Author Topic: gravity = 0  (Read 2452 times)

Hydra

  • Posts: 170
  • Turrets: +1/-1
gravity = 0
« on: May 20, 2007, 12:33:43 pm »
im having some probs. (again :roll:)
ive got a trigger brush, trigger-gravity then i made it gravity 0.
but it doesnt work when im playing trem. ive even tried taking a brush from another map but it doesnt work.
so im guessing that its a compiling prob, what one do i need to compile under for it to work?
img]http://img386.imageshack.us/img386/735/mdcuserbartemplatecylh3.jpg[/img]

Survivor

  • Posts: 1660
  • Turrets: +164/-159
gravity = 0
« Reply #1 on: May 20, 2007, 02:06:48 pm »
Shouldn't be a compiling problem. Do remember that you only need to trigger the trigger_gravity brush once and not continuosly to switch the on/off state. Also did you enter gravity as key/0 value into the trigger_gravity and not the trigger brush? As well, trigger_gravity only affects entities which are in contact with it's brush. If you want the entire map to have 0 gravity you should enter it in the worldspawn.
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