Author Topic: Constructers should be able to heal people  (Read 5115 times)

Flower

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Constructers should be able to heal people
« on: June 01, 2007, 07:38:43 pm »
It could be nice to allow builders to heal their teammates. It could also motivate people to build outside of their base, with a repeater and a medistation.
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n00b pl0x

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Constructers should be able to heal people
« Reply #1 on: June 01, 2007, 07:49:36 pm »
its a tough call which idea is better: healing ckits, or shottys that reload shot by shot
will sort out my sig, or I will get banned.

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Steely Ann

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Constructers should be able to heal people
« Reply #2 on: June 01, 2007, 08:15:54 pm »
You get a 6.4/10.  At least you're making an attempt at subtlety in your trollzoring now, Plox.

Ceaser342

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Constructers should be able to heal people
« Reply #3 on: June 01, 2007, 08:40:47 pm »
I would hate to be the builder:

*Hey builder heal me!*

*I'm building*

*Zomfg Noob Plox go diezor*
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PFB

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Constructers should be able to heal people
« Reply #4 on: June 01, 2007, 10:26:59 pm »
... old tremx feature
I thought all those crap long ago

spiker
termite hive - underground tunnels
infecter
bouncer
burst fire (alt chaingun fire)
spike throwing hovel
sticky barricade
...

David

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Constructers should be able to heal people
« Reply #5 on: June 01, 2007, 10:30:11 pm »
The basi can heal...
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Paradox

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Constructers should be able to heal people
« Reply #6 on: June 01, 2007, 11:11:16 pm »
Builder accidentally presses e while healing
NAME1 was DECONSTRUCTED by NAME2.
[H]NAME2: OMG IM SOOO SORRY
[H]NAME1:Yea sure
Callvote: NAME1 has called a kick vote against player NAME2 for 'deconner'
[H]NAME2: WTF I DIDNT DECON!
[H]NAME1: Yea you did, look up
Vote passed
[H]NAME2: GAY
!ban: NAME2 was banned by console, duration: 30minutes, reason: deconner

∧OMG ENTROPY∧

Ceaser342

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Constructers should be able to heal people
« Reply #7 on: June 01, 2007, 11:21:19 pm »
You can already do that in Benmachine's mod :P
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n00b pl0x

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Constructers should be able to heal people
« Reply #8 on: June 02, 2007, 02:53:33 am »
Quote from: "Paradox"
NAME2 was DECONSTRUCTED by NAME2.


self decon? >_>
will sort out my sig, or I will get banned.

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n00b pl0x

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Constructers should be able to heal people
« Reply #9 on: June 02, 2007, 02:54:28 am »
Quote from: "Ceaser342"
*Zomfg Noob Plox go diezor*


ahahahaha gud1

i knew showing you this game was a big mistake
will sort out my sig, or I will get banned.

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Mispeled

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Constructers should be able to heal people
« Reply #10 on: June 02, 2007, 03:57:25 am »
What would be wrong with an area regeneration like tjw's lisks?

Plague Bringer

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Constructers should be able to heal people
« Reply #11 on: June 02, 2007, 01:50:31 pm »
Humans dont have auras.

Also, it'd look retarted.

What about a medpack? By medpack I mean something that would fill up the back pack slot, perhaps it could give out medpacks on contact, or it could have a healing aura/gas.
U R A Q T

Ceaser342

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Constructers should be able to heal people
« Reply #12 on: June 02, 2007, 09:46:12 pm »
All has been discussed before :-/

Also Noob Pl0x you didn't show me this game I found it on a forum..
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Megagun

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Constructers should be able to heal people
« Reply #13 on: June 03, 2007, 12:40:46 pm »
What about, instead of having an *active* healing (healer heals people), we have a *passive* healing system (people who want to be healed go to healer and hit a button). Thus healers will not get a system meltdown because they have to heal 9999 people :P

Here we go:
The MedPack.
*Pack-like attribute that takes up the same place as the Jetpack and the Battery Pack. SO no jet+medpack or Battery+medpack.
*Stamina will regenerate 1.5 times as fast.
*Health will autoregenerate (sloooowly, about 2HP/second).
*People who go near a Medpacked person and hit the "Heal" key, will get healed the same way as they would get when they use their.. uuh... What's the tiny injection thing called again...
*The Medpacked person will automatically be refilled with that injection thing, but they will need to hit the 'heal' button to refill it (costing about 3 seconds in which they will mose a tad slower and can't shoot nor reload the weapon).
*The Medpacked person will move and run slower. However, since he regenerates stamina quicker, will be able to sprint for longer durations.


And for those who don't like this idea: remember that this WILL make humans camp less inside their base.

Also, quit doing the "This has been discussed before" thing, as I am SURE no-one has ever come up with the thing I have come up with above, exactly. Besides, new people join the forums all the time (idiots.. :P) and they may have ideas that haven't been brought up when the older thread has been made. Besides, those who go "This has been discussed before" certainly won't improve Tremulous, as people who have creative ideas are less likely to post those ideas.

You care for Tremulous and want to improve it? Stop whining, saying things have been discussed earlier, and certainly stop going offtopic deliberately in a 'creative' thread..  :(

Diggs

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Constructers should be able to heal people
« Reply #14 on: June 03, 2007, 04:57:23 pm »
This appears to be what a builder had in the game Far Cry.  They could drop health packs on the ground that were viable for 15 seconds or so.  Each one was 25 HPs and an injured rifleman could pick up several if they were injured and the packs were available.  The builder had an infinite amount but had to be where they were needed.   After the 15 seconds or so, they disappeared.
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