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normal maps

Started by f0rqu3, May 11, 2007, 11:57:06 AM

f0rqu3

I know this is not the place but does anyone know if I can use lightmaps with normal maps

something like; compiler keeps the light positions for static lights and those are only used (along with dynamic ones) for normal calculation (but not lighting) sounds possible right?

edit:
:(
this was supposed to be in the modding thread
anyway I know I wont get a reasonable answer for this

I was talking about code level changes, pixel shaders etc

Sindwiller

There aren't any shaders in ioquake3. Dot. So you can't have normal mapping actually.

Though there is this extremely dumb q3map2 bump mapping function, but it's pretty useless.

http://www.haradirki.de/tutor/indextut62.htm
uod erat demonstrandum

gareth

dont see why not.

Survivor

Try http://quake3world.com/forum/viewforum.php?f=10
They're 1-up on q3 editing. If kaziganthe, kat or obsidian advise you read it well. Anyone else with a postcount >50 usually is very good as well. They do more mapping than posting anyway.
I'm busy. I'll ignore you later.

Sindwiller

Quote from: garethdont see why not.

Because there isn't a ARB/GLSL interface in ioq3?  :roll:
uod erat demonstrandum

gareth

Quote from: Sindwiller
Quote from: garethdont see why not.

Because there isn't a ARB/GLSL interface in ioq3?  :roll:

because he said he was talking about code level changes :roll: