News:

Come Chat with us live! Learn how HERE!

Main Menu

Sentinel Robots

Started by techhead, May 28, 2007, 06:24:19 PM

What do you think of it?

Awesome idea! I love it!
13 (39.4%)
Its pretty good, but needs tweaking.
11 (33.3%)
Not bad, but needs some changes.
2 (6.1%)
Bad idea, it'll need heavy modifications to work.
0 (0%)
You should be shot for coming up with this trash.
7 (21.2%)

Total Members Voted: 31

Voting closed: May 31, 2007, 03:28:29 AM

Samurai.mac

Well, that's what you get when you spend a little over 5 minutes on a model!

I might give the lucifer cannon robot a try, if I can get anything looking good without going overboard on the vertex count.

techhead

I decided to make them either treaded or hoverers with a tank-like turret on top, but I am leaning toward the hovercraft design.
The design scheme I had in mind was very sharp, angular, and definitely not something most humans would enjoy being in close proximity too.
Ideally, I want them to be both visually and practically distinct from the other two teams, so hovering would probably be the best bet, not to mention they can be much more lacking in animations if one is feeling lazy.
I'm playing Tremulous on a Mac!
MGDev fan-club member
Techhead||TH
/"/""\"\
\"\""/"/
\\:.V.://
Copy and paste Granger into your signature!

Redsky

Spamming your thread, Techhead. Sorry ;)
done in 45min.

(I was bored with waiting for benmachines arrival, dont take this too serious, dont even bother commenting it just random model inspired by last techhead post) Good luck with modeling techhead!
Happy New Year Everybody! : signature adequate once a year.

Le Compilateur

I know you said don't bother commenting...

I love it, with a bit of smoothing and texturing this could be the new turret model!
I'm a developer! If you'd like to contribute to the Equilibrium QVM project or download the latest version, please visit this thread.

QVMs now compile under Leopard; get the patch here. Requires SVN r1053 or later.

mooseberry

#94
Well Redsky in turn inspired me, so and I was bored like him so I whipped up something in around 40 or so min.

I hope you like it.

EDIT: PS It looks cooler when you can see it from all angles.  ;)

Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Le Compilateur

Oh, wow... That's amazing! Looks very, very intimidating :).
I'm a developer! If you'd like to contribute to the Equilibrium QVM project or download the latest version, please visit this thread.

QVMs now compile under Leopard; get the patch here. Requires SVN r1053 or later.

Divmax

1 question, how many polygons does that thing that? From what I can see, it is exceeding the 500 polygon limit.
I'm a developer for the following projects(now I'm inactive) :
TremWars's QVMNot updated anymore
TremWars's Client and Server Executable
TremWars's QVM 2

epsy

wait, is it flying?

makes me think of this one...
Warning: All opinions expressed in my posts are mine and mine alone. Any connection to any group I am affiliated with - be it the ArmagetronAd Developers or any other group, is purely coincidental unless otherwise expressly stated. Don't be a dolt when you read my posts, as they *may* require some brainpower and thinking (also purely coincidental). Any opinion in my posts not expressed by me are purely figments of your imagination and will be dealt with accordingly.
SigTemplate by Khasla.

mooseberry

Obviously in its current state it is too many polys. Without the greeble on the ball it is a lot less, but probably still too many. I didn't actually think it would have anyplace in Tremulous, and still really don't, so I wasn't too worried about the poly count as it was just 40ish minutes of fooling around.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

rant - repellant

does any one have the turret texture because it wont work for me in winrar or zip

player1

My 2nd Favorite Mod That Never Got Made.

(techhead, why hast thou forsaken us?)

techhead

Because I can't code and every model I made sucked worse than what other people posted here.
Kinda-sorta still dabbling away at learning blender.

Anything else for my cool little mod really needs someone who can and will do the first two items.
Ask me for specs on a robot class you are adding, sure I can do that. Or perhaps brainstorming for buildings. But I might not be much help otherwise.
I'm playing Tremulous on a Mac!
MGDev fan-club member
Techhead||TH
/"/""\"\
\"\""/"/
\\:.V.://
Copy and paste Granger into your signature!