Author Topic: Nano! [final]  (Read 74296 times)

Ingar

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Re: Nano! (beta 4)
« Reply #60 on: August 20, 2009, 09:47:07 am »
Sorry if I am waking this thread from its slumber inappropriately, but how far away is the final release of nano? I would really like to see this map go into 1.2. Furthermore, khalsa's post does make that sound a very real possibility. I would hate to see this map be forgotten simply for lack of a [final] tag.

I can't say when it will be done, but I haven't forgotten.
I'm sure that, if Nano were to go in 1.2, Khalsa would warn me in time.

Here's something I added recently:
(the hole is clipped, so you can't fall through ;)
« Last Edit: August 20, 2009, 09:48:49 am by Ingar »

Saturn

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Re: Nano! (beta 4)
« Reply #61 on: August 29, 2009, 02:26:15 am »
I love the map Ingar,will there be other new maps coming from you yet?  :angel:

To contact me please ask me for my e-mail or PM me.
IGN - Saturn

Meisseli

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Re: Nano! (beta 4)
« Reply #62 on: August 29, 2009, 04:45:48 pm »
I'd like Nano to replace ATCS.

Ingar

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Nano! [final]
« Reply #63 on: December 06, 2009, 10:34:00 pm »
http://ingar.satgnu.net/tremulous/files/map-nano.pk3

More bling, huge fans, some flares.

Note: to make the vending machines work properly:
Code: [Select]
set cg_BounceParticles 1

I hope this concludes the nano-chapter with grace, you have been a wonderful audience  ;D
« Last Edit: December 06, 2009, 11:10:14 pm by Ingar »

CATAHA

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Re: Nano! (beta 4)
« Reply #64 on: December 06, 2009, 10:49:37 pm »
Omg! Huge amount of missed textures! O_O
So sadly...
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

Ingar

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Re: Nano! [final]
« Reply #65 on: December 06, 2009, 11:02:52 pm »
Omg! Huge amount of missed textures! O_O
So sadly...
Remove older versions from your Tremulous directory.
« Last Edit: December 06, 2009, 11:09:54 pm by Ingar »

CATAHA

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Re: Nano! [final]
« Reply #66 on: December 06, 2009, 11:13:08 pm »
Yep, i also have such opinion... but its boring. =\ I have some servers in favorites where still running nano-b2/b4. I dont wanna every time delete some maps while changing servers. Or download nano-b2/b4 when some smart admin giving !map nano-b2 command =\
May be u can tune shaders/scripts and re-release map? I understand its boring and lame way, but... thats why i always make different versions of shaders/etc for each map release stage.

UPD: Yes, removing all other nano! versions from 'users' and 'trem/base' folders work. But I still think about possible changes i described above and wait for them. =D
« Last Edit: December 07, 2009, 02:08:56 pm by CATAHA »
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

Ingar

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Re: Nano! [final]
« Reply #67 on: December 07, 2009, 04:36:32 pm »
It's not a problem when joining a server (at least not with gpp1), only when loading maps locally.

The problem is tha a local server loads, for example, both map-nano.pk3 and map-nano-beta4.pk3,
even when you play beta4 it will still use the shader file from the final release because that pk3 is loaded first.
(this is the case for any file, not just shader files).

When you join a server the client should only load those pk3's the server has, so it will load
beta4 or final (not both) and everything will be allright. I did a test with a LAN tremded and it works fine.

Besides that, it is my less-than-subtle way to tell server owners they should update their maps.



CreatureofHell

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Re: Nano! [final]
« Reply #68 on: December 07, 2009, 04:48:04 pm »
* CreatureofHell is now happy especially because he can now get a drink in Nano  ;D
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

amz181

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Re: Nano! [final]
« Reply #69 on: December 07, 2009, 05:30:37 pm »
Woo! great to see it finally finished.


Repatition

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Re: Nano! [final]
« Reply #70 on: December 08, 2009, 01:01:31 pm »
amazing Nano conclusion!

Vags

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Re: Nano! [final]
« Reply #71 on: December 13, 2009, 03:43:14 pm »
only complaint is it takes away color from lower tower
Baggy-shaggy-craggy-VAGS

CreatureofHell

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Re: Nano! [final]
« Reply #72 on: December 13, 2009, 06:05:15 pm »
only complaint is it takes away color from lower tower

what takes away colour?
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

Repatition

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Re: Nano! [final]
« Reply #73 on: December 14, 2009, 05:05:25 am »
I think he means the fans there grey but there red n blue textures

TANK

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Re: Nano! [final]
« Reply #74 on: June 11, 2010, 08:03:50 pm »
Nice map ;)
I love quake 3 style.
Long live Official EU SerVer :basilisk: