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Changing graphics...'thingy'

Started by A_Total_noob, June 16, 2007, 07:24:58 PM

A_Total_noob

Hey, heard this a few times, forgot the actual command for it-

What is the console command to make Tremulous look below lowest quality ? Heard it a few times on this forum, but didnt write down what it was at the time.

Oh, and having had activated it, how would I revert to standard graphics ?

Thanks
lawl, people still play Tremulous ?

TinMan

/r_picmip 16
/vid_restart

revert

/r_picmip 0
/vid_restart

You can also use the menus.
Linux: ~/.tremulous/base/
Mac: ~/Library/Application\ Support/Tremulous/base/
Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\

NeonPulse
http://neonpulse.net/media/games/tremulous/base/autoexec.cfg

Odin

You can also change the GL rendering modes to render without texture filtering. I had to do this back when I played ET on my old Dell with a PCI NVIDIA Geforce FX 5200 to get a stable framerate over 10.

A_Total_noob

Aha - that was it. Thanks TinMan.

Oh, and Odin, if I were to change GL rendering modes, how would I go about this ?
lawl, people still play Tremulous ?

Lava Croft

r_texturemode accepts at least the following three variables:

GL_NEAREST_MIPMAP_NEAREST - Linear filter, no mipmap
GL_LINEAR_MIPMAP_NEAREST - Linear filter, nearest mipmap
GL_LINEAR_MIPMAP_LINEAR - Linear filter, linear mipmap

The first is obviously the fastest setting, but it's also very, very ugly/pixelated/fantastic. Whatever rocks your boat.
The second being the standard setting, bilinear filtering
The third being the high quality setting, trilinear filtering

You can set other modes too, but these three are the most common ones I have used over the years.

IJsje

man glRexParameter says:

                GL_NEAREST
                          Returns the value of the texture element that is nearest (in Manhattan distance) to the  cen-
                          ter of the pixel being textured.

                GL_LINEAR Returns  the  weighted average of the four texture elements that are closest to the center of
                          the pixel being textured.  These can include border texture elements, depending on the values
                          of GL_TEXTURE_WRAP_S and GL_TEXTURE_WRAP_T, and on the exact mapping.

                GL_NEAREST_MIPMAP_NEAREST
                          Chooses  the  mipmap  that most closely matches the size of the pixel being textured and uses
                          the GL_NEAREST criterion (the texture element nearest to the center of the pixel) to  produce
                          a texture value.

                GL_LINEAR_MIPMAP_NEAREST
                          Chooses  the  mipmap  that most closely matches the size of the pixel being textured and uses
                          the GL_LINEAR criterion (a weighted average of the four texture elements that are closest  to
                          the center of the pixel) to produce a texture value.

                GL_NEAREST_MIPMAP_LINEAR
                          Chooses the two mipmaps that most closely match the size of the pixel being textured and uses
                          the GL_NEAREST criterion (the texture element nearest to the center of the pixel) to  produce
                          a texture value from each mipmap.  The final texture value is a weighted average of those two
                          values.

                GL_LINEAR_MIPMAP_LINEAR
                          Chooses the two mipmaps that most closely match the size of the pixel being textured and uses
                          the  GL_LINEAR criterion (a weighted average of the four texture elements that are closest to
                          the center of the pixel) to produce a texture value from  each  mipmap.   The  final  texture
                          value is a weighted average of those two values.

Lava Croft

Too bad 9 out of 10 people won't understand anything of what you posted, Ijsje  :roll:

IJsje

But 7.43 out of 10 will be smart enough to try them all.

Lava Croft

Quote from: IJsjeBut 7.43 out of 10 will be smart enough to try them all.
Can't argue with numbers!  8)

A_Total_noob

Hmm. I see. Cheers for that.
Ill have a play around with them.
lawl, people still play Tremulous ?

kaziorvb

and 1 out of 10 will try only the first and the last
Signatures are displayed at the bottom of each post or personal message. BBCode and smileys may be used in your signature.

Lava Croft

Quote from: kaziorvband 1 out of 10 will try only the first and the last
Hah, that's a nice one!  8)