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unsolid models

Started by maigel, June 05, 2007, 03:51:26 PM

maigel

i've made a model but its unsolid.
i've decompiled niveus to see how he did it and i saw the model wasn't a model anymore, it was a brush. do u guys know how to convert a model to a brush easily without to much clipping cuz this isn't that easy if u got round models etc.

whitebear

Far as I know you can't turn models solid. You use invicible brush to create the illusion of solid model.

Thorn

There is a spawnflag for it. Gimme a min to find it

Edit : Spawnflags 6, However, this creates a brush for every face. Not good for optimization.

Neo(F)

Ok?!, and where can i finds these spawnflags?


Survivor

Quote from: ThornThere is a spawnflag for it. Gimme a min to find it

Edit : Spawnflags 6, However, this creates a brush for every face. Not good for optimization.

That's why most q3 mappers who used model made a high poly for looks and a low poly for hitdetection (the solidness). This is better if you want your model to be wallclimable without having dretches appear and disappear into it.
I'm busy. I'll ignore you later.