Author Topic: Porting awesome maps  (Read 7525 times)

floodbud

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Porting awesome maps
« on: May 15, 2007, 07:44:00 pm »
So I was playing Alien Arena (another Q3 mod) the other day, and I thought, holy freak these maps would be good for trem.  So I tried a direct copy and was told that the version number was incorrect.  Any suggestions?  They really would make cool maps.

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Floodbud
loodbud
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f0rqu3

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Porting awesome maps
« Reply #1 on: May 15, 2007, 07:44:50 pm »
...license?

Lava Croft

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Porting awesome maps
« Reply #2 on: May 15, 2007, 07:46:47 pm »
My suggestion would be to not port maps. Ever.

Survivor

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Porting awesome maps
« Reply #3 on: May 15, 2007, 08:11:40 pm »
Be inspired? Yes. Port directly? No. Don't even think about that option.
I’m busy. I’ll ignore you later.

DarkWolf

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Porting awesome maps
« Reply #4 on: May 15, 2007, 08:36:06 pm »
Quote from: "Survivor"
Be inspired? Yes. Port directly? No. Don't even think about that option.
Oops, too late  :P .
Hehe j/k, maps made from other games are made for that game, not for trem, it would be a bit unbalancing if you port a map from one game to another.
img]http://img115.imageshack.us/img115/7353/wolf6jo.jpg[/img]


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Warrior

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Porting awesome maps
« Reply #5 on: May 15, 2007, 08:46:38 pm »
If you have enough knowledge, time, ability and any other necessary virtue, why not port? I don't see anything that may block you in that case. (Only some (many) forum's members though).

Survivor

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Porting awesome maps
« Reply #6 on: May 15, 2007, 08:49:47 pm »
No, it's just that me and lava take port the way port is meant. =Exact copy of the original.
And as dark stated that leads to balance issues more often then not. That's why it isn't bad to be inspired or base your work off a map, but true porting? No.
I’m busy. I’ll ignore you later.

Warrior

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Porting awesome maps
« Reply #7 on: May 15, 2007, 09:01:58 pm »
Quote
Exact copy of the original.

That's why I said he need to have enough knowledge, time [.....].

@floodbud: if you really want the risk of porting a complex map, do it, but NEVER publish it here and play it only with your friends. You can, however, try to find some less rigorous forum to ask the same about porting maps, but will probably get a noob agreement.

Survivor

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Porting awesome maps
« Reply #8 on: May 15, 2007, 10:03:04 pm »
You're not getting what me and lava mean. We are saying that trem maps need specific gameflow to work well. And this gameflow is different from that of other games. That is why exact copies are bound to fail on 99% of the occasions.
I’m busy. I’ll ignore you later.

RedGuff

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Re: Porting awesome maps
« Reply #9 on: May 16, 2007, 12:21:56 am »
Hello. :)
Quote from: "floodbud"
Any suggestions?  They really would make cool maps.

Just open the map with the éditor, delete what is not in tremulous (items like armours, medikit, weapons...), add an egg and a telenode.
Compile it again, test it ...
Fumer tue !

doomagent13

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Re: Porting awesome maps
« Reply #10 on: May 16, 2007, 01:20:12 am »
Quote from: "RedGuff"
Hello. :)
Quote from: "floodbud"
Any suggestions?  They really would make cool maps.

Just open the map with the éditor, delete what is not in tremulous (items like armours, medikit, weapons...), add an egg and a telenode.
Compile it again, test it ...
GTKRadiant can only open .map files, and all compiled maps are some other format--trem and q3(?) use .bsp

To do what you are suggesting, you would have to obtain it and the textures, decompile it, remove item spawns, add bases, retexture as necessary, THEN recompile.  AND to decompile right would require knowledge of the original compile settings, as well as the game of origin.

TinMan

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Porting awesome maps
« Reply #11 on: May 16, 2007, 01:43:13 am »
Code: [Select]
Linux: ~/.tremulous/base/
Mac: ~/Library/Application\ Support/Tremulous/base/
Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\
NeonPulse
http://neonpulse.net/media/games/tremulous/base/autoexec.cfg

doomagent13

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Porting awesome maps
« Reply #12 on: May 16, 2007, 02:37:00 am »
Quote from: "TinMan"
http://lvl.sourceforge.net/lvl-ogsl.php
Well, that is a simple alternative.

@RedGuff
If you want to port them, go ahead and try, but look them over and TEST them before making them available.  Retexture as necessary (probably most of each map) as they are from other games.  But if you dont do it, no one else will.

floodbud

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so
« Reply #13 on: May 16, 2007, 06:42:39 pm »
Quote from: "doomagent13"
Quote from: "TinMan"
http://lvl.sourceforge.net/lvl-ogsl.php
Well, that is a simple alternative.

@RedGuff
If you want to port them, go ahead and try, but look them over and TEST them before making them available.  Retexture as necessary (probably most of each map) as they are from other games.  But if you dont do it, no one else will.


So if everyone else is as lazy as I am, nothing is going to happen :wink:
loodbud
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PIE

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Porting awesome maps
« Reply #14 on: May 16, 2007, 09:50:26 pm »
:/.... don't listen to anyone.. DO IT DO IT DO IT DO IT!