Author Topic: check out this HUD!  (Read 13828 times)

fleash eater

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« on: May 18, 2007, 12:39:04 am »
hey, i was wondering if smeone could show me the link for this HUD mod.
 i've never seen this have you?
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a Turret

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« Reply #1 on: May 18, 2007, 12:43:36 am »
theres 2 different things it can be

1. different game
2. old old version

I didn't know there was a bank :x


and its not tremulous, I have never seen that map

benmachine

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« Reply #2 on: May 18, 2007, 12:47:03 am »
Quote from: "a Turret"
and its not tremulous, I have never seen that map


...although it looks very much like that bit on niveus. It's obviously not the same, but the layout and architecture have obvious similarities. The door on the left goes to the stairwell.
benmachine

Plague Bringer

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« Reply #3 on: May 18, 2007, 12:49:43 am »
That looks like the Quake Mod Tremulous before it's standalone days?

Oh, a Turret, that's Niveus! That's the Lamer Spot off the stairs. That's Tremulous before standalone afaik.

On the HUD note, that's a pretty hawt hud. There was a pretty attractive model for the marine there too. Personally, although I've only seen screenies, the original before standalone Tremulous looks a lot more Tremulous. Darker textures, wicked marine model. Made it look like aliens actually had infested space stations and such. We should petition to bring back ye olde Tremulous!
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a Turret

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« Reply #4 on: May 18, 2007, 12:50:02 am »
Quote from: "benmachine"
Quote from: "a Turret"
and its not tremulous, I have never seen that map


...although it looks very much like that bit on niveus. It's obviously not the same, but the layout and architecture have obvious similarities. The door on the left goes to the stairwell.

ahh i see it now

fleash eater

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« Reply #5 on: May 18, 2007, 01:25:10 am »
k thx now i know

wee should make a client side HUD off this kinda of base, but make it better!
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player1

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« Reply #6 on: May 18, 2007, 02:39:14 am »
Quote from: "Plague Bringer"
That looks like the Quake Mod Tremulous before it's standalone days?

Oh, a Turret, that's Niveus! That's the Lamer Spot off the stairs. That's Tremulous before standalone afaik.

On the HUD note, that's a pretty hawt hud. There was a pretty attractive model for the marine there too. Personally, although I've only seen screenies, the original before standalone Tremulous looks a lot more Tremulous. Darker textures, wicked marine model. Made it look like aliens actually had infested space stations and such. We should petition to bring back ye olde Tremulous!


lookz illmatic
/me sez:
+1
but don't make me buy another computer!!!
:/

TinMan

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Code: [Select]
Linux: ~/.tremulous/base/
Mac: ~/Library/Application\ Support/Tremulous/base/
Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\
NeonPulse
http://neonpulse.net/media/games/tremulous/base/autoexec.cfg

Plague Bringer

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« Reply #8 on: May 18, 2007, 03:16:33 am »
I want that HUD.

It's schmexy.
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mooseberry

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« Reply #9 on: May 20, 2007, 02:32:43 am »
Quote from: "Plague Bringer"
I want that HUD.

It's schmexy.


Totally.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

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Odin

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« Reply #10 on: May 20, 2007, 02:54:06 am »
Uh, Bank?

Warrior

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« Reply #11 on: May 20, 2007, 03:36:47 am »
The hud seems to be from an old version that I never used however...

The guys from that site repacked Tremulous in a .zip file, added one stupid file that launches the main executable and called it "PortableTremulous"... I can say they lost their time, as Tremulous is already a portable program that doesn't use the Windows Registry...
Well, at least they are spreading Trem :P

mooseberry

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« Reply #12 on: May 20, 2007, 03:37:55 am »
I've never tried old Trem... Now I'm tempted.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

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TinMan

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« Reply #13 on: May 20, 2007, 03:43:56 am »
I don't think that site has it called "Portable" because of any detachment from the windows registry, my guess (without touching the files) is that it doesn't use the user specific bases that the ioquake3 engine has implemented, instead it would keep all files in the main Program Files/Tremulous/base folder...or it could be compiled for some mobile version of windows? CE?!?!?!? Dunno. lawl
Code: [Select]
Linux: ~/.tremulous/base/
Mac: ~/Library/Application\ Support/Tremulous/base/
Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\
NeonPulse
http://neonpulse.net/media/games/tremulous/base/autoexec.cfg

kevlarman

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« Reply #14 on: May 20, 2007, 04:53:36 am »
Quote from: "Warrior"
The hud seems to be from an old version that I never used however...

The guys from that site repacked Tremulous in a .zip file, added one stupid file that launches the main executable and called it "PortableTremulous"... I can say they lost their time, as Tremulous is already a portable program that doesn't use the Windows Registry...
Well, at least they are spreading Trem :P
they set fs_homepath to something on the current drive, you can't safely set fs_homepath to fs_basepath as warrior suggested though.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
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Warrior

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« Reply #15 on: May 20, 2007, 07:33:56 am »
Quote
as warrior suggested
Actually I don't suggested it... I simply forgot that a portable program should not use the user folders (i.e. the "Documents and Settings" folder on Windows systems) as pointed TinMan. Furthermore, the stock Trem 1.1.0 uses fs_homepath = fs_basepath and consequently it doesn't stores anything on user's personal folders letting me think that "portable" thing is only a repack of 1.1.0.

kevlarman

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« Reply #16 on: May 20, 2007, 05:06:38 pm »
Quote from: "Warrior"
Quote
as warrior suggested
Actually I don't suggested it... I simply forgot that a portable program should not use the user folders (i.e. the "Documents and Settings" folder on Windows systems) as pointed TinMan. Furthermore, the stock Trem 1.1.0 uses fs_homepath = fs_basepath and consequently it doesn't stores anything on user's personal folders letting me think that "portable" thing is only a repack of 1.1.0.
and it also breaks royally if you try to use cl_guid or host a server with a custom game.qvm.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

[UVache]Dread

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« Reply #17 on: June 01, 2007, 07:13:55 pm »
Someone try and recreate the map, plz? I love that!

n00b pl0x

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« Reply #18 on: June 01, 2007, 07:54:07 pm »
Quote from: "[UVache
Dread"]Someone try and recreate the map, plz? I love that!


q
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?