kind of stupid mistake...

Paradox

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Map : Cerberus (RC2 2007/06/13)
« Reply #42 on: June 13, 2007, 07:29:19 pm »
Oh, ok, just making sure, seen too many maps like that.

∧OMG ENTROPY∧

TRaK

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Map : Cerberus (RC2 2007/06/13)
« Reply #43 on: June 14, 2007, 05:05:16 am »
Because of a botched compile, which, quite frankly, made the map look like shit in the darker areas, I'm releasing a new version.

Also, humans can no longer stand on the ledges in the lower hall of human base.

Download : http://uploaded.to/?id=raj7gd

Sorry about that  :-?

Paradox

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Map : Cerberus (RC2 2007/06/13)
« Reply #44 on: June 14, 2007, 04:29:27 pm »
As soon as it is updated in the repository, ill update.
Shouldnt be too long, those guys over at mg are pretty fast.

∧OMG ENTROPY∧

tuple

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Map : Cerberus (RC2 2007/06/13)
« Reply #45 on: June 14, 2007, 04:41:24 pm »
RC2 is up at the MG Map repo here

Warrior

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Map : Cerberus (RC2 2007/06/13)
« Reply #46 on: June 14, 2007, 07:32:00 pm »
Quote
made the map look like shit in the darker areas

I don't noticed anything wrong apparently... :eek:
Do you have some pic comparing the two?
Btw, what were the bad compile parameters?
Your map is a very good map that doesn't lag, congratulations!

TRaK

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Map : Cerberus (RC2 2007/06/13)
« Reply #47 on: June 14, 2007, 07:43:58 pm »
Quote from: "Warrior"
Quote
made the map look like shit in the darker areas

I don't noticed anything wrong apparently... :eek:
Do you have some pic comparing the two?
Btw, what were the bad compile parameters?
Your map is a very good map that doesn't lag, congratulations!


I used the _minlight key. I only wanted to test it out, but I forgot to remove it. It made the dark ceilings look really ugly, with really splotchy lighting.

like this : http://img255.imageshack.us/img255/7897/shot0023cr1.jpg
Compared to this : http://img117.imageshack.us/img117/699/shot0024ls2.jpg
(gamma increased to highlight the effect)

player1

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nice map...
« Reply #48 on: June 18, 2007, 07:33:43 am »
Trak,

I dig this map. Good areas for Aliens to work in, nice mix of different locales. I think it's fun, and pretty interesting. Humans can win it, too, if they care to move and rush. Thanks for making a cool map that plays pretty evenly. Blue and orange is not only my hometown's college colors, they were also my high school's colors. Thus is it is even more endearing to me. Plus the big tube at the top of the superstructure is just plain crazy for dretching. Humans building under the stairs only seems to work if they also are willing to attack. The usual Aliens-camp-outside-until-SD happens otherwise...

the3rror

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Possible bug
« Reply #49 on: June 29, 2007, 05:11:33 am »
Im running on a mac and loved your previous version but I cant play your new one due to tremulous crashing while loading this map. It doesn't happen with any other map just this one. Also I have re-downloaded it a few times but with the same result. I Just doesn't work for me. any Ideas?
blowFish~

I just realised that for the past 9months Ive been waisting my life on tremulous. <- aug. 19th ; 10:15pm

TRaK

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Re: Possible bug
« Reply #50 on: June 29, 2007, 05:17:41 am »
Quote from: "the3rror"
Im running on a mac and loved your previous version but I cant play your new one due to tremulous crashing while loading this map. It doesn't happen with any other map just this one. Also I have re-downloaded it a few times but with the same result. I Just doesn't work for me. any Ideas?


Do you get some kind of error message?

If anyone else has this problem, please let me know.

yeekenli

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Map : Cerberus (RC2 2007/06/13)
« Reply #51 on: July 10, 2007, 09:15:50 am »
same here, i'm using a mac too and it dosent work, it kinda crashes when its loading...i hope you fix it soon
hy waste space on sigs?

LinuxManMikeC

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Map : Cerberus (RC2 2007/06/13)
« Reply #52 on: July 10, 2007, 04:31:36 pm »
Open the Terminal program and run Tremulous from there.  The console output from Tremulous will be in the Terminal window.  If there are any errors you will find them in the console output.  Just copy it, paste it, and post it.
b]Embrace your inner penguin 8)
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Canb

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Map : Cerberus (RC2 2007/06/13)
« Reply #53 on: July 14, 2007, 06:36:23 pm »
OMG I am going to go completly bomkers unless someone helps me.

So i downloaded the map from the mercinary /base page and it gives me a zipped file. i unzip it and instead of getting a pk3 file I get a lot of folders. This happens with every map ever since i got a zip archiver called Izarc. I unintalled it but all my files are still under the file asccoation of Izarc zip archive and i cant get it back to pk3. but all my maps work before i got the zip archive, and the maps i have that i downloaded after get 1/4 thru loading then die, but im running on windows. Also my auto downloader doesnt work. its on but when it trys to download  a map it just crashes my game

PLEASE HELP ME!

AKAnotu

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Map : Cerberus (RC2 2007/06/13)
« Reply #54 on: July 14, 2007, 07:31:53 pm »
gawd, stfu about your problem for a second
just stick all the folders in a .zip file and rename it .pk3
problem solved

TRaK

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Re: Map : Cerberus (RC2 2007/06/13)
« Reply #55 on: February 22, 2008, 05:43:03 am »
Although this map doesn't really compare aethetically to my more recent work, I am releasing a final version of this map, with several updates :

- Trem won't insta-quit at map load for Mac users :) Sorry about that  :-X
- Several halls are taller now.
- Much easier for wallwalkers to get into the pipe.
- A lot of clipping.
- No "sticky" spots in the tube/pipe.

The Mac fix was the main reason for doing this, but the other changes should make this more playable :)

Download FINAL
Mirror 1
Mirror 2

whitebear

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Re: Map : Cerberus (FINAL 2008-02-21)
« Reply #56 on: February 22, 2008, 05:59:48 am »
Question. How many times do you plan to call it final?  ;D

TRaK

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Re: Map : Cerberus (FINAL 2008-02-21)
« Reply #57 on: February 22, 2008, 06:07:35 am »
Hopefully this is the last time  :P

duck-o-destruction

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Re: Map : Cerberus (FINAL 2008-02-21)
« Reply #58 on: February 28, 2008, 01:55:56 am »
it works just fine on my mac.  its my FAVORITE MAP! i love putting the human base in that brown pipe.  the quikest way for aloens to get there is going up on one side, but rants and maras cant.  Pretty sweet
:grenade:

InsanityQ

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Re: Map : Cerberus (FINAL 2008-02-21)
« Reply #59 on: February 28, 2008, 09:15:05 pm »
from what I see, humans base has one outlet. If a tyrant gets in there, the humans are screwed.