On the whole, I don't like the idea of robots staging up with the playerteams - I think a normal stageup with kill count might be better. Also remember that not every server uses sudden death, and those that do often have in in the last 5 minutes or so as a final measure. Designing gameplay mechanics around it isn't a great idea.
I also think that if the factory is destroyed, then that shouldn't be it for the round - it seems a little too easy for dragoons or psaws to take down one in s1 while it's still weak, and then you just play ordinary Tremulous for forty minutes or so. Perhaps it should just be disabled, and take a couple of minutes to get back online.
nice
good points
maybe the number of robots could be
1 per player during stage 1
1 per every two players in stage 2
1 per every four players in stage 3
(I put in really annoying bots for SD 'cuz I play a lot of SD)
and every so often the bot type changes
robot factory either can't be destroyed
or has better defenses or is shielded in s1
supershotgunbots
nailgunbots
railgunbots
no helpers (repair, power or ammo)
robots stage up every so often (ten to fifteen minutes)
automatically
or after a certain number of kills
equal to the amount for a playerteam
so feeding the bots would really suck
also, I think supershotgunbots would be fairly tough
(gatling quadshotgunz!)
but maybe they're too weak
I tried to make the bots increase in lethality
more exponential than strictly linear
(that's why I put nadebots in SD, even though it doesn't last that long)
maybe the robot factory turrets
should be the same as the bots themselves
s1 supershotgun bots & turrets
s2 nailgun bots & turrets
s3 railgun bots & turrets
new bots appear at stage change whether or not old bots survived
even if robot factory is destroyed at any stage
a new one springs to life in the next stage
or bots spawn in random locations
let me know what you guys think
whitebear I fear that you may be right
can Trem netcode support this?
and will the server be a slide show?
I think you would have to limit both the number of bots
and the number of players
bringer/glunny: thx fellaz!
good to hear some feedback
warm fuzzies
@AKAnotu: I didn't catch the reference
'cuz I'm old and unhip
my bad
plz 'splain it to my ancient decrepitness
(also: yay! return key!!!)
[when I'm thinking in phrases...]
P.S. you'll always be ahkhanahtu to me
NADE!botz!