Poll

What do you think of it?

Awesome idea! I love it!
13 (39.4%)
Its pretty good, but needs tweaking.
11 (33.3%)
Not bad, but needs some changes.
2 (6.1%)
Bad idea, it'll need heavy modifications to work.
0 (0%)
You should be shot for coming up with this trash.
7 (21.2%)

Total Members Voted: 31

Voting closed: May 31, 2007, 03:28:29 am

Author Topic: Sentinel Robots  (Read 54178 times)

Paradox

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Sentinel Robots
« Reply #30 on: May 31, 2007, 04:48:18 pm »
Tremulous is not halo, if you use the term sentinels, we may face a lawsuit.

∧OMG ENTROPY∧


Matt2k10

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Sentinel Robots
« Reply #32 on: May 31, 2007, 07:41:35 pm »
Quote from: "Paradox"
Tremulous is not halo, if you use the term sentinels, we may face a lawsuit.


sen·ti·nel
Pronunciation:
    \ˈsent-nəl, ˈsen-tə-nəl\
Function:
    noun
Etymology:
    Middle French sentinelle, from Old Italian sentinella, from sentina vigilance, from sentire to perceive, from Latin
Date:
    1579

player1

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gettin' all Napoleonic on it...
« Reply #33 on: May 31, 2007, 08:18:40 pm »
I thought of better names:

Shotgunbot - Scout (S1)
Nailgunbot - Hussar (S2)
Railgunbot - Jager (S3)
Nadebot - Grenadier (SD)

Repairbot - Tender (S2)
Powerbot - Tinker (S3)
Ammobot - Sapper (SD)

since we already have Dragoon (Fusilier & Curaissier are also unused, as is Harrier, and Harpy would be another good choice)

oh and if you think a railgun-carrying wallwalker is too powerful, how about a Lightning Bug?

that would be a spiderbot with a Q3 lightning gun...

anyway the idea would be to have them be initially weak
but to have them become more lethal
and
if not destroyed early when they are a mere nuisance
have them be something which will be really bothersome
by s3/SD
and they would breed at an accelerating rate
although they will be vulnerable when recharging & re-equipping
and the factory would be vulnerable during retooling shutdown
while defenses would get progressively stronger
also bots would be vulnerable when out of ammo
and when out of juice
but would iniltially have sheer numbers as strength
# of bots = # of players in Stage One
as bots are destroyed, they do not immediately respawn
they must be built by robot factory
new players who join game generate a brand new bot of the current stage
late-joiners cause an increase in the nailgunbot/railgunbot/nadebot population
only two kinds of active bot on the field at any one stage
current attacker and it's helperbot (no helpers in s1)
stage-down bots would be returning to factory if re-enabled
for retooling, recharging, and re-equip, which amounts to a rebuild
all time penalties would be exacted

Plague Bringer

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Sentinel Robots
« Reply #34 on: May 31, 2007, 08:42:32 pm »
Quote from: "Matt2k10"
Quote from: "Paradox"
Tremulous is not halo, if you use the term sentinels, we may face a lawsuit.


sen·ti·nel
Pronunciation:
    \ˈsent-nəl, ˈsen-tə-nəl\
Function:
    noun
Etymology:
    Middle French sentinelle, from Old Italian sentinella, from sentina vigilance, from sentire to perceive, from Latin
Date:
    1579
Halo, or more specifically, neither bungie nor Microsoft has copywritten the word "sentinel".
U R A Q T

player1

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start up would be interesting
« Reply #35 on: May 31, 2007, 08:59:21 pm »
new map loads
everybody has entered the game
Bringer joined the Humans
Scout1 joined the Robots
Xiphos joined the Aliens
Scout2 joined the Robots
Genie joined the Aliens
Scout3 joined the Robots
Vash joined the Humans
Scout4 joined the Robots

so a 2v2 has four initial SuperShotgunBots
and on say ATCS
an Armoury-sized construct somewhere in the exact middle of the map
making new ones every three minutes

Humans get S2
they run back to get pulsers and hats
Aliens get S2
they run away to evo up & protect the OM
Robots get S2 automatically, when last team does
they all head back to Robot Factory
which closes down for one minute
then reopens
all Shotgunbots that made it back for rebuild
are now Nailgunbots
and factory begins producing new one every two minutes
Scout4 fell fowl to gravity
Scout1 renamed to Hussar1
Scout2 renamed to Hussar2
Scout3 renamed to Hussar3
Hussar4 joined the Robots
etc.

doomagent13

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Re: start up would be interesting
« Reply #36 on: May 31, 2007, 09:31:36 pm »
Quote from: "player1"
Scout4 fell fowl to gravity
LOL!

player1

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Re: start up would be interesting
« Reply #37 on: June 01, 2007, 04:37:18 pm »
Quote from: "doomagent13"
Quote from: "player1"
Scout4 fell fowl to gravity
LOL!


:)

techhead: what do you think?

[UVache]Dread

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Sentinel Robots
« Reply #38 on: June 01, 2007, 07:09:21 pm »
This smells of Halo.

Factory: Halo

Sentinals: Flying Robots that defend the Halo's, kill both Aliens (covenant), and Humans.

IMO, to Haloish.

player1

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yeah, we've established that it's Halo-like...
« Reply #39 on: June 01, 2007, 10:16:28 pm »
I think u mean
too
Halo-ish

I was thinking about the Robot Factory itself yesterday. I think that even if it doesn't increase in size, it should have greater hit points in each successive stage. In S1 it should be about as hard to destroy as the Armoury, and by S3 it should have as much hit point value as the Reactor. So if you don't get it right away, not only does it have better defenses, it's harder to destroy (has better armor). This value woulld increase right as the retooling shutdown begins, to better protect the structure during shutdown. (That's 1 minute between S1 and S2, 45 seconds between S2 and S3, and 30 seconds between S3 and SD). Remember, once the Nadebots appear, you're screwed, unless you built in the right places. @Techhead: Opinions?

Also, could this be played as a two-faction match, with one playerteam locked, their base removed, and the Robot Factory in that default position? A coop mode for Tremulous? Players v. machine?

Another thing: they'd have to be somewhat biologically-based robots, since we can't take away the Alien's chief endgame weapon, Booster Poison. We still need to be able to say "Jager3 should have used a medkit against Genie's poison", right? They could be StroggBorgeriffic cybernetic bioplasmic robots.... Oh, and they don't get no medkits. (Or do they?.... Hrmm, Humans heal, Aliens heal, Robots don't heal.... Is that fair?)

Evlesoa

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Sentinel Robots
« Reply #40 on: June 02, 2007, 12:00:51 am »
Great idea player but that would spam up the console...

+ renaming is gay, why not just go from

Scout 1-X joined Robot

Scout 1-X upgraded to Hussar

player1

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r u sure u r u?
« Reply #41 on: June 02, 2007, 01:04:12 am »
Quote from: "Evlesoa"
Great idea player but that would spam up the console...

+ renaming is gay, why not just go from

Scout 1-X joined Robot

Scout 1-X upgraded to Hussar


OK
I was just using the already available chat scripts
but yours does sound
less what-you-said
and it would spam the crap out of the console
that's why i like it :P
every time a player joins a robot joins
every robot that survives a round is a newly dangerous enemy
you're constantly reminded of the robot factory
and it's dangerous continued existence

Grenadier3 was gunned down by TinDuck
Evlesoa should have run further
Bringer should have run further
Xiphos was blown to bits by Grenadier2
Grenadier2 was bitten by Genie
Genie should have run further
Sapper2 should have run further
UnnamedPlayer0 should have run further
UnnamedPlayer1 should have run further
"Nadez!!!"

also, there isn't a message when a player upgrades
or buys a new weapon
like
"Evlesoa bought a shotgun"
OR
"Xiphos evolved into a Marauder"
so it seems a little different
that's why I went with the typical
yet (as you say) ghey-sounding
"X was renamed Y"
which we always see anyway
but thx 4 t3h idea
that sounds cool 8)

what do you think of the botweapons?
shotgun/nailgun/railgun/nadelauncher?
OR
Unreal1 weapons?

@techhead: I hijacked ur thread... where are you? Come critique my ideas... I need validation! :P srsly - wo bist du?

benmachine

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Sentinel Robots
« Reply #42 on: June 02, 2007, 12:35:25 pm »
On the whole, I don't like the idea of robots staging up with the playerteams - I think a normal stageup with kill count might be better. Also remember that not every server uses sudden death, and those that do often have in in the last 5 minutes or so as a final measure. Designing gameplay mechanics around it isn't a great idea.
I also think that if the factory is destroyed, then that shouldn't be it for the round - it seems a little too easy for dragoons or psaws to take down one in s1 while it's still weak, and then you just play ordinary Tremulous for forty minutes or so. Perhaps it should just be disabled, and take a couple of minutes to get back online.
benmachine

Glunnator

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Sentinel Robots
« Reply #43 on: June 02, 2007, 02:46:22 pm »
Me likes the original idea. :)

Quote from: (Cebt)Glunnator
HAVE FUN PPL, IT'S THE MEANING OF LIFE TO LOOK AT THE BRIGHT SIDE OF IT! ;)

Plague Bringer

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Sentinel Robots
« Reply #44 on: June 02, 2007, 02:59:54 pm »
I like the original idea for spawning bots, I like player1's bot ideas, and I like benmachine's stage ideas.

Good job with working cooperatively on an idea without flames, guys.
U R A Q T

Glunnator

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Sentinel Robots
« Reply #45 on: June 02, 2007, 04:31:11 pm »
Hey yeah, no flames! Nice!
I guess that could be because the usual flamers don't visit the mods forum. :P

Quote from: (Cebt)Glunnator
HAVE FUN PPL, IT'S THE MEANING OF LIFE TO LOOK AT THE BRIGHT SIDE OF IT! ;)

AKAnotu

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Re: gettin' all Napoleonic on it...
« Reply #46 on: June 02, 2007, 08:42:32 pm »
Quote from: "player1"
Nadebot - Grenadier (SD)
*cough*GRAW*cough*

whitebear

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Sentinel Robots
« Reply #47 on: June 02, 2007, 11:52:58 pm »
Why not just few difrent kinds of robots that after sertain peroid of time duplicate and grow better (damage & health wise) like bacteria that mutates on every step. although whole thing smells a bit. I am afaraid that whole thing falls beacouse of lag that will come after over ten of these pests.

player1

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how about like this, then?
« Reply #48 on: June 03, 2007, 06:23:26 am »
Quote from: "benmachine"
On the whole, I don't like the idea of robots staging up with the playerteams - I think a normal stageup with kill count might be better. Also remember that not every server uses sudden death, and those that do often have in in the last 5 minutes or so as a final measure. Designing gameplay mechanics around it isn't a great idea.
I also think that if the factory is destroyed, then that shouldn't be it for the round - it seems a little too easy for dragoons or psaws to take down one in s1 while it's still weak, and then you just play ordinary Tremulous for forty minutes or so. Perhaps it should just be disabled, and take a couple of minutes to get back online.


nice
good points
maybe the number of robots could be
1 per player during stage 1
1 per every two players in stage 2
1 per every four players in stage 3
(I put in really annoying bots for SD 'cuz I play a lot of SD)
and every so often the bot type changes
robot factory either can't be destroyed
or has better defenses or is shielded in s1
supershotgunbots
nailgunbots
railgunbots
no helpers (repair, power or ammo)
robots stage up every so often (ten to fifteen minutes)
automatically
or after a certain number of kills
equal to the amount for a playerteam
so feeding the bots would really suck

also, I think supershotgunbots would be fairly tough
(gatling quadshotgunz!)
but maybe they're too weak
I tried to make the bots increase in lethality
more exponential than strictly linear
(that's why I put nadebots in SD, even though it doesn't last that long)
maybe the robot factory turrets
should be the same as the bots themselves
s1 supershotgun bots & turrets
s2 nailgun bots & turrets
s3 railgun bots & turrets
new bots appear at stage change whether or not old bots survived
even if robot factory is destroyed at any stage
a new one springs to life in the next stage
or bots spawn in random locations

let me know what you guys think
whitebear I fear that you may be right
can Trem netcode support this?
and will the server be a slide show?
I think you would have to limit both the number of bots
and the number of players :P

bringer/glunny: thx fellaz!
good to hear some feedback
warm fuzzies

@AKAnotu: I didn't catch the reference
'cuz I'm old and unhip
my bad
plz 'splain it to my ancient decrepitness
(also: yay! return key!!!)
[when I'm thinking in phrases...]
P.S. you'll always be ahkhanahtu to me

NADE!botz!

Anonymous

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Sentinel Robots
« Reply #49 on: June 03, 2007, 01:58:50 pm »
i say it is good idea on one condition:
if u can hack the robots

Plague Bringer

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Sentinel Robots
« Reply #50 on: June 03, 2007, 02:22:51 pm »
@above: noob.
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whitebear

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Sentinel Robots
« Reply #51 on: June 03, 2007, 02:31:00 pm »
To be honest I think techead does not realy give damn what we talk here. ^^
Atleast he does not respond to ideas. Mibie he gave up on the idea when he found out that this might be impossible due lag issues. o.O
Or he just threw this in air for his personal amusement. -.-''
Well we just use this for public dreaming if that is the case :P
To be honest I would be happy with cube factory that produces player chasing smaller cubes that has rifle sticking out of their ass.

doomagent13

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Sentinel Robots
« Reply #52 on: June 04, 2007, 12:36:55 am »
Quote from: "whitebear"
To be honest I think techead does not realy give damn what we talk here. ^^
Atleast he does not respond to ideas. Mibie he gave up on the idea when he found out that this might be impossible due lag issues. o.O
Or he just threw this in air for his personal amusement. -.-''
Well we just use this for public dreaming if that is the case :P
To be honest I would be happy with cube factory that produces player chasing smaller cubes that has rifle sticking out of their ass.
Give me a cube model and i will atleast TRY. :D  :D

player1

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how about like this, then?
« Reply #53 on: June 04, 2007, 01:25:41 am »
Quote from: "whitebear"
To be honest I would be happy with cube factory that produces player chasing smaller cubes that has rifle sticking out of their ass.


truly
could a person just make wireframe bounding boxes
of, say basi, mara & goon
and give them, maybe shotgun, lasgun & chaingun
and get the Q3a bot AI
for defend, attack players and attack (possibly) structures (waypoints?)
and have them spawn randomly
shotgun mounted on basi-sized bounding box
lasgun on mara-sized bbox
chaingun on goon-sized bbox
reactor bbox wireframe as "factory"
and give factory awesome benmachine turrets
s1 - chaingun turrets
s2 - pulserifle turrets
s3 - flamer turrets
plus give "factory" twice as much health as, say OM or reac
and factory respawns every 10 minutes, if destroyed
bots still produced at accelerating rate
bots increase in lethality (as does factory) if bots achieve killcount for playerteam stage-up
how u like now?
alien wireframe bounding boxes with human weapons mounted on top
good one whitebear!

whitebear

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Sentinel Robots
« Reply #54 on: June 04, 2007, 05:51:40 am »
Haha! Just use turret model xD
Nothing to add exept that it should chase players instead of standing still :P


techhead

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Sentinel Robots
« Reply #56 on: June 09, 2007, 03:59:09 am »
Glad my idea didn't get shot completely down.
I don't care if you steal the tank models from a different GPL game, as long as it works.
I'm playing Tremulous on a Mac!
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doomagent13

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Sentinel Robots
« Reply #57 on: June 09, 2007, 05:33:29 pm »
Hmm...

The upper two parts of the turret model mounted on a dretch?

Plague Bringer

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Sentinel Robots
« Reply #58 on: June 09, 2007, 06:57:27 pm »
Something I'd like to clear up for myself;

Are these robots going to ble floating around, like the Halo Sentinels?

or

are they going to be crawling around, like Stargate Replicators?
U R A Q T

doomagent13

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Sentinel Robots
« Reply #59 on: June 09, 2007, 07:23:49 pm »
Good question.

But this still needs an AI.  While there is one, it needs aas files.  Who wants to make them?? :-?  :-?