Author Topic: error: couldn't find a spawn point  (Read 5709 times)

rotacak

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error: couldn't find a spawn point
« on: May 27, 2007, 07:30:49 pm »
Hi,
I use gtkradiant 1.5 and try make my map. It's only box with alien and human spawn, light and all intermissions. But in tremulous I only obtain error: couldn't find a spawn point.
I use /sv_pure 0 and then /devmap moje. Map "moje.bsp" is in base/maps. I download somewhere bsp map for test and all was OK. But by own map can't run :-(
My map is here: http://rotacak.iglu.cz/maps.zip
Any help?

kevlarman

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error: couldn't find a spawn point
« Reply #1 on: May 27, 2007, 07:57:40 pm »
you put your spawns inside the terrain, and that caused tremulous to get rid of them when it loaded the map. you have to place them a few units above the surface you intend to put them on, and tremulous will nudge them onto that surface when it loads the map.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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|..d| #
|.@.-##
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Odin

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error: couldn't find a spawn point
« Reply #2 on: May 27, 2007, 08:28:00 pm »
Actually the error is caused by not having at least an info_player_intermission inside the map.

If you don't have spawns for either team it just loops victory for the team that does.

rotacak

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error: couldn't find a spawn point
« Reply #3 on: May 27, 2007, 08:47:15 pm »
kevlarman:
I try put spawns in the air, but error is same.

Odin:
But I have info_player_intermission in map. I put there all intermissions (for sure).

Warrior

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error: couldn't find a spawn point
« Reply #4 on: May 27, 2007, 09:48:28 pm »
Your one-room map is ok. Maybe the problem is with the game.qvm you're using or with the combination between game.qvm and tremded.exe/tremulous.exe that may have some incompatibility.

TRaK

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error: couldn't find a spawn point
« Reply #5 on: May 27, 2007, 09:52:05 pm »
Remove info_null and info_notnull. They're useless.

I compiled it, it worked.

rotacak

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error: couldn't find a spawn point
« Reply #6 on: May 27, 2007, 11:51:42 pm »
Quote from: "Warrior"
Your one-room map is ok. Maybe the problem is with the game.qvm you're using or with the combination between game.qvm and tremded.exe/tremulous.exe that may have some incompatibility.

I have file game.qvm nowhere. I use only tremulous.exe and commands from console.
And this map working OK - http://xxnerowingerxx.xx.funpic.de/bes.bsp
But my map no. Maybe it's wrong compiled? I make bsp from gtkradiant and now also from q3map2, but map still not work :-(

rotacak

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error: couldn't find a spawn point
« Reply #7 on: May 28, 2007, 12:01:31 am »
I try make new clear map and it's work ok. Hmm... Strange.

Plague Bringer

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error: couldn't find a spawn point
« Reply #8 on: May 28, 2007, 01:18:47 am »
Quote
Remove info_null and info_notnull.
Quote
U R A Q T

Rawr

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error: couldn't find a spawn point
« Reply #9 on: May 28, 2007, 01:22:25 am »
Quote from: Plague Bringer
Quote
Remove info_null and info_notnull.
Quote

Failure.
img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]

Taiyo.uk

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error: couldn't find a spawn point
« Reply #10 on: May 28, 2007, 02:00:25 am »
Quote from: "Odin"
Actually the error is caused by not having at least an info_player_intermission inside the map.

That fixed it for me. I've just started playing with GtkRadiant (thanks Ingar!) and had made a box with one egg and one telenode inside it, and I got the no spawns error until I included an info_player_intermission.