Author Topic: Brush script help  (Read 3186 times)

Hydra

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Brush script help
« on: May 18, 2007, 02:41:24 pm »
i know how to make bushes move about.
but i want to know howd u make them move and then do something else, for example move to location A, then at location A rotate 90'.

any help or tut.com would be nice

thanks
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DASPRiD

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Brush script help
« Reply #1 on: May 18, 2007, 02:53:05 pm »
Not possible.

You can just move them from A to C over B.

See func_train.
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Plague Bringer

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Brush script help
« Reply #2 on: May 18, 2007, 03:38:02 pm »
Damn, I thought with advanced map scripting it was possible to rotate func_trains.

D=

Next GTKRadiant release will have that, hopefully. It'll also have a fix so we 1.5 users can thicken patches. ;O
U R A Q T

Warrior

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Brush script help
« Reply #3 on: May 18, 2007, 05:49:25 pm »
Quote
Next GTKRadiant release will have that, hopefully. It'll also have a fix so we 1.5 users can thicken patches. ;O

It's limited by the game engine, not by the editor. Q4 and Doom3 may have it. Furthermore, Gtk has already been almost abandoned; you will need to wait some decades to see a new version or some new big feature.

Lava Croft

  • Guest
Brush script help
« Reply #4 on: May 18, 2007, 06:49:08 pm »
Even for people of your thickness, Google is just oozing with information about what you can and cannot do with Quake3's entities. Even the GtkRadiant manual is full of information you do not want to miss.