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Making A Map: DarkDeath

Started by ShadowNinjaDudeMan, May 16, 2007, 08:02:27 PM

ShadowNinjaDudeMan

Hello All,

I am busy at work on a map called DarkDeath.
I would like to show you some screenies, but I can assure you that it has NO detail in it, it still is not finished, far from it, just wanted to let you know.
Once I get screenies, I wilkl replace the flying granger with them, or maybe I wont...

EDIT:
Here are some screenies.
Alien Base

Observation Deck

Top of lift shaft, corridor leads to observation deck

Bottom of lift shaft, corridor leads to h base and rest of map.

Lift to storage and maintanance

Storage facility, leads to maintance, corridor goes to storage lift

Water treatment station, corridor above ladder leads to storage facility


I ran BSP and there was a map leakage and a red line running through the corridors of my map till it slipped through a join between a floor and a wall. What does this mean, that the join between the two isnt fully sealed?
Is it connected to the void?
Quote from: Colynn' on August 13, 2009, 05:21:09 PM
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

TRaK

You know, there's not really any point in posting this right now  :wink:

ShadowNinjaDudeMan

Hey that other guy posted his map called Swish lol, its a bit...unfinished. Mine as got some progress, so Im trying to even it out.
Quote from: Colynn' on August 13, 2009, 05:21:09 PM
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

ShadowNinjaDudeMan

Ive added some screenies, good start or not?
Quote from: Colynn' on August 13, 2009, 05:21:09 PM
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Plague Bringer

Alien base is far too open. Add some columns of stone or stalagmites/tites or soemthing.
U R A Q T

ShadowNinjaDudeMan

Quote from: Colynn' on August 13, 2009, 05:21:09 PM
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

ShadowNinjaDudeMan

I ran BSP and there was a map leakage and a red line running through the corridors of my map till it went through a floor and a wall. What does this mean, that the join between the two isnt fully sealed?
Is it connected to the void?
It says that Entity Leaked, Map leaked?

Problem is, the only place the red line connects to the void is when it runs through the middle of a solid floor to the void, not even on an edge now...
Any advice?
Im using the compiler that comes with GTK, cant be bothered with Q3Map2Toolz, too troublesome.
Quote from: Colynn' on August 13, 2009, 05:21:09 PM
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Steely Ann

Reminds me of those bizarrely textured maps in Jedi Knight 1; if it wasn't covered in dirt, it was covered in metal.  Hehe.

I suppose that's a general rule for FPS mapping, though. :-?

ShadowNinjaDudeMan

Lol, yeah, I sppose, once Ive developed it a lot Im gonna blend the textures cleverly if it ever deserves to look so good.

Anyways, some creniesof my problem, I think theyexplain thmselvs.
(void side of red line through solid floor)


(within map side of red line through solid floor)


(red line origin)


Cheers in advance for any help.
Quote from: Colynn' on August 13, 2009, 05:21:09 PM
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Warrior

Doors, buttons and some other elements don't seal the map from the void. Check, also, if you don't have used a shader with "nonsolid", "trans" or some other surfaceparm that can make the map leak. "Detail" brushes don't seal it too; use "structural" (the default brush state) in this situation.

Quote from: SurvivorWhen i look outside at the rock walls i see exactly that. Walls with a rock texture.
[glow=black,1,300]Warrior[/glow]

ShadowNinjaDudeMan

Yay!
I changed the floor texture and it worked!
No more of the red lines, the compiler runs, finishjes then nothing else, my map sits there as before.

So, what do I need to do now to test it?
Quote from: Colynn' on August 13, 2009, 05:21:09 PM
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!