zap damage: 80 (
I'm obviously missing something)
From field testing, I've seen it do 20. Something that would also be nice to know is how damage in general is modified for light armor/helmet/battlesuit.
If you include reload times, you get:
RIFLE
Time to fire a load (all 6 clips): 28,2 sec
Total damage in a load: 900
dps: 31.91SHOTGUN
Time to fire a load (all 3 clips): 30 sec
Total damage in a load: 1344
dps: 44.8MASS DRIVER
Time to fire a load (all 4 clips): 28 sec (36 w/ bat pack)
Total damage in a load: 760 (1064 w/ bp)
dps: 27.14 (29.55 w/ bp)PULSE RIFLE
Time to fire a load (all 4 clips): 28 sec (38 w/ bat pack)
Total damage in a load: 1800 (2700 w/ bp)
dps: 64.29 (71.05 w/ bp)Also,
CHAINGUN
Time to fire a load: 24 sec
Total damage in a load: 1800
FLAMER
Time to fire a load: 30 sec
Total damage in a load: 3000
LASGUN
Time to fire a load: 40 sec (60 bp)
Total damage in a load: 1800 (2700)
So taking in account reload times, along with b0rsuk's calculations we have:
PAINSAW 200
FLAMER 100
CHAINGUN 75
PULSE RIFLE 64.29
LASGUN 45
SHOTGUN 44.8
RIFLE 31.91
MASS DRIVER 27.14
BLASTER 15
Damage you can deal before you have to return base to reload (good for base hunting logistics) - (Note - I'm assuming you close in to the target so that you do not miss a single shot, so as to bear the full amount of damage of the chaingun against alien bases, for instance, instead of shooting from a distance and wasting some damage in spread)
PAINSAW -
BLASTER -
FLAMER 3000
PULSE RIFLE 1800 (2700)
LASGUN 1800 (2700)
CHAINGUN 1800
SHOTGUN 1344
MASS DRIVER 760 (1024)
RIFLE 900
As to the lucifer cannon, I believe the stats are: repeat time 1000ms, 265 for a full charge (2 seconds charging) and 27 for secondary short shot. I believe repeat time is the same for both charged and uncharged shot, but that is my guess, since there is a mysterious 500ms reload time in the code I don't understand. Repeat for uncharged is 1000ms, at least.
Each full charge shot consumes 9 ammo. So, assuming everything I said is correct, that would give:
LUCIFER - SINGLE SHOTS (Secondary button)
Time to fire a load: 90 sec
Total damage in a load: 2430
dps 27LUCIFER - FULLY CHARGED SHOTS
Time to fire a load: 30 sec
Total damage in a load: 2650
dps 88.33Other interesting statistics are: Alien Overmind HPs: 750, regeneration rate 6hp/sec, Alien Egg HPs:250 regeneration rate 8hps/sec. Alien buildings start regenerating 2 seconds after they stop receiving damage, so if you leave the overmind with 1 hit point and get killed, it takes 127 seconds for it to regenerate back to full health. An alien egg on the other hand, completely heals after 33 seconds. Each rifle clip packs 150 damage, so it takes a little below 2 full clips to take out an egg, and 5 whole clips (and 21.5 seconds shooting at it) to take down an overmind. On the other hand, a painsaw takes an egg out in 1.25 seconds, and an overmind in 3.75 seconds. That's why painsaws are my new best friend (good for a tips section).[/b]