Author Topic: Ingar's NetRadiant packages [Updated 2015-06-21]  (Read 211790 times)

Ingar

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Ingar's NetRadiant packages [Updated 2015-06-21]
« on: May 08, 2007, 10:47:35 pm »
Ingar's NetRadiant packages

NetRadiant is a fork of the well known GtkRadiant 1.5 editor. I do NOT write this program:
I download the source code, build executables, add some documentation, game packs and useability
tweaks. My goal is to provide a package that is easy to install and use.

You can find more information on my NetRadiant page (thanks to maci for the webspace):
http://ingar.satgnu.net/gtkradiant

Downloads

Windows - 32 bit
netradiant-20150621-win32.7z

Debian 8.1 - 32 bit
netradiant-20150621-debian8.1-x86.tar.xz
Debian 8.1 - 64 bit
netradiant-20150621-debian8.1-x86_64.tar.xz

Ubuntu 15.04 - 32 bit
netradiant-20150621-ubuntu15-x86.tar.xz
Ubuntu 15.04 - 64 bit
netradiant-20150621-ubuntu15-x86_64.tar.xz

Tremulous support files
(You need these on any operating system)
netradiant-support-tremulous.zip

Source code
netradiant-20150621-src.tar.bz2

Legacy downloads

Ubuntu 12.04 - 32 bit
netradiant-20130630-ubuntu12-x86.tar.bz2

Ubuntu 12.04 - 64 bit
netradiant-20130630-ubuntu12-x86_64.tar.bz2

MacOS 10.6 (intel only)
netradiant-20110309-macos-10.6.tar.bz2

MacOS 10.5 (intel only)
netradiant-20110309-macos-10.5.tar.bz2

Installation

Unzip the support files to your tremulous base/ directory. The file data-radiant-1.1.0.pk3 should be in the same directory as the file data-1.1.0.pk3.

Unzip the NetRadiant package to a directory of your choice and run the radiant executable.

The MacOS zip file contains an application bundle you can drag to Applications.

You can find detailed installation instructions on my website.

Notes
Settings are saved in /home/user/.netradiant on Linux,
and in C:\Documents and Settings\User\Application Data\NetRadiantSettings on windows.

If you are upgrading and experiencing strange problems,
remove this directory and try again.

NetRadiant gamepacks are compatible with GtkRadiant 1.5,
but you can not use gamepacks made for ZeroRadiant, GtkRadiant 1.4 or any older version of GtkRadiant.

Tutorials on GtkRadiant 1.5 still apply to NetRadiant.

History

2015-06-21: updated to the 2015-06-21 GIT build

2013-06-30: updated to the 2013-06-30 GIT build
- experimental 64-bit windows build
- do not disable Aero
- webp support

2012-07-05: updated to the 2012-07-05 GIT build
- made Gtk themes work on win32

2011-03-09: updated to the 2011-03-09 GIT build
- corrected a segfault in q3map2
- added Ubuntu Linux builds

2011-02-20: updated to the 2011-02-20 GIT build
- added MacOS builds

2010-02-14: updated to the 2010-02-14 GIT build
- Linux build links with libpng 1.4

2009-08-30: updated win32 build
- Better performance on win32

2009-08-13: updated to SVN revision 395
- Better performance on linux
- corrects Wolf:ET file bsp version

2009-07-26: updated to SVN revision 392
- Fixed broken build menu on x86_64
- Improved Tremulous build menu options

2009-03-15: updated to SVN revision 219

« Last Edit: June 27, 2015, 06:59:30 pm by Ingar »

Caveman

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Ingars GtkRadiant 1.5.0 linux 32/64 builds
« Reply #1 on: May 08, 2007, 11:51:36 pm »
Nice, thank you Ingar.

could a mod sticky this?

Taiyo.uk

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Ingars GtkRadiant 1.5.0 linux 32/64 builds
« Reply #2 on: May 09, 2007, 03:09:45 am »
*Taiyo.uk is happy.

Lava Croft

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Ingars GtkRadiant 1.5.0 linux 32/64 builds
« Reply #3 on: May 09, 2007, 06:49:11 am »
*Lava Croft huggles Ingar

f0rqu3

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Ingars GtkRadiant 1.5.0 linux 32/64 builds
« Reply #4 on: May 09, 2007, 07:59:06 am »
good job

Survivor

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Ingars GtkRadiant 1.5.0 linux 32/64 builds
« Reply #5 on: May 09, 2007, 08:57:31 am »
Do you mind if I add the links and instructions to the mapping wiki ingar?
I’m busy. I’ll ignore you later.

Ingar

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Ingars GtkRadiant 1.5.0 linux 32/64 builds
« Reply #6 on: May 09, 2007, 09:24:49 am »
Quote from: "Survivor"
Do you mind if I add the links and instructions to the mapping wiki ingar?

Please feel free to do so Survivor, though it might not be a bad idea to mirror
the files somewhere. I have a rather limited amount of webspace, and I might
have to move the files in the future.
I'll keep in mind to announce new builds here.

Ingar

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Ingars GtkRadiant 1.5.0 linux 32/64 builds
« Reply #7 on: June 09, 2007, 01:45:54 pm »
New revision, more gamepacks, updated instructions, included manual, new webpage.

Survivor, can you update the mapping wiki too?

Lava Croft

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Ingars GtkRadiant 1.5.0 linux 32/64 builds
« Reply #8 on: June 09, 2007, 01:46:39 pm »
This deserves a Sticky. Way to go Ingar!

Survivor

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Ingars GtkRadiant 1.5.0 linux 32/64 builds
« Reply #9 on: June 09, 2007, 05:08:36 pm »
Quote from: "Ingar"
New revision, more gamepacks, updated instructions, included manual, new webpage.

Survivor, can you update the mapping wiki too?


Will do next chance i get.
I’m busy. I’ll ignore you later.

Death On Ice

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Ingars GtkRadiant 1.5.0 linux 32/64 builds
« Reply #10 on: June 27, 2007, 09:42:12 pm »
Links are broken?  :O

Ingar

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Ingars GtkRadiant 1.5.0 linux 32/64 builds
« Reply #11 on: June 28, 2007, 11:59:24 am »
Quote from: "Death On Ice"
Links are broken?  :O

Oops, fixed now. Thanks for noticing  :)

Ingar

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Re: Ingars GtkRadiant 1.5.0 linux 32/64 builds
« Reply #12 on: December 23, 2007, 05:40:15 pm »
I've updated the build to svn revision 191 and linked with gtk 2.12. Reports (working or not) are welcome.

Circle

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Re: Ingars GtkRadiant 1.5.0 linux 32/64 builds
« Reply #13 on: January 03, 2008, 06:07:38 am »
There is a bug where when you adjust the width of the grid and design that Ubuntu freezes. To fix this go to Visual Effects and set the option to None.

Caveman

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Re: Ingars GtkRadiant 1.5.0 linux 32/64 builds
« Reply #14 on: January 03, 2008, 10:25:50 am »
Not Ubuntu freezes, Compiz does.
And Compiz is a no go here, anyhows.

Rhez

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Re: Ingars GtkRadiant 1.5.0 linux 32/64 builds
« Reply #15 on: April 05, 2008, 04:21:04 am »
both addresses ain't existed or right or typed right????? All they did was took me to this page http://dm.bbn.com.cn/response.asp?MT=ingar.soliter.org&srch=&prov=&l=y

Ingar

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Re: Ingars GtkRadiant 1.5.0 linux 32/64 builds
« Reply #16 on: April 05, 2008, 06:38:19 pm »
I moved the page to http://ingar.satgnu.net/gtkradiant and updated the post. Thanks to maci for the webspace.

You can find the files here: http://ingar.satgnu.net/gtkradiant/files

mykro

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Re: Ingars GtkRadiant 1.5.0 linux 32/64 builds
« Reply #17 on: May 27, 2008, 12:25:31 pm »
(initially posted as a question, modified with my own answer)

I found I needed a small trick to getting it working with Ubuntu, so I thought I'd post my steps.

Ingar's GtkRadiant 1.5.0 with Ubuntu Hardy
--------------------------------------------------------

A default synaptic install of Tremulous 1.1.0-4 places files in the following locations:

    /usr/games/tremulous        # a 637 byte "launcher" executable
    /usr/lib/tremulous               # a 1.4mb executable
    /usr/share/games/tremulous/base/     # the data, vms, default map pk3s and a ui directory are here

You'll notice after playing on a few servers that some directories get created under your home directory, containing downloaded maps.

    ~/.tremulous/base
    ~/.tremulous/base2
    ~/.tremulous/tremx-kor

I followed the instructions given to install Ingar's Gtkradiant, and modified trem.game with:

    enginepath_linux="/usr/games/"

However, if you just leave it at that, you'll find that radiant runs fine, but it only seems to be drawing textures from your downloaded maps.  The default map textures and entities are not available as you'll discover when following the tutorial and right-click to place a reactor, radiant reports: Model load failed: "models/buildables/reactor/reactor.md3"

This also didn't work for me:

    enginepath_linux="/usr/share/games/tremulous/"

The trick that worked for me is to copy all the default pk3 files to a new user directory:

    $ mkdir ~/.tremulous/default
    $ cp /usr/share/games/tremulous/base/*.pk3 ~/.tremulous/default

And modify gtkradiant/games/trem.game thus:

    enginepath_linux="/usr/share/games/tremulous/"
    prefix=".tremulous"
    basegame="default"

It now picks up all the default textures and entities, AND somehow it makes all your downloaded map entities available as well.  Note that the value of enginepath_linux doesn't appear to have any effect... it seems all data is taken from the directories under ~/.tremulous.

I haven't used radiant long enough to find out if there are any other problems with this approach, but I thought I would post the trick anyway.

mykro
« Last Edit: May 27, 2008, 02:00:32 pm by mykro »

Ingar

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Re: Ingars GtkRadiant 1.5.0 linux 32/64 builds
« Reply #18 on: May 27, 2008, 01:08:38 pm »
 enginepath_linux should point to the path where the game data is
Code: [Select]
enginepath_linux="/usr/share/games/tremulous"
basegame="base"

Note that the ubuntu tremulous package is a notoriously non-default
installation.

mykro

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Re: Ingars GtkRadiant 1.5.0 linux 32/64 builds
« Reply #19 on: May 27, 2008, 01:49:12 pm »
enginepath_linux should point to the path where the game data is
Code: [Select]
enginepath_linux="/usr/share/games/tremulous"
basegame="base"

Note that the ubuntu tremulous package is a notoriously non-default
installation.


Thanks Ingar - I had tried that without success.  I found a solution in the end and went back to modify my previous post - wasn't expecting anyone to reply so quickly :)

Unanimated

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Re: Ingars GtkRadiant 1.5.0 linux 32/64 builds
« Reply #20 on: October 26, 2008, 05:34:06 pm »
Where can I find gtkglext and libmhash? They're not in the Ubuntu repos, and due to a catastrophic error a few months ago, I'm a little afraid of compiling things.
My in game name is Maggot.
I usually play on DretchStorm, but I also sometimes play on DretchTsunami and uBP.

Thorn

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Re: Ingars GtkRadiant 1.5.0 linux 32/64 builds
« Reply #21 on: October 26, 2008, 07:20:20 pm »
They are both in the ubuntu repo.

Ingar

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Re: Ingars GtkRadiant 1.5.0 linux 32/64 builds
« Reply #22 on: November 02, 2008, 12:38:42 pm »
Updated to NetRadiant SVN rev 121. This takes care of the crash with gtk 2.14 and removes the libmhash dependency.

Update: Added windows build.
« Last Edit: November 02, 2008, 06:09:56 pm by Ingar »

fleash eater

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Re: Ingar's GtkRadiant 1.5.0 builds
« Reply #23 on: January 22, 2009, 11:20:45 pm »
ever gonna be a Mac build?  :-\
for Chaos info, contributing, and Community events go to chaos.Nomnomclan.org

Ingar

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Re: Ingar's GtkRadiant 1.5.0 builds
« Reply #24 on: January 23, 2009, 06:28:01 pm »
ever gonna be a Mac build?  :-\

I don't have a Mac, but I am not opposed to offering an OSX version.
If someone is able and willing to do the compiling we could look into it.

Red.Beard.IV

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Re: Ingar's GtkRadiant 1.5.0 builds
« Reply #25 on: January 28, 2009, 06:13:08 am »
Hey. i don't really know much about Linux machines at the minute but really don't have to use my Vista partition for doing stuff like this as I'm fed up with that OS. :)
Can someone help me with this though.

So far, I had to move the file I downloaded which was given to my /home/ryan folder as it kept saying there was no such file or folder where I was typing in the terminal, and after this it began to work slightly but then it went through all the files in the tar and said "No such file exists"

Apart from one, I think it said cannot mkdir. :(


It says this for nearly all of them:
Quote
tar: netradiant-1.5/plugins/brushexport.so: Cannot open: No such file or directory
tar: Error exit delayed from previous errors
ryan@ubuntu:/usr/local/games$
[\quote]
« Last Edit: January 28, 2009, 06:19:13 am by Red.Beard.IV »

Archangel

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Re: Ingar's GtkRadiant 1.5.0 builds
« Reply #26 on: January 28, 2009, 08:05:14 am »
cause you aren't root, Ryan.

Red.Beard.IV

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Re: Ingar's GtkRadiant 1.5.0 builds
« Reply #27 on: January 28, 2009, 08:12:56 pm »
I've done it so far but I've tried running it from the terminal and it says "Command not found"

Have I done it properly then? I've followed all of these instructions to do so, so far too.

Odin

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Re: Ingar's GtkRadiant 1.5.0 builds
« Reply #28 on: January 28, 2009, 08:23:17 pm »
You can run gtkradiant from anywhere. It does not have to be in /usr/local. You can extract it to your home directory if you like.

fleash eater

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Re: Ingar's GtkRadiant 1.5.0 builds
« Reply #29 on: January 29, 2009, 01:17:18 am »
ever gonna be a Mac build?  :-\

I don't have a Mac, but I am not opposed to offering an OSX version.
If someone is able and willing to do the compiling we could look into it.

*raises hand*

as long as i dont get TOO confused along the way i think i can help.
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