Author Topic: Bots  (Read 3972 times)

Gottlos

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Bots
« on: April 14, 2006, 12:35:47 am »
I know its probably a lot of work to implement, but bots would be a great addition to the game.  Here are some of my reasons...

<1> Bots would be nice to have for small LAN games, allowing friends to play co-op.
<2> Bots make it easier to have large scale games.
<3> Bots help facilitate mod-testing and development, allowing modders to actually test their units on something without an assistant.
<4> Bots could be used to help balance teams, by adding bots when one side is outnumbered.  Such a feature should be optional.
<5> Bots make it possible to practice and fool around in single player, without being a nuisance to others.

OverFlow

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Bots
« Reply #1 on: April 14, 2006, 01:04:32 am »
It's been suggested before, and I believe Timbo just doesn't want to put all that work into it.  Another programmer is certainly welcome, however there are quite a few challenges involved with tremulous:

(1) Building bases.  Do bots just build and rebuild in the same spot over and over?  Are they supposed to have some 'intelligence' about building locations?

(2) Aliens.  I imagine they'd need a very large re-vamp for all the abilities of the aliens to be implemented..

(3) Strategy.  One of the best things about Tremulous I think, is all the different strategies, and new strategies not thought of yet.  How can you expect bots to implement any of these?


Surely some stupid bots could be worked out... but for training, testing, or even coop, I don't think they could be made without a huge commitment of a programmer.  

Also, I know absolutly nothing about how bots are made and implemented, which means I'm just kinda making up stuff here, but I'm guessing its fairly close to right.  >.>

Slajer

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Bots
« Reply #2 on: April 14, 2006, 10:41:14 am »
Making an AI for tremulous bots would be just insane :)
Sure you already get bots with Q3 source, but they use items on the map for waypoints. Which means waypoints would have to be added manually(+aliens can walk on walls).

There would have to be some sort of logical priority, what to kill first, enemy or structure.

Also base can move which means bots would have to "remember" where they seen the base.


This would take one person a loooong time to do.