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trigger_buildable
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Topic: trigger_buildable (Read 6647 times)
p0m
Posts: 85
Turrets: +1/-0
trigger_buildable
«
on:
May 12, 2007, 12:52:50 pm »
This is a teaser of what can be done with a trigger_buildable
http://youtube.com/watch?v=TS9RDOYlzfs
This trigger needs to see more use, with it you can make repeater powered lifts, doors, teleporters etc etc.
So come on, use it more
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img]http://img236.imageshack.us/img236/9799/userbar475207qy4.gif[/img]
22grandjob
Posts: 80
Turrets: +2/-5
trigger_buildable
«
Reply #1 on:
May 12, 2007, 01:12:49 pm »
Erm whats the point?
Ok the Overmind controlling repeaters... SO?
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Its A Secret!
Plague Bringer
Posts: 3815
Turrets: +147/-187
trigger_buildable
«
Reply #2 on:
May 12, 2007, 01:16:17 pm »
He's saying that you can make doors open only when there is a repeater (or other buildable) in a certain spot.
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gareth
Posts: 710
Turrets: +38/-89
trigger_buildable
«
Reply #3 on:
May 12, 2007, 06:47:26 pm »
i was not aware of this, it seems very interesting.
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Pacra
Posts: 123
Turrets: +1/-1
trigger_buildable
«
Reply #4 on:
May 12, 2007, 08:05:06 pm »
That's a really interesting trigger, and it will be very challenging to work it into the gameflow.
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Survivor
Posts: 1660
Turrets: +164/-159
trigger_buildable
«
Reply #5 on:
May 12, 2007, 08:10:54 pm »
Hardly actually. As long as people think about it before they start making the gimmicks. I had a door like that in one of the earlier versions of fcp. And I think I also sent an example map to soubok for pulse's lockdoor system which had a trigger_buildable alternative.
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Plague Bringer
Posts: 3815
Turrets: +147/-187
trigger_buildable
«
Reply #6 on:
May 12, 2007, 08:43:08 pm »
Whatever happened to that map?
It's dead, right? Is there hope of it ever coming back? Sounded interesting.
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Survivor
Posts: 1660
Turrets: +164/-159
trigger_buildable
«
Reply #7 on:
May 12, 2007, 08:45:06 pm »
It's alive, somewhere in my basement. I'll finish it in the next 500 years or so. Expect it to be the size of pulse but far easier to remember the layout of.
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Plague Bringer
Posts: 3815
Turrets: +147/-187
trigger_buildable
«
Reply #8 on:
May 12, 2007, 08:46:45 pm »
I know Pulse like the back of my hand.
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gareth
Posts: 710
Turrets: +38/-89
trigger_buildable
«
Reply #9 on:
May 14, 2007, 05:27:47 pm »
anyone got a list of items/classes for use with triggers?
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Survivor
Posts: 1660
Turrets: +164/-159
trigger_buildable
«
Reply #10 on:
May 14, 2007, 05:47:09 pm »
all commandlines as they are in benmachine's, except for grenade which =gren iirc. bsuit and larmor don't work.
Edit: duh, that's equipment. But i still think it's the same just with the buildnames.
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trigger_buildable