Author Topic: Replacement HUD  (Read 3705 times)

WolfWings ShadowFlight

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Replacement HUD
« on: April 16, 2006, 06:01:11 pm »
First notes: This HUD removes the 'wallclimbing' and 'boosting' indicators from the Alien HUD, and nearly completely rewrites the Human HUD. Several items are no longer where they were previously on the Human HUD, and the Alien HUD will be re-written shortly as well.

Specific Human HUD changes:
Clip Counter moved under the Ammo Counter.
Build counter changed to bright green and wrapped 'around' the wrench icon.
Stamina gauge re-written to indicate number of 'hops' left available numerically, and dimming the health icon when you can't jump.
'Hand' icon changed to bright green replaces the health icon when you are in range of a usable construction.
'Currently Selected Item' icon changed to bright green for improved visibility.
Solid black backgrounds placed behind all status areas and changed to close-cropped designs.
Credit counter centered underneath inventory display.

This is still a work-in-progress, but feel free to take a look:
Replacement Tremulous HUD Mod

Unzip that to your base directory underneath your Tremulous directory. This should make a folder called 'ui' underneath your base directory.

To enable this modification (which DOES work on sv_pure servers, since it's using Q3TA menu scripts only) type this in the console:
Code: [Select]
/cg_hudfiles "ui/hud.cfg"

Now restart Tremulous, and give it a whirl. :-)

I'm going to work on making more modifications to the Tremulous menu-scripts, so bear in mind this is very much an early release, and isn't in a 'finished state' by any stretch.

Old and shiny:


New and crisp:


EDIT: Corrected cg_hudfile to cg_hudfiles
EDIT: Updated description of the HUD.
img]http://wolfwings.us/sigs/WolfWings.jpg[/img]

kozak6

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Replacement HUD
« Reply #1 on: April 16, 2006, 08:27:05 pm »
Sounds interesting.

Can we get some screenshots?

Howitzer

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Replacement HUD
« Reply #2 on: April 16, 2006, 10:18:04 pm »
/cg_hudfile is a nonexisting command..
I tried it.

WolfWings ShadowFlight

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Replacement HUD
« Reply #3 on: April 17, 2006, 02:28:58 am »
Quote from: "Howitzer"
/cg_hudfile is a nonexisting command..
I tried it.


D'oh, lost an S when I was typing it in.

Should be cg_hudfiles. Corrected the initial post. :-)
img]http://wolfwings.us/sigs/WolfWings.jpg[/img]

Lava Croft

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Replacement HUD
« Reply #4 on: April 17, 2006, 05:24:59 pm »
It's somewhat ugly, refine it please.

Howitzer

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Replacement HUD
« Reply #5 on: April 17, 2006, 05:53:35 pm »
Also, you can't see if the wallwalk is on.

WolfWings ShadowFlight

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Replacement HUD
« Reply #6 on: April 17, 2006, 10:05:02 pm »
Quote from: "Lava Croft"
It's somewhat ugly, refine it please.


Quote from: "Howitzer"
Also, you can't see if the wallwalk is on.


Quoting myself now with newspaper-like adjustments in ()'s:
Code: [Select]
(The original HUD is) pretty, but gods are some things a PAIN to see ... and I didn't care about some things like the visual indicator of if I was wallclimbing or not.

I specifically removed the indicators for wallclimb status and 'boosted' status from the alien HUD because I had no use for them and they were more of a distraction than a useful tool for myself. The Stamina display stayed as is for now specifically because I hadn't had a chance to re-work it yet into a more compact form.

And this hud is not meant to be 'pretty' in any way. It's meant to be functional and starkly visible at all times, in all lighting situations, against all backgrounds, at 320x200 in 16-bit mode. I need to re-work the human build points to make them larger, for example.

This design decision (320x200@16-bit) means single sharp colours on black backgrounds. In fact, future versions will likely do things like remove the 'build point' indicator from the non-builder alien HUD, and replace the 'shaped outline' behind the health indicator with a more compact and slimmed-down visual shape.
img]http://wolfwings.us/sigs/WolfWings.jpg[/img]

Nosfore

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Replacement HUD
« Reply #7 on: April 18, 2006, 01:06:22 pm »
It's true the old HUD was not perfect.

I salute your work toward making this following better usability standards.
Numeric values instead of gauges, clean display and better positions.

Good job!