Author Topic: compilation help  (Read 4982 times)

AKAnotu

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compilation help
« on: June 03, 2007, 03:12:47 am »
ok, so i save a map, use q32maptoolz, and throw whee.map whee.prt and whee.bsp in a zip file, which i then rename whee.pk3
i stick this in my base folder
i start up tremulous
i type /devmap whee
nothing
i go to create server
nothing
please help?

22grandjob

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compilation help
« Reply #1 on: June 03, 2007, 03:22:49 am »
ehhh ehhh ehh JUST NO

http://files.filefront.com/PakScape/;1323402;/fileinfo.html

This is the software for making pk3's
It requires the .bsp file only.
If you include the .map then people can work on your map.
Get a tutorial on how to use it.
Its A Secret!

AKAnotu

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compilation help
« Reply #2 on: June 03, 2007, 05:14:00 pm »
*cough* mac *cough*
every time I see a thread like this, people say that a pk3 is the same as a zip only named different...don't blame me

David

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compilation help
« Reply #3 on: June 03, 2007, 05:18:38 pm »
It is a zip file.
Make sure you have all the paths right.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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AKAnotu

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compilation help
« Reply #4 on: June 03, 2007, 05:21:15 pm »
never mind, i found a  .pk3 creator

doomagent13

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compilation help
« Reply #5 on: June 04, 2007, 12:42:04 am »
Hit command-I (the letter 'i') on it, go to "Name & Extension", edit extension/type there.  Ex.  Change *.zip to *.pk3, hit "return", click the button to use .pk3, and you are done.

AKAnotu

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compilation help
« Reply #6 on: June 05, 2007, 05:36:47 pm »
so i use q3map2, put the .bsp in a .zip file, rename it .pk3, and put it in my base, rite?

Survivor

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compilation help
« Reply #7 on: June 05, 2007, 06:18:28 pm »
Quote from: "AKAnotu"
so i use q3map2, put the .bsp in a .zip file, rename it .pk3, and put it in my base, rite?

as long as the .bsp is in a subdir called maps when you zip it.
Or in other words, read this.
I’m busy. I’ll ignore you later.

Odin

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compilation help
« Reply #8 on: June 05, 2007, 07:55:13 pm »
Is it really that hard to rename a zip file?

AKAnotu

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compilation help
« Reply #9 on: June 05, 2007, 08:20:19 pm »
Quote from: "Odin"
Is it really that hard to rename a zip file?
no, the subdirectory thing got me

kaziorvb

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compilation help
« Reply #10 on: June 05, 2007, 09:58:04 pm »
you could just view some pk3s (like arachnid2, atcs) to see the layout... anyway it has been explained for hundreds of times
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