Author Topic: Shotgun Idea: internal magazine  (Read 38242 times)

Steely Ann

  • Posts: 752
  • Turrets: +106/-88
Shotgun Idea: internal magazine
« Reply #60 on: June 08, 2007, 06:40:05 pm »
Quote from: "AKAnotu"
not agreeing with pl0x


Not agreeing with pl0x, eh?

That's a paddlin'.

n00b.pl0x.

  • Posts: 34
  • Turrets: +4/-0
Shotgun Idea: internal magazine
« Reply #61 on: June 08, 2007, 08:45:04 pm »
Quote from: "n00b pl0x"
3. Notice how almost none of the usual forum browsers have said anything in response to this post? its because they are on my side but refuse to show that they agree with me because im n00b pl0x :D

I agree with you.

well, actually i don't, but i am a clone, so, i kinda have to.
_________________
Resistance is futile.

Pledge allegiance to the pl0x.
url]http://tremulous.net/phpBB2/viewtopic.php?t=4205[/url]

proud follower of the original.

n00b pl0x

  • Posts: 2412
  • Turrets: +55/-168
Shotgun Idea: internal magazine
« Reply #62 on: June 09, 2007, 02:09:10 am »
Quote from: "AKAnotu"
not agreeing with pl0x


no, wasnt referring to you either ah-kuh-na-tu

Quote from: "benmachine"
I dedicate this game + cgame mod to n00b pl0x:
http://www.bandstand.org.uk/~benm/trem/wwwBase/shotgun/vms-shotgun0001.pk3
Make a shotgun/ directory next to base/, drop that in, start up a client, select it from the mods menu, /devmap atcs
k?


*paddlles*

ok, so a few worthless Tremulous 1.1.0 Server 's and your worthless server will use that...you really shouldnt have outdone yourself like that, benmachine. whatever shall i do? hahaha

Quote from: "n00b.pl0x. (paraphrased)"
im just another random tard bent on breaking trem with half-baked suggestions, but ill agree with pl0x because im named after him.


i now reject this clone. he is by no means to be affiliated with me.
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

techhead

  • Posts: 1496
  • Turrets: +77/-73
    • My (Virtually) Infinite Source of Knowledge (and Trivia)
Shotgun Idea: internal magazine
« Reply #63 on: June 09, 2007, 03:53:05 am »
Hi noob plox, I believe I am a regular poster and I logged on today for no other reason than to disagree with you.
Now then, Noob Plox, I disagree with you and wish you would stop being such a self-centered prick. And while your at it, could you also stop being a forum troll?
I'm playing Tremulous on a Mac!
MGDev fan-club member
Techhead||TH
/"/""\"\
\"\""/"/
\\:.V.://
Copy and paste Granger into your signature!

n00b pl0x

  • Posts: 2412
  • Turrets: +55/-168
Shotgun Idea: internal magazine
« Reply #64 on: June 09, 2007, 03:55:47 am »
Quote from: "techhead"
Hi noob plox, I believe I am a regular poster and I logged on today for no other reason than to disagree with you.
Now then, Noob Plox, I disagree with you and wish you would stop being such a self-centered prick. And while your at it, could you also stop being a forum troll?


1. if you only logged on to disagree :roll:
2. no
3. no
4. kk
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

techhead

  • Posts: 1496
  • Turrets: +77/-73
    • My (Virtually) Infinite Source of Knowledge (and Trivia)
Shotgun Idea: internal magazine
« Reply #65 on: June 09, 2007, 04:08:55 am »
I would have just read the boards and not bothered logging in if there was nothing worth my posting about.
However, seeing as this topic was the on of the first ones I read...
I'm playing Tremulous on a Mac!
MGDev fan-club member
Techhead||TH
/"/""\"\
\"\""/"/
\\:.V.://
Copy and paste Granger into your signature!

xyblor

  • Posts: 50
  • Turrets: +0/-0
Shotgun Idea: internal magazine
« Reply #66 on: June 09, 2007, 07:45:23 am »
Quote from: "benmachine"
I dedicate this game + cgame mod to n00b pl0x:
http://www.bandstand.org.uk/~benm/trem/wwwBase/shotgun/vms-shotgun0001.pk3
Make a shotgun/ directory next to base/, drop that in, start up a client, select it from the mods menu, /devmap atcs
k?


Wow, I'm so impressed that an actual mod came out of this! Unfortunately, I can't figure out how to get it to work. Following your instructions, when I select the "shotgun" mod, I get a fatal error in the console saying "recursive error after: menu file not found: ui/menus.txt, using default".

benmachine

  • Posts: 915
  • Turrets: +99/-76
    • ben's machinery
Shotgun Idea: internal magazine
« Reply #67 on: June 09, 2007, 12:52:44 pm »
Quote from: "xyblor"
Wow, I'm so impressed that an actual mod came out of this! Unfortunately, I can't figure out how to get it to work. Following your instructions, when I select the "shotgun" mod, I get a fatal error in the console saying "recursive error after: menu file not found: ui/menus.txt, using default".

Heh, oops. Give us a sec.
http://www.bandstand.org.uk/~benm/trem/wwwBase/shotgun/vms-shotgun0002.pk3
Try that one, same process.
Press R to load one shell, hold right mouse to load until full.
benmachine

n00b.pl0x.

  • Posts: 34
  • Turrets: +4/-0
Shotgun Idea: internal magazine
« Reply #68 on: June 09, 2007, 02:35:12 pm »
Quote from: "n00b pl0x"
Quote from: "n00b.pl0x. (paraphrased)"
im just another random tard bent on breaking trem with half-baked suggestions, but ill agree with pl0x because im named after him.


i now reject this clone. he is by no means to be affiliated with me.

fine then, be that way

your loss not mine
url]http://tremulous.net/phpBB2/viewtopic.php?t=4205[/url]

proud follower of the original.

AKAnotu

  • Posts: 616
  • Turrets: +7/-9
Shotgun Idea: internal magazine
« Reply #69 on: June 09, 2007, 04:32:23 pm »
Quote from: "n00b pl0x"
Quote from: "AKAnotu"
not agreeing with pl0x

no, wasnt referring to you either ah-kuh-na-tu
if you had any brain, youd realize i'm a regular user, i'm on almost every day. however, i'm not a tard and don't post in threads that i have no clue about/don't concern me/spam

xyblor

  • Posts: 50
  • Turrets: +0/-0
Shotgun Idea: internal magazine
« Reply #70 on: June 09, 2007, 05:51:28 pm »
Quote from: "benmachine"
http://www.bandstand.org.uk/~benm/trem/wwwBase/shotgun/vms-shotgun0002.pk3
Try that one, same process.
Press R to load one shell, hold right mouse to load until full.


The shotgun mod works now, and omigosh, everything works as we discussed. The animation is fine. The time it takes to load one shell (X) is 0.75 seconds, and the total ammo load is 32. I hope we can get a server to try this out soon. I already think X has to come down, but I'm curious to hear how other people feel about that.

I noticed that when your shotgun is FULL (edit), pressing R goes through the reload motions, but obviously does nothing. Is that intended? Pressing mouse2 when empty does nothing.

Also, if you're a real perfectionist you might want to add a line to the tutorial text for the shotgun, saying "press mouse2 to load a shotgun shell".

Thanks benmachine!

benmachine

  • Posts: 915
  • Turrets: +99/-76
    • ben's machinery
Shotgun Idea: internal magazine
« Reply #71 on: June 09, 2007, 10:42:02 pm »
Quote from: "xyblor"
Quote from: "benmachine"
http://www.bandstand.org.uk/~benm/trem/wwwBase/shotgun/vms-shotgun0002.pk3
Try that one, same process.
Press R to load one shell, hold right mouse to load until full.


The shotgun mod works now, and omigosh, everything works as we discussed. The animation is fine. The time it takes to load one shell (X) is 0.75 seconds, and the total ammo load is 32. I hope we can get a server to try this out soon. I already think X has to come down, but I'm curious to hear how other people feel about that.

I noticed that when your shotgun is empty, pressing R goes through the reload motions, but obviously does nothing. Is that intended? Pressing mouse2 when empty does nothing.

Also, if you're a real perfectionist you might want to add a line to the tutorial text for the shotgun, saying "press mouse2 to load a shotgun shell".

Thanks benmachine!

The r thing - as it is, r always triggers the reload animation. Usually it wastes a clip, but since I was fiddling about so much with the shotgun code  I thought I may as well special-case that to prevent it. I'm sure I could work something out but it didn't strike me as important to the overall feel.
As for the server-running: it's a pretty trivial change to force a download for. If you run a server but don't force the download then, iirc, it works in number terms but the animations are very very broken.
I set the interval to 600 actually, iirc, but I think that doesn't include the time to drop the weapon and raise it again - just the time it's held down.
benmachine

A_Total_noob

  • Posts: 245
  • Turrets: +2/-6
Shotgun Idea: internal magazine
« Reply #72 on: June 12, 2007, 11:01:47 pm »
I actually think this is a very good idea. But I think it needs a extra 'punch'.
Shotgun is a decent weapon @ S1/S2, however, at S3, it sucks badly.

Weapons such as Painsaw, Lasgun, Chaingun - they are useful throughout the game. They always have their uses. Shotgun, however, becomes somewhat crap at S3. It just cannot deliver the necessary firepower.

I think some kind of automatic shotgun @ S3 should be necessary.
Same firepower, just much faster fire rate.
lawl, people still play Tremulous ?

Steely Ann

  • Posts: 752
  • Turrets: +106/-88
Shotgun Idea: internal magazine
« Reply #73 on: June 13, 2007, 01:16:03 am »
Nonsense.  The shotgun is a damned excellent tool all throughout a game.  If you can properly blitz an alien when they're not ready for it (with perhaps an MD or Lasgunner backing you up), they're good as dead.  The shotgun hurts a bit more than you're giving it credit for, and just about the only thing it's not good at is base-killing.  Really, the only thing stopping you from taking down anything less than a tyrant without backup in most cases is how well you dodge.

As for the "automatic shotgun" thing, that'd be exactly the role that the chaingun is already there to fill; a close-quarters, fully automatic meat grinder.

kevlarman

  • Posts: 2737
  • Turrets: +291/-295
Shotgun Idea: internal magazine
« Reply #74 on: June 13, 2007, 01:21:48 am »
Quote from: "Steely Ann"
The shotgun hurts a bit more than you're giving it credit for, and just about the only thing it's not good at is base-killing.
actually it even does that with some teammates in some conditions, the only thing shotgun can't do is take on a full hp tyrant without help.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

techhead

  • Posts: 1496
  • Turrets: +77/-73
    • My (Virtually) Infinite Source of Knowledge (and Trivia)
Shotgun Idea: internal magazine
« Reply #75 on: June 14, 2007, 01:11:55 am »
Unless you get the element of surprise, no human can kill a full hp tyrant solo, assuming equal skill levels.
However, a shotgun can type-kill a Tyrant with a single clip, a feat only matchable by pulse-rifles.
I'm playing Tremulous on a Mac!
MGDev fan-club member
Techhead||TH
/"/""\"\
\"\""/"/
\\:.V.://
Copy and paste Granger into your signature!

blood2.0

  • Guest
Shotgun Idea: internal magazine
« Reply #76 on: June 25, 2007, 04:38:22 pm »
why dont shotguns look like shotguns???!!!!!!!

Plague Bringer

  • Posts: 3815
  • Turrets: +147/-187
Shotgun Idea: internal magazine
« Reply #77 on: June 25, 2007, 05:02:06 pm »
They're futuristic. They don't have to look like shotguns. The should, however, act like shotguns.
U R A Q T

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Shotgun Idea: internal magazine
« Reply #78 on: June 25, 2007, 05:03:46 pm »
Futuristic weapon FTW Shotgun should have a sniper scope. (JK)
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

AKAnotu

  • Posts: 616
  • Turrets: +7/-9
Shotgun Idea: internal magazine
« Reply #79 on: June 26, 2007, 04:18:49 am »
heh heh, shotgun needs strength? are you kidding me? here's an example: i remember a clan match where me and dracone took down 3-4 tyrants with just our two shotguns and a rifle, allowing us to make a comeback. it was fing hilarious (we went through multiple lives of course, but to kill them, we used only shotguns and rifles)

n00b pl0x

  • Posts: 2412
  • Turrets: +55/-168
Shotgun Idea: internal magazine
« Reply #80 on: June 26, 2007, 04:55:45 pm »
i remember i killed a tyrant once with a blaster and i only went through 100 lives

hehe it was hilarious
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Shotgun Idea: internal magazine
« Reply #81 on: June 26, 2007, 05:12:14 pm »
Damn your good.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Einstein

  • Posts: 81
  • Turrets: +12/-2
Shotgun Idea: internal magazine
« Reply #82 on: August 05, 2007, 06:52:46 pm »
I know some hate comparisons, as expressed explicitly earlier in this thread, to other tried-and-true FPS games, but I must say that I appreciate the Halo system of shottie reloads; I think that right-clicking should initiate a reload sequence, and keep reloading (one shell at a time) until one of the following happens: you left click, and fire; you reach the maximum allotted number of shells for the clip; or you take damage. In Halo 2, you can stop the reload by firing with an instantaneous reaction time, which is convenient but slightly unrealistic. The round you're loading at the time simply doesn't get loaded, but to make it a bit more challenging (not much) I think you should lose the round (dropping it, but no new animation would be used, and it would halt the gun-dip reload animation and go straight to the firing animations). With regard to timing, I think 625ms per shell would be good. I would say an even 500, but then it would be too damned easy, and would throw off the s1 balance a great deal. Great work, benmachine, and simply ignore the less savory characters on this thread, as always.