Hello.
I'm trying to do light coming out from my textures, but it's obviously not working.
My map is located here [.map] :
C:\Program Files\Tremulous\base\maps
My shader file is here [.shader] :
C:\Program Files\Tremulous\base\maps\scripts\vertigo.shader
and it's content ...
textures/atcs/eq2lt_baselt03b_blue
{
surfaceparm nomarks
q3map_surfacelight 3000
q3map_lightimage textures/atcs/eq2_baselt03b_blue.blend.tga
qer_editorimage textures/atcs/eq2_baselt03b_blue.tga
{
map $lightmap
rgbGen identity
}
{
map textures/atcs/eq2_baselt03b_blue.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/atcs/eq2_baselt03b_blue.blend.tga
blendfunc GL_ONE GL_ONE
}
}
Some textures here :
C:\Program Files\Tremulous\base\maps\textures\atcs
Can somebody explain me what I'm doing wrong? I don't use Q3Map2Toolz for compiling because I get thousand of Run-time errors (even if I have all the VB dll and ocx).