Author Topic: were are the...  (Read 6462 times)

iuhnohtwopointoh

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were are the...
« on: June 13, 2007, 10:00:07 pm »
codes for the end credits and/or the rest of the stuff
i want to mess around with the text stuff before i do some major changes

mooseberry

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were are the...
« Reply #1 on: June 18, 2007, 04:23:41 am »
...
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

doomagent13

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Re: were are the...
« Reply #2 on: June 18, 2007, 04:44:15 am »
Quote from: "iuhnohtwopointoh"
codes for the end credits and/or the rest of the stuff
i want to mess around with the text stuff before i do some major changes
There are end credits? :eek:  :eek:  :eek:

mooseberry

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were are the...
« Reply #3 on: June 18, 2007, 04:46:25 am »
Can't tell if that's sarcasm, please don't burn me if it is. But yes, there are.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

doomagent13

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were are the...
« Reply #4 on: June 18, 2007, 04:48:08 am »
Quote from: "mooseberry"
Can't tell if that's sarcasm, please don't burn me if it is. But yes, there are.
Oh, you mean that page after you affirm that you want to quit?  I have been using a "quit" bind for ages now, and it goes quits immediately.

mooseberry

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were are the...
« Reply #5 on: June 18, 2007, 04:49:19 am »
Yes. I never bother to use a /quit bind....
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

doomagent13

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were are the...
« Reply #6 on: June 18, 2007, 04:58:30 am »
Anyway...
Back to topic.

Check "ui/quitcredit.menu".  It should be what you want.  However, I dont know how you would distribute a change in these files.

mooseberry

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were are the...
« Reply #7 on: June 18, 2007, 05:01:46 am »
Ya, Want to make it say that you were the developer?  :roll:  :P
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Death On Ice

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were are the...
« Reply #8 on: June 18, 2007, 06:01:28 am »
Well, He may be translating Tremulous into another language, as I have heard of this kind of project before, however, I think that someone with his English skills (Just from reading his post  :O ) Should work a bit more..

Anyway, it would be pointless to translate the game as it is not written in "Normal Text" I don't know the real phrase, but I think it uses "Symbols" that look like Text in order to achieve communication between players. But wouldn't it have been easier for the Dev's just to allow us to "Paste", "Copy" and Change the Text Fonts?

I dunno, but I hope this is changed in the next version, although I doubt it will be.  :-?