Author Topic: Warrior's HUD v1.5.1  (Read 67528 times)

Warrior

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Warrior's HUD - Updated v1.4.4
« Reply #30 on: June 09, 2007, 11:56:51 pm »
In the default Trem hud each of those files have 7kb.

.f0rqu3

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Warrior's HUD - Updated v1.4.4
« Reply #31 on: June 10, 2007, 12:06:15 am »
warrior make a better tag so we can use it in our mods
I can build menus etc but I lack graphics

Warrior

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Warrior's HUD - Updated v1.4.4
« Reply #32 on: June 10, 2007, 12:36:52 am »
Quote from: ".f0rqu3"
warrior make a better tag so we can use it in our mods
I can build menus etc but I lack graphics
Do you have any suggestions for a new tag? Why not keep my nick on it?

Btw, what's the actual vcxzet nick on the forums? (I suppose PFB, but he was for f0rqu3 before)


Edit:
n00b pl0x,
I tried to merge the two files and I did it, but it was not worth, for three main reasons:
1. I needed to modify other files out of the Hud folder and would need to include them what caused a package size increment;
2. Anyway I would need to use 2 separated files, one for default crosshair and one for crosshair for all aliens (or 3 files, one big and two smalls for another approach);
3. It could generate new problems for Tremulous find/use the correct files...

Warrior

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Warrior's HUD - Updated v1.4.4
« Reply #33 on: June 10, 2007, 02:14:26 am »
Minor update version

Version 1.2.1 (Jun-09-2007)
  • Improved Scoreboard transparencies a bit;
  • Small increase in the spectators space;
  • Renamed the file warrior_default_hud.menu to warrior_spectator_hud.menu.
Screenshots and links updated in the first post.

TinMan

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Warrior's HUD - Updated v1.4.4
« Reply #34 on: June 10, 2007, 05:43:05 am »

The scoreboard contents are slightly too low for the boundary boxes on them. Could you fix that?
Code: [Select]
Linux: ~/.tremulous/base/
Mac: ~/Library/Application\ Support/Tremulous/base/
Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\
NeonPulse
http://neonpulse.net/media/games/tremulous/base/autoexec.cfg

Warrior

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Warrior's HUD - Updated v1.4.4
« Reply #35 on: June 10, 2007, 07:42:17 am »
Version 1.2.2 (Jun-10-2007)
  • Fixed: "The scoreboard contents are slightly too low for the boundary boxes on them" - Thanks, TinMan;
  • Some insignificant tweaks in the near code.

.f0rqu3

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Warrior's HUD - Updated v1.4.4
« Reply #36 on: June 10, 2007, 12:42:06 pm »
Quote from: "Warrior"
Quote from: ".f0rqu3"
warrior make a better tag so we can use it in our mods
I can build menus etc but I lack graphics
Do you have any suggestions for a new tag? Why not keep my nick on it?

Btw, what's the actual vcxzet nick on the forums? (I suppose PFB, but he was for f0rqu3 before)


s/tag/hud
I dont know what I was thinking

TRaK

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Warrior's HUD - Updated v1.4.4
« Reply #37 on: June 10, 2007, 07:16:08 pm »
A++

Awesome HUD.

Edit : I can't seem to be able to connect on some servers(pure? It work on SST). I get an error: menu file not found : ui/warrior.cfg using default.

I never got this with phreak's. Can you fix this?

whitebear

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Warrior's HUD - Updated v1.4.4
« Reply #38 on: June 10, 2007, 08:55:24 pm »
Personaly I think all "new" huds are colour changes and change of layout. Of cource few have done totaly uncoo minimall block hud. If you want to be recodnized learn to be orginal with graphics. Soon we are hearing comments from trem regulars to newcomers who want to change hud and release them "just another colour swap", "Not another minmal hud", "Yay! I've always wanted to have my hud stuffed into center off hud" and etc.

this is not rant to your hud spificly... more like to all huds released.

None of the ideas expressed above are actually mine. They are told to me by Luthor and Ferdinand, the five inch tall space aliens who live under my desk. In return for these ideas, I have given them permission to eat any dust bunnies they may find under there.

kevlarman

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Warrior's HUD - Updated v1.4.4
« Reply #39 on: June 10, 2007, 09:33:17 pm »
you can't add new things to the hud, how creative can you get with that?
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

Warrior

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Warrior's HUD - Updated v1.4.4
« Reply #40 on: June 10, 2007, 09:52:14 pm »
Yea, we can't add new screen items to the Hud without changing the game source; so, my hud is only a color/transparency/layout improvement from the original; and I'm not a programmer to be able to change the game source-code. Moreover, I don't see advantages in removing elements to increase visibility at the maximum, losing important information sometimes. And I'm not good at creating new modern images (graphics). Hopefully Trem 1.2 will bring some new nice Hud (Jex is working on the Hud).

Paradox

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Warrior's HUD - Updated v1.4.4
« Reply #41 on: June 11, 2007, 03:18:25 am »
Warrior, you dont have to include 2 hudfiles to controll the alien crosshair, you can use what i added to the 6/10/07 version of my hud, cvars.
Add this block to each alien crosshair block:
Code: [Select]
cvartest cg_drawCrosshair
showCvar{2}
hideCvar{1;0}

That allows the player to set cg_drawCrosshair to 1 for human only, and to 2 for alien, or to 0 for none at all.

∧OMG ENTROPY∧

jit

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Warrior's HUD - Updated v1.4.4
« Reply #42 on: June 11, 2007, 07:20:23 am »
help me !! the hud won't work on ++Beer Garden++ Server

it disconnects me from server

E-Mxp

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Warrior's HUD - Updated v1.4.4
« Reply #43 on: June 11, 2007, 07:47:26 am »
Quote from: "Kage Mane"
help me !! the hud won't work on ++Beer Garden++ Server

it disconnects me from server
unzip the .pk3 file in the base folder, then typ in console "/exec warriorHud.cfg" :D

jit

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Warrior's HUD - Updated v1.4.4
« Reply #44 on: June 11, 2007, 04:14:58 pm »
k i use the no alien crosshair hud from warrior. when i connect to ++BG++ i load the map then i disconnect - -

Warrior

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Warrior's HUD - Updated v1.4.4
« Reply #45 on: June 11, 2007, 06:08:42 pm »
Quote from: "Kage Mane"
k i use the no alien crosshair hud from warrior. when i connect to ++BG++ i load the map then i disconnect

Quote from: "E-Mxp"
Quote from: "Unforgiven"
How do I use it though?

I tried /cg_hudfiles but it said the file couldnt be found..
Did you unzip it in the Tremulous/base file?
If you did, you only have to put /exec warriorhud.cfg into the console, or /cg_hudfiles "ui/warrior.cfg" would work to.

Quote from: "E-Mxp"
unzip the .pk3 file in the base folder, then typ in console "/exec warriorHud.cfg" :D


Maybe I'd add it to the readme... or should I make the package a .zip so people know it'd be extracted?

E-Mxp

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Warrior's HUD - Updated v1.4.4
« Reply #46 on: June 11, 2007, 08:17:04 pm »
Quote from: "Warrior"
Maybe I'd add it to the readme... or should I make the package a .zip so people know it'd be extracted?
Maybe more understandable, but people should try to read the previous posts. That should me more usefull :roll:

PS: You quoted me 2 times!! I really start feeling I know more about HUD's than most people(EXcluding you ofcourse :D)
maybe Ill try to make my own HUD :D

Warrior

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Warrior's HUD - Updated v1.4.4
« Reply #47 on: June 11, 2007, 08:50:48 pm »
    Version 1.3 (June-11-2007)
    • Thanks Paradox for the tip.
      • Players can now choose between three behaviors for the crosshair:
        • Crosshair for all aliens and for humans (recommended);
        • Default Tremulous 1.1.0 (crosshair for humans and for some alien classes only);
        • No Crosshair at all (disable crosshair for both teams).
      • Now, those options can be changed during games without needing to restart Tremulous;
      • Please, refer to the "Installation" section of the Readme to know how to toggle between them.
    • The previous feature allowed the remotion of two unnecessary files and some redundant code;
    • Reduced Advanced Dragoon barbs transparency a bit so they are better visualized on bright backgrounds;
    • Updated the "Installation" section of the Readme and added the "Installation Troubleshooting" section about a frequent problem;
    • Renamed "Readme.htm" to "warriorHudReadme.htm".
    « Last Edit: November 30, 2007, 05:55:24 pm by Warrior »

    iuhnohtwopointoh

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    Warrior's HUD - Updated v1.4.4
    « Reply #48 on: June 11, 2007, 08:51:41 pm »
    The read me is down just so you know

    jit

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    Warrior's HUD - Updated v1.4.4
    « Reply #49 on: June 11, 2007, 09:47:36 pm »
    thx warrior 1.3 is working for me. i unziped the .pk3 and put all contents into base folder then i did the /exec warriorHudNoCross.cfg cmd . i hope you keep making better and better HUD's :D

    jit

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    Warrior's HUD - Updated v1.4.4
    « Reply #50 on: June 11, 2007, 11:18:56 pm »
    adv mara has no crosshair

    TinMan

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    Warrior's HUD - Updated v1.4.4
    « Reply #51 on: June 12, 2007, 12:06:53 am »
    Thanks for fixing that scores problem.
    You should add this to your HUD, it's an updated main menu so players can change some options without having to join a game:
    http://www.evilbastard.org/slight/zomg-options.pk3
    Code: [Select]
    Linux: ~/.tremulous/base/
    Mac: ~/Library/Application\ Support/Tremulous/base/
    Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\
    NeonPulse
    http://neonpulse.net/media/games/tremulous/base/autoexec.cfg

    Warrior

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    Warrior's HUD - Updated v1.4.4
    « Reply #52 on: June 12, 2007, 12:19:45 am »
    Quote from: "Kage Mane"
    adv mara has no crosshair

    Of course don't have, if you used the warriorHudNoCross.cfg. For complete crosshair, use the warriorHud.cfg.

    Quote from: "iuhnohtwopointoh"
    The read me is down just so you know

    It's on the package too. So, open the .pk3 and read it there. Thanks.

    Paradox

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    Warrior's HUD - Updated v1.4.4
    « Reply #53 on: June 12, 2007, 12:23:05 am »
    Oh, and for the alien health cross, you could use the addColorRange command, i am using it in the next version to change the ammo number's colors depending on amount.
    http://rfactory.org/hudexample.html is the one that tells you about that command.

    I am using it like so to change the color of ammo or make it go away on weapons without ammo:
    Code: [Select]
    //AMMO
        itemDef
        {
          name "ammo"
          rect 285 255 45 11.25
          visible 1
          decoration
          forecolor 0.0 0.8 1.0 .5
     textScale .3
          ownerdraw CG_PLAYER_AMMO_VALUE
     addColorRange -999 0 0 0 0 0
     addColorRange 0 10 1 0 0 .5
     addColorRange 10 20 1 .75 0 .5
     addColorRange 20 999 0 0.8 1.0 .5
        }

    ∧OMG ENTROPY∧

    Warrior

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    Warrior's HUD - Updated v1.4.4
    « Reply #54 on: June 12, 2007, 01:19:44 am »
    Paradox, my alien health cross already change color (green -> red) ;)
    About the "ammo number's colors" I don't see the necessity, because the weapon icon already change to red on low-ammo (maybe later I think on it again, if they don't release Trem1.2 before and break all of our cute huds lol).

    TinMan: I added it right now, but will wait some more changes before releasing the next version (I'm releasing too much versions lol).

    Paradox

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    Warrior's HUD - Updated v1.4.4
    « Reply #55 on: June 12, 2007, 01:58:37 am »
    Quote from: "TinMan"
    Thanks for fixing that scores problem.
    You should add this to your HUD, it's an updated main menu so players can change some options without having to join a game:
    http://www.evilbastard.org/slight/zomg-options.pk3

    Think about it, if your advanced enough to install a hud, do you even use the options pane?

    ∧OMG ENTROPY∧

    TinMan

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    Warrior's HUD - Updated v1.4.4
    « Reply #56 on: June 12, 2007, 02:05:55 am »
    Yeah, I use it for messing with audio and seeing how leet my gfx info is.
    Code: [Select]
    Linux: ~/.tremulous/base/
    Mac: ~/Library/Application\ Support/Tremulous/base/
    Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\
    NeonPulse
    http://neonpulse.net/media/games/tremulous/base/autoexec.cfg

    Warrior

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    Warrior's HUD - Updated v1.4.4
    « Reply #57 on: June 12, 2007, 02:36:01 am »
    I never used the GL Info page, because:



    Who can read it?

    TinMan

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    Warrior's HUD - Updated v1.4.4
    « Reply #58 on: June 12, 2007, 04:35:07 am »
    I pretend like I can.
    Code: [Select]
    Linux: ~/.tremulous/base/
    Mac: ~/Library/Application\ Support/Tremulous/base/
    Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\
    NeonPulse
    http://neonpulse.net/media/games/tremulous/base/autoexec.cfg

    dodo1122

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    Warrior's HUD - Updated v1.4.4
    « Reply #59 on: June 12, 2007, 04:01:30 pm »
    fix the $ sign? yespls :P


    dodo
    nime & manga fan <3

    Currently learning the fine art of programming in c++
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