Author Topic: understanding aimbot  (Read 6017 times)

.f0rqu3

  • Guest
understanding aimbot
« on: June 14, 2007, 06:04:00 pm »
general symptoms:
rapid viewangle changes
strange lock behaviour

ogc{null,...}:
locks to the nearest enemy
only aims at the center of the players' bbox

post other pointers that may help admins

Flower

  • Posts: 94
  • Turrets: +3/-0
understanding aimbot
« Reply #1 on: June 14, 2007, 06:55:40 pm »
Mainly used by retards and/or unskilled people (not me).
img]http://rm3d.free.fr/flower.jpg[/img]
I'm a Flower, wanna smell my pistil?

angry_goat

  • Posts: 3
  • Turrets: +0/-0
understanding aimbot
« Reply #2 on: June 14, 2007, 11:30:30 pm »
I kniow this guys use one in Call of Duyt!!!!!1
eh g0at is h3r3

TinMan

  • Posts: 1019
  • Turrets: +49/-70
    • http://neonpulse.net
understanding aimbot
« Reply #3 on: June 15, 2007, 12:33:58 am »
I may or may not have contributed to OGC for COD and Q3A. lawl
Code: [Select]
Linux: ~/.tremulous/base/
Mac: ~/Library/Application\ Support/Tremulous/base/
Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\
NeonPulse
http://neonpulse.net/media/games/tremulous/base/autoexec.cfg

Evlesoa

  • Guest
Re: understanding aimbot
« Reply #4 on: June 15, 2007, 02:36:25 am »
Quote from: ".f0rqu3"

ogc{null,...}:
locks to the nearest enemy
only aims at the center of the players' bbox

post other pointers that may help admins


That is NOT true... if you dont know how to configure it yea... it will aim at the center, or lower... if you do, and make the vectors right, it will function like god :D

and whats OGC??

TinMan

  • Posts: 1019
  • Turrets: +49/-70
    • http://neonpulse.net
understanding aimbot
« Reply #5 on: June 15, 2007, 03:15:26 am »
Online Game Cheat.
Code: [Select]
Linux: ~/.tremulous/base/
Mac: ~/Library/Application\ Support/Tremulous/base/
Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\
NeonPulse
http://neonpulse.net/media/games/tremulous/base/autoexec.cfg

.f0rqu3

  • Guest
Re: understanding aimbot
« Reply #6 on: June 15, 2007, 10:00:39 am »
Quote from: "Evlesoa"
and whats OGC??

... nice try

FreaK

  • Posts: 295
  • Turrets: +45/-59
understanding aimbot
« Reply #7 on: June 15, 2007, 06:38:56 pm »
Why is this allowed on the forums?

Plague Bringer

  • Posts: 3815
  • Turrets: +147/-187
understanding aimbot
« Reply #8 on: June 15, 2007, 08:05:09 pm »
Why shouldn't it be?

It's constructive in trying to find a way to detect aimbots.
U R A Q T

NiTRoX

  • Posts: 1453
  • Turrets: +41/-200
Re: understanding aimbot
« Reply #9 on: June 15, 2007, 08:34:55 pm »
Quote from: "Evlesoa"
Quote from: ".f0rqu3"

ogc{null,...}:
locks to the nearest enemy
only aims at the center of the players' bbox

post other pointers that may help admins


That is NOT true... if you dont know how to configure it yea... it will aim at the center, or lower... if you do, and make the vectors right, it will function like god :D

and whats OGC??


Can't contradict him, he uses them