Greetings, everyone. I have previously run a private server (just for fun) in a win32 environment. The problem is, I'm getting some errors when running a server on my linux machine.
The server runs, and I can connect to it's LAN IP, but upon connecting, I get the error: DEFAULT_MODEL (sarge) failed to register
Upon receiving this error, I checked the console output from the server. Here is the weird part:
------------------------------------------------------------
InitGame:\sv_hostname\TestServer\g_needpass\1\sv_privateClients\1\sv_maxclients\13\sv_allowdownload\1\sv_minRate\3000\sv_maxRate\25000\sv_minping\0\sv_maxping\300\timelimit\35\g_suddenDeathTime\25\version\tremulous 1.1.0 linux-x86 Sep 14 2006\protocol\69\mapname\atcs\gamename\base\g_maxGameClients\0
!readconfig: loaded 6 levels, 0 admins, 0 bans, 0 commands
2 teams with 2 entities
^1file not found: models/players/builder/locdamage.cfg
^1file not found: models/players/builder/locdamage.cfg
^1file not found: models/players/jumper/locdamage.cfg
^1file not found: models/players/spitter/locdamage.cfg
^1file not found: models/players/spitter/locdamage.cfg
^1file not found: models/players/tarantula/locdamage.cfg
^1file not found: models/players/tarantula/locdamage.cfg
^1file not found: models/players/prowl/locdamage.cfg
^1file not found: models/players/prowl/locdamage.cfg
^1file not found: models/players/mofo/locdamage.cfg
^1file not found: models/players/sarge/locdamage.cfg
^1file not found: models/players/keel/locdamage.cfg
-----------------------------------
I assume the two problems are related. I just don't know how to resolve it. I'd appreciate any help you guys could offer. Thanks.