Poll

What do you think of it?

Awesome idea! I love it!
13 (39.4%)
Its pretty good, but needs tweaking.
11 (33.3%)
Not bad, but needs some changes.
2 (6.1%)
Bad idea, it'll need heavy modifications to work.
0 (0%)
You should be shot for coming up with this trash.
7 (21.2%)

Total Members Voted: 31

Voting closed: May 31, 2007, 03:28:29 am

Author Topic: Sentinel Robots  (Read 53060 times)

Samurai.mac

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Re: Sentinel Robots
« Reply #90 on: June 02, 2008, 05:42:53 pm »
Well, that's what you get when you spend a little over 5 minutes on a model!

I might give the lucifer cannon robot a try, if I can get anything looking good without going overboard on the vertex count.

techhead

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Re: Sentinel Robots
« Reply #91 on: June 04, 2008, 03:51:04 am »
I decided to make them either treaded or hoverers with a tank-like turret on top, but I am leaning toward the hovercraft design.
The design scheme I had in mind was very sharp, angular, and definitely not something most humans would enjoy being in close proximity too.
Ideally, I want them to be both visually and practically distinct from the other two teams, so hovering would probably be the best bet, not to mention they can be much more lacking in animations if one is feeling lazy.
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Redsky

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Re: Sentinel Robots
« Reply #92 on: June 04, 2008, 01:06:55 pm »
Spamming your thread, Techhead. Sorry ;)
done in 45min.

(I was bored with waiting for benmachines arrival, dont take this too serious, dont even bother commenting it just random model inspired by last techhead post) Good luck with modeling techhead!
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Le Compilateur

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Re: Sentinel Robots
« Reply #93 on: June 04, 2008, 09:42:42 pm »
I know you said don't bother commenting...

I love it, with a bit of smoothing and texturing this could be the new turret model!
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mooseberry

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Re: Sentinel Robots
« Reply #94 on: June 06, 2008, 01:54:28 am »
Well Redsky in turn inspired me, so and I was bored like him so I whipped up something in around 40 or so min.

I hope you like it.

EDIT: PS It looks cooler when you can see it from all angles.  ;)

« Last Edit: June 06, 2008, 03:37:06 am by mooseberry »
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Le Compilateur

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Re: Sentinel Robots
« Reply #95 on: June 06, 2008, 02:52:50 am »
Oh, wow... That's amazing! Looks very, very intimidating :).
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Divmax

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Re: Sentinel Robots
« Reply #96 on: June 06, 2008, 05:25:32 am »
1 question, how many polygons does that thing that? From what I can see, it is exceeding the 500 polygon limit.
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epsy

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Re: Sentinel Robots
« Reply #97 on: June 06, 2008, 08:21:42 pm »
wait, is it flying?

makes me think of this one...
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mooseberry

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Re: Sentinel Robots
« Reply #98 on: June 07, 2008, 12:21:15 am »
Obviously in its current state it is too many polys. Without the greeble on the ball it is a lot less, but probably still too many. I didn't actually think it would have anyplace in Tremulous, and still really don't, so I wasn't too worried about the poly count as it was just 40ish minutes of fooling around.
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Re: Sentinel Robots
« Reply #99 on: June 08, 2008, 08:19:11 pm »
does any one have the turret texture because it wont work for me in winrar or zip

player1

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Re: Necro Sentinels
« Reply #100 on: August 27, 2008, 09:04:24 pm »
My 2nd Favorite Mod That Never Got Made.

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techhead

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Re: Sentinel Robots
« Reply #101 on: August 29, 2008, 04:22:54 am »
Because I can't code and every model I made sucked worse than what other people posted here.
Kinda-sorta still dabbling away at learning blender.

Anything else for my cool little mod really needs someone who can and will do the first two items.
Ask me for specs on a robot class you are adding, sure I can do that. Or perhaps brainstorming for buildings. But I might not be much help otherwise.
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